The UNBLOCKABLE

There’s no real problem here. The real reason you come off as a troll is because you are stating something that is pretty much incorrect. However in the interest of open discussion I’ll let this go foward for now unless it gets out of hand.

I have to say that I’m pretty much 99.9% chance you’re wrong about the unblockable actually being a cross up, mainly because I just tested it. If you’re just trying to bring foward discussion then there’s no problem, but if you are a troll I’ll figure it out just by how you post in other threads. So don’t worry, if you’re just wrong I won’t punish you for that, it’s essential that we aren’t afraid to ask questions.

Carry on, but in my personal opinion I have to disagree with your theory.

As far as this goes that’s also incorrect. As long as you have two control pads you can do it easily. Just hold down and press hp at the right time with one control and then press up, then foward on the second controller. I do it all the time, that’s how I practice the unblockable by myself, except I usually hold up back on the second controller. (you’ll see the second player’s character shake abruptly in between the jump, that’s because it lets go of block momentarily while the second hit of sentinel’s beam is on the screen)

might as well hit the start button when the opponent starts the “unblockable”.

My counter-unblockable is Tron. Fat bitch FTW.

^ she is so hard to hit with it, i just give up on her and do a dp rp, and a projectile assist when she’s comming in.

Isn’t the Cable j.hp when next char come in is UNBLOCKABLE??

As well as for Doom j.lp & Ironman j.(up)hp…??

Of cause it just for next char come in, but still is an UNBLOCKABLE…

techincally its not an unblockable, its a guard break. if it was unblockable they’d simply just get hit by the bullet. the technical unblockable is the move after the guard break.

ok. i get it.

this might help

CLICK HERE

thread done.

<3 magnetro

thats what i call timing to perfection. he friggin did it perfect EVERY single time

Nuts in My Mouth…lol, atleast now we have the proof…(walks away in shame.)…NOT!!!

i can’t help but wonder something, what excatly is it that makes the the unblockable an unblockable, i noticed that on commando both hits hit, meaning it isn’t that you can only block the second if you block the first, And obivously it simply is unblockable both ways.

So is it possible to make any normal an unblockable?

How do you figure?

Some of the beams only hit Capcom once.

Sadly, I can’t really say why it hits twice sometimes and once other times. Maybe there is no way to get it to hit twice 100% of the time…

Timing makes the cr.hp unblockable…Maybe that’s it. Whether it hits twice or not is just random.

Anyway, blocking the other way clearly doesn’t work.

(btw it was programmed…notice the extremely weird backwards wave dashes)

And no you can’t make ANY normal unblockable, the trick to getting an unblockable in mvc2 is if

  1. there is no reason for you to block - it’s a glitch (sent/doom) or you’re killing frames with DHC or something else.
  2. the hitboxes are messed up on both sides. (storm/mag/other)
  3. Shuma’s blockstun/eyeball unblockable

lol well there u have it. Nothing like a Magnetro vid to remove all doubts

I see, really not familiar with those technical words. Thanks.
Guard break… doesn’t use like this in CvS2… :wasted:

I knew you where gonna add some little combo of yours at the end magnetro.

Sentinel’s unblockable is an unblockable, because the game literally doesn’t let you block. it has absolutly nothing to do with crossups… you just, can’t block it… same with doom. the hitbox lasts on the screen longer than the game thinks it’s there, therefore, you can’t block it.

as for why it hits twice, sometimes you get hit by the second hit of it, which magically appears after the “blockable” one goes away… the second one is always there, just sometimes, you don’t get hit by it… that’s the only reason i can think of as to why it hits sometimes

as far as your knowledge gouki… you know nothing.

Yeah, you did mention gouki that there is no real unblockable in this game, but other than the obvious ones, look at chaos demension. That is clearly an unblockable. Clear as a sunny day.

every move after a guard break is potentially an unblockable

Another Unblockable is Shuma’s Mystic Stare, and Anakaris’ Mummy wrap, Spiral’s Metamprhosis Level 3, thos are clearly UNBLOCKABLE. Another unblockable is Jin’s Blodia Punch or Mags Magnetic Shockwave (when your assist has been hit first and you sit there and try to block it after)