The UMvC3 Tron Bonne Changes

I was not expecting drill to be that bad. Going to be some weird ass BnBs out there.

Just horrible. RIP Tron, you had a fun time in Vanilla back when you were a technically functioning character.

What’s wrong with the drill?

Watch 9:25 in the above video.

Looks the same, lol. Max is cancelling after st.M instead of st.H, and letting Iron man float too high before the cancel.

Also, it’s Iron Man’s stupid hitbox in the corner.

Maybe she can use the Boulder Buff to extend her pressure game or something.

When can Tron cancel Boulder? Anytime, or only when she throws the rock? If it’s the latter, then I’m pretty sad that this buff won’t help her get extended combos.

Servbot Launcher could probably make for some gimmicky mid-combo resets by varying # of hits…?

Boulder is only able to be cancelled at the end after the fucking throw.

I am pretty damn sure the move never missed that much in the original game with a quick follow-up to :m:. I personally can’ test it, but I do recall when I was first played that’s all I would do, :m: into drill, because I was terrible. I never recall seeing that happen for me, any top players, or in combo vids. I would think Max could pull that off. I even remember Seth showing off her :m: into drill when he first showed her off, ever. Besides, the drill actually juggling is telling. If I am wrong, awesome, but it doesn’t change that drill is terrible for scaling reason.

She got hammered so fucking hard in this game. There is no getting past that. Which is terrible because I actually ran her and Joe together with Ammy and Doom, switching Tron in for Joe as point all the time, Tron being a mainstay and my best character. It really sucks to see this happen to her… and practically no-fucking-body else. Hit stun may affect others, but if it does, I doubt they were A) Nerfed when already weak, or B) Weak in the first place. Capcom baffles me so much these days. This all saddens me greatly…

Spoiler

[media=youtube]nf-ANnjvrlA[/media]

It’s a good buff, just not supposed to be used as a combo ender like we all thought. Its applications are:

  • zoning with Rock throw xx Servbots or Beacon bomb
  • universal self-OTG into combo after all throws. (In vanilla, you could link j.M xx drill for most of the cast, but it would whiff on some characters).
  • resets

Depending on how early HSD makes the rock throw un-comboable, it might be useful for easy combo extenders. Since her OTG is so fast, you could maybe just do (combo starter) S, sj.H, sj.S, OTG combo sequence, repeat. I’m not holding my breath on that one, though. Even if it does work, it doesn’t really seem like an optimal combo by any means.

I tried it in vanilla right after I saw the video yesterday. On Iron Man, in the corner, it does indeed whiff that much when Iron Man is too high in the air. In Max’s video, he did j.h, st.L, st.M (3hits) xx drill. The reason for the whiffs is probably due to the higher knockback from j.H. If you want all the hits, you should always go from st.H xx drill. You’ll have to time the drill as if you’re doing it against a small character in vanilla.

It’s kind of moot anyways, because, as you said, the drill is horrible for both damage and hitstun scaling. As a matter of fact, it’s a GOOD thing if not all of the drill hits mid-combo, so the rest of your combo won’t scale as hard. But really, you shouldn’t be using drill mid-combo at all if you can’t help it.

Sigh… Remember when the drill was a good move? Back in MvC2?

Yeah, I miss that

Glad to see I was wrong about drill, though I figured they would fix all of IM’s stupid hitboxes. I just wish drill was good. If it worked like Macarrati suggested and couldn’t be pushblocked **AND **did on block damage, it would be a magnificent tool for pressure, getting in, and making block strings safe, that would either force the oppenent to X-factor cancel or eat damage.

I think boulder self otg would be great in Vanilla where beacon bomb actually worked. But since the untechable time can easily fuck you in the ass here, you would have to hastily cancel into drill, which destroys any shot you’d have at a decent combo even more so than it does in vanilla. It’s like the nerfs actually make the buffs void. Ugh.

When I was about 9 in arcades using Tron and Megaman, all I would do is spam that assist, drill and buster. Seems like the franchise is pervasively taking a hit, from (lack of) new releases to MvC’s (lack of) additions. Except Zero. He got net-buffed. :sad:

Why did they make all of Tron’s specials terrible? Literally none were smart to do to get in, were terrible zoning tools and the last a lackluster mix-up no one ever uses, and only one was really viable for combos, and now that can’t even be used in combos anymore for potential mix-up resets or for simple extensions. Was it because of the infinite she had with Beacon Bomb?

Edit:

Sorry if I am sound very redundant now. Perhaps I am making a big deal out of this, which I won’t doubt because I have done that before, but I honestly don’t see how I could. All the evidence has been put forth in my face. I can’t ignore it. I’m just upset about all this.

Could someone explain this “beacon bomb nerf” that everybody keeps talking about because the change log says absolutely nothing about it and maximillian’s video has nothing on it.

You can no longer combo into beacon bomb and capture the opponent. They’ll only be caught by the servbots if beacon bomb was the first hit in the combo.

Supposedly. I haven’t seen it on video yet, actually. Anyone have footage from the retail version?

I suspect it’d be a necessary nerf if indeed beacon bomb startup was reduced. It didn’t seem much faster in Max’s videos, so it’s possible it’s just in there in order to prevent the She-hulk infinite loop and the extremely difficult 1-frame linked beacon bomb loop.
(Tangent, there’s a system wide glitch in vanilla where every character can airdash immediately after being in a “captured” state. Would this not let you escape the loop?).

Essentially, the nerf limits which assists you can use for the King Servbot combo ender. Any OTG assists should still work. Any assist that involved hitting them after you OTG with cr.H may or may not.

Um so this hasn’t been confirmed yet? I expected shadow changes but such a huge change that’s absent from the change log I find a little suspect.

Apparenlty, it has been missing in every version thus far. So I think it is safe to say it is not in the game. Trust me, it makes me sick to say that. There are a few things missing from the change logs here and there. Pretty stupid. But this is Capcom and character changes for a new version, so, I suppose that should be understood.

Sorry to say it, but I’m giving up on Tron. She has practically zero combo potential and her special moves are near useless. Even in the rare event that I get a corner only, rushed, simple combo I can’t extend it with the beacon bomb into king kobun like we’re used to… her damage output isn’t worth it, and the canceling boulder thing isn’t as good as it sounds.

But yes to confirm the beacon bomb just acts as a single hit and doesn’t put them into a capture state unless it’s the first hit of the combo.

Honestly, from what I’ve seen, she has a harder time getting in than almost anyone, she has among the lowest damage output in the game with her nerfs, she has no real zoning game…What part of this character is balance?

Oh right. They didn’t balance her. They saw scrubs whining that her j.H is too good and instead of telling them to deal with it, they just destroyed her as a character. Good thing Wesker got buffed, though. He totally needed them, since he was NEVER seen in the metagame, ever.

I’ll be honest here, I’m still excited for Ultimate, but at this stage, I’ve resigned myself to the fact that my team is ruined. Tron is worthless, Trish was practically gutted, and Wright is probably going to suck. I have no shot of staying remotely competitive in this game, and that’s a shame. In Vanilla, I was damn proud of my Tron/Trish/Chun team; they were viable but they still took a good deal of work to make effective. It took time and a lot of effort, but I finally got to the point where I could compete, even with some really good players. Now? I’ve got nothing.

Someone who has the game on a SECRET CHANNEL confirmed that j.s into beacon bomb still combos and holds them in place, I have no idea where this rumor came from but it’s most likely not true.

Beacon Bomb still works mid combo. It’s confirmed. Of course, she might not be able to do it twice or three times now, but given that Servbot Surprise is now mashable, it probably wouldn’t work out as a massive damage nerf.

On the topic of HSD, if drills are now required in certain situations it will probably be worth it to learn how to incorporate cr.M into combos, as this is both a higher damage and single hit normal than st.M, and it has significantly better range than st.L.

Right there with you. Game has dissapointed me as much as it has hyped me up. Hype for Nemesis, Firebrand and Joe, absolute depression for Tron. Actually, Joe took a blow due to Tron’s nerfs as well. Ugh.

And please do not bring up any characters who were amazing, and either A) Got nerfs but amazing buffs in their stead, or B) Were left unchanged or just got fucking buffed.

Spoiler

http://dimemag.com/wp-content/Images/aron/_Tyrone%20Biggums.jpg

That has left me speechless. Well at least there is that. I still think dotsdfe hit the nail on the head though. She’s had the biggest nerfs to her combo potential and lacks any smart, efficient means of getting in, since any other methods besides j.:h: are not at all safe or destroy her already neutered combos. This is the last version of Tron we will probably ever see in a game. Haahhh…

I’m not ready to drop her, just gotta go into training mode and find new stuff. Almost everything that has been given to her (gustav fire cancelable, boulder cancelable), as well as the j.h change indicates a sort of keepaway style that emphasizes whittling them away when they are trying to get in on you. With the right assists backing her up, her keepaway game might be very strong and be able to dictate the flow of the match which she has never been able to do ever except against characters like Haggar. I’m not quite convinced that her combo potential is nerfed all that much if beacon bomb still works, and you can still combo off of drill, the only noteworthy thing that seems to not be possible is shit like drill x3 which was never useful ever, as well as her infinite which needed to be taken out anyway. So what if she has to adjust things a little bit, most characters have to do that with the new hitstun deterioration in place. Also in this game it is probably going to be way harder and more situational to do a 1 combo kill on a character with such high health like Tron.

Of course, this is all speculation, much like what you are doing, I’m just being more optimistic about it.