ok i believe alot of people on the forums are getting confused with something.
in Mvc2 there is NO actual Unblockable( unless you count the green abyss’s bubbles).
The most common so called unblockable is sentinel’s hp(usually crouching). However what most of you don’t know is that you CAN block it.
the C.hp isn’t an unblockable attack when timed right, i becomes a CROSS UP. therefore all the time when you see it hit, it was due to the fact that they got crossed up.
Now let me make it clear, the Chances of seeing them time the c.hp perfectly that it will cross u up and reacting to it to block is less than simply holding back, because the chances of you seeing it being done right is too big of a risk. Your better off just blocking regularly, due to most people having trouble getting the “Unblockable” all the time.
Also if you don’t believe me then go into trainning mode and try doing any unblockable set up on the cpu on all block, if i was unblockable the cpu can’t block(like a throw), but they always do, proving that there is no unblockable, Simply Insanely good cross ups.
hmm. Sent spit corner unblockable is a an xup? never heard of that before. Doom unblockable is unblockable but random. Its a hit box issue and some characters are more susceptible to it than others.
and the computer cant be hit by sent unblockable. Same thing applies to doom. It only works when 2 humans are fighiting. Again this is a hit box issue because its easier to land this on mag\psy rather strom or tron.
THERE ARE TONS of combos that only work against humans. I’ve been down this road many times. I would make up something that would only work against the computer. Thats why when you practice combos, it should always be done against manual in training mode rather than the computer.
The computer will allow you to throw them when their is a projectile on the screen. You cant do this against a human player. Another example of how cpu differs from human players. Strider would easily be god tier if he could just throw when theres a projectile on the scren. 2 trap rotation and your done!
side note: I heard that you can tag on sent unblockable upon wakeup. Like a jframe tag. Anyone got any truth to that because I’ve tried it and couldn’t do it.
as far as the doom unblockable, i believe it is another cross up, reason why you said it’s easy on mag and psy is the same reason sentinel’s c.hp is easy on them as well, you do it early.
jumping up is 1 frame, and blocking is 1 frame, so jump up, then block is 2 frames, so it’s possible to always block when u jump str8 up, now jumping forward and back are different they are 2 frames, so a glitched c.lk with magneto, will hit a jumping back or foward oppenent.
like i said tho the unblockables are cross ups that to block you basicly are guessing whether they timed it right or not and you hold either forward or back. like i said it’s bigger chance they time it wrong than right, but if you manage to develop the reaction to knowing when your character will get hit based on the sprite you might beable to block right. most likely easiest with mag, or psy cause they have to do it early so you get to see how well they timed it so either it will whiff or cross up so in that case you should hold forward.
However they might use that knowledge agianst you and do it late so that you fall into it.
this right here tells me that your doing it wrong. Sent\doom unblockable can only be done vs a human a opponent. To my knowledge. As I said earlier, there are just some combos that can be done against humans and some that can be done only against cpu. Thats why the computer can block it.
for instance you can throw the cpu when there’s a projectile on the screen. Against human players this isnt possible unless they walk into you.
vs cpu and cpu on all guard. Put the cpu in the corner the fp throw with storm. After the throw sends the up into the air, jump upfwd lk lk is unblockable on cpu only.
Theres only 1 way to test combos and that is to do it against a human opponent. cpu marvel and human marvel have differences.
not neccessarily. On cross throughs you have to block the opposite way of the opponent because the move hits in the back even though the opponents sprite is in front of you. Like if strom\magnus get a crossthough lk you have to block the way the move hits. Not where the opponents sprite is.
this is even more apparent with a stroms j.fp vs a standing sent. Sometimes her fp will hit sent in the back even though storm is in front of sent. You have to block that shit the opposite way of storm.
um… training mode all block doesn’t prove shit. Computer blocking properties are totally different from the player’s. It is an unblockable pure and simple. Try holding down forward on every fucking attempt at the sentinel unblockable. I guarantee you’ll get murdered every time. People have actually tried your theory out a long time ago when the unblockable was first discovered. It was disproved soon enough.
Fun fact though. There are still unblockables in MvC2 like the magneto ambiguous crossup in the corner. Magneto can catch sentinel as his sprite is turning around, leaving him in a certain period of time when he can’t block
you even contradicted yourself right here because you said that sent unblockable hits xup.
theres one real way to see this move break your guard w\o doing the unblockable. Get some help and and set training mode to manual. Then have someone pick sentinel. The person who doesnt have sentinel has to SJ and block on the way up. Then have sentinel do a spit check while you’re in SJ block.
you’ll see your character shake. Thats when they lose their guard. Who knows why it does that but i’ll fuckn take it. Death to all!
You’re wrong. The reason why it’s unblockable is because the game doesn’t detect the second hit. You know how when your opponent throws a hadouken and even though it hasn’t hit you yet you can still hold back and you’ll be in blocking animation? That’s basically how it becomes unblockable.
It doesn’t allow you to go into blocking animation because it acts as if nothing is on the screen. Now for a “glitch” that is actually a cross up and not a unblockable, that would be the blodia vulcan “glitch”.
you miss read what i posted, i said the sprite is blocking facing the oppenent, you block the hit as if you were blocking any other cross up, but you will be facing the oppenent when you block.
Also that has to do with the fact that after a throw the cpu doesn’t block until it hits the floor, i know what you are talking about, but blocking is something both the cpu and humans can do, all you have to do is hold the stick in the right direction.
Jin, i know what your talking about, and i used to think the samething until i tested it with a friend and we actually blocked it holding forward.
yes because like i said it is a bigger risk trying to block the c.hp forward, rather than just blocking back.
no that is also blockable, people simply don’t react.
however i think it might be possible that marvel plays in point frames. like 0.5 frames. if so then you might be right due to the cross up hitting faster than the block.
gouki10 i’m pretty sure you’re wrong on this… in the unblockable thread it tells you to test it with some holding back… you’ll see them in block animation on the way down… right before they get hit they fall normally, then the 2nd hit catches them. the game won’t allow you to block in the direction of the other player’s point character, if this were true, you could call out magneto and do c.HP and potentially make them block two directions at once… but the game will never count you holding forward as block for anything. your explanation just doesn’t make sense.
the second hit cross ups, the thing you have to realize is that both hits are right next to each other on the hp, so you will be block for a sec. then when the sec. hit goes to your back you get hit, just like all cross ups go to your back.
like i said you can block the hit, but it’s too big of a risk.
i’m sorry but i have to completely disagree. how can it be a cross up if somebody is on the other side? with most capcom games its designed for oyu to have to be blocking in the opposite direction of where the character is, never has any projectile/super been able to cause the person to have to block in respect to the projectile in mvc2 or any other recent capcom game. why would the game make it any different for that projectile? if it crosses up, techincally anytime you block a normal mouth beam, you should be required to immediately block foward after the first hit because it crosses up right? well thats not the case, so how can it be a crossup?
no need for all that. the way we get innovation in this 6 year old game is by people asking questions and debating theories. We should welcome debates like this as long as they dont turn into flame wars.
PS. if it was tested by holding both directions then he is wrong and theres no possible way to block.
ok first and for most i don’t mean to sound like a troll, this is a discussion, maybe what i have said has given the impression that i am trying to hard to prove something and dismissing your opinions/facts.
But i swear that me and my friends have blocked sentinel’s c.hp unblockable while comming in holding forward.
if you feel the need close the thread jin, i may not have sufficient evidence to prove this so i understand if you choose to do so.
Im going to see if it’s possible to record us holding the stick forward while someone does the unblockable, but don’t count on it cause we are all lazy fucks.
The problem with that is that we will need records of on what character they tested this on/ and what did they use to test it.
The only way to be compeletely sure is if someone goes into training mode, sets a programmed pad to snap out, then time the unblockable over -Repeat, and try blocking both ways.