None of the old top tiers combo ability seemed nerfed that hard from what I’ve seen in videos. Other than Pheonix, wolvie is still solid, Mags can still do all his old shit as well as new shit, dantes combos just got different, not shorter, and zero is ZERO.
I won’t quit on my barely-pubescent robo-tech Goddes yet. I just am bitterly disheartened by what I have seen done to her; and like Macarratti just said, most of the old amazing characters didn’t really lose shit. If they lost anything, they gained something huge, and as mentioned, some already strong characters just gained improvements period with what I will call “neutral” changes (Not good or bad, just different). It’s just very infuriating to take all that in.
And I respect that optimism, and I am also willing to be that way as well. She did get some nifty tools for making combos go down and to help against maddening rushdown, but it feels like they just took a good amount of her general potential away, making some of these changes feel moot or, in some cases, negligible.
I will attempt to wait and see what happens to her though. If she turns out as bad as what I think she will, I really hope hell is raised, because a standard was set by the entire cast with balancing, and she just gets beaten with the nerf stick for… being to cute or something. But if in fact we can optimize her to make her as effective as before, AWESOME, because that seems like a pipe dream. And even if the latter is the case, everyone else around or below her got better, so… what then?
Sorry. I’m just a grim bastard, huh? I really hate being like this. Curse you, Capcom.
I think you underestimate how big of a difference the system-wide nerfs are going to affect the top tier, especially the nerfed meter gain.
Just as an example: in vanilla, day-long zero combo into Rekkoha -DHC into Dante Devil Trigger -> wallbounce/groundbounce/hard KD combo -> hyper, could kill most characters outright, but being “negative” on meter economy.
In ultimate: Zero’s combos will be a bit shorter, since charged buster won’t hard knockdown. Dante’s DT combo will probably not be appreciably different, but he won’t have the meter to end with a hyper. Your character will live to survive at least one more mixup. For high health characters like Tron, maybe even two. Make no mistake, these small changes are HUGE in terms of game balance.
You also underestimate the importance of Top tier’s nerfs: Wolvie can now be zoned out. Magneto’s mixups are now blockable. Zero will no longer get free mixups from random busters. Dante can be jumped at now. Again, small changes, huge impact on balance.
Basically, Offense in all forms has been nerfed in Ultimate. So maybe it’s not such a bad thing for Tron to have gotten more defensive options.
Feel free to take this with a grain of salt, but HappyUnicorn of GFAQs, a guy with the guide: http://imageshack.us/photo/my-images/689/1002342p.jpg/
just more or less stated that Beacon Bomb still works mid-combo:
HappyUnicorn101 posted…
Tron combos:
-
jH > 421M > land > M (3 hits) > 6M >cancel> forward jump > jM> jM>jH> Land > M (3 hits) > 6M > jump forward > jH> jS > land > 236L > Servbot surprise (mash) > H > cancel> Servbot takeout. 725700 damage.
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jH > land > 2M > H> S> forwars uper jump > jM> jM> jH> jS> land > call sentinel alpha > slight delay > 2H (4 hits) > 6H > cancel> 236H> forward jump > jH> jS> land > 236L> surpirse > lunch time get in line. 972,100
I’m guessing from this and the posted video ITT that the jH nerf mostly eliminates hitconfirming with sL.
Edit: After trying combo 1 without the second super, it builds one bar in Vanilla (in other words, <1 for UMVC), but the followup H Bonne Strike after King Kobun should make up for the meter gain nerf. Does around 530-550k with just the first super, followup.
People should have been comboing cr.M from j.H since day one of vanilla, anyway. It does more damage than st.M and is only one hit.
I used st.M because cr.M wouldn’t work consistently on Wolverine and Zero. Not characters you want to be dropping combos on, lol. The j.H change might alter this though. Needs some time in the lab for sure.
If this version of tron was in Vanilla w/o all the hitstun scaling she would have been god. In uMvC man… i got her in the lab and you gotta keep your combos REAL simple or they drop. Good news is that they can do 600k with a meter (err in corner that is). But your meter gain is like awful.
But this is just first impressions… i’m not very innovative with combos.
oh lovely, it’s shuma Gorath all over again
Her health is gonna be her saving grace for sure. She’s been hurt in damage, but she’ll pull through. Needs coverage more than ever though, something to help her hit-confirm and get combos off it even.
5 hours of tron in lab has shown me 3 things…
1 she cant build meter for shit
2 her combo potential is pretty damn ass
3 she is litterally only 20% of what she was in vanilla
I wont drop her cause I’ve been a day 1 since MVC2 tron user but wow I will never win another tournament ever…
jumping H outside of the corner is USELESS if you combo into drill your combo will be useless and do crap damage half of the cast can be combod into after a C.M but then you have to follow up with drill to get anything which is still ASS…(half of the cast yay)
she needs to a wall bounce assist (wesker racoon jill etc…) to be viable since J.S is her only viable jumping attack combo starter
you simply CANT combo ANYTHING after the rock after any kind of air combo due to hit stun making the ability to cancel it into super pointless
tron is the worst character in the game now
if you dont have you opponent in the corner you are are looking at a 500-600k damage combo WITH assists…and no ability to reset outside of obvious shit that will NEVER work
oh and also tron is the worst character in the game now
someone please tell me I’m wrong
god damnit. why did she get nerfed.
WHY DID SHE GET NERFED!!??
My disc will come in this afternoon - I’ll do my best to prove at least some of this wrong by tomorrow =P.
Preview of things I plan try:
Flame xx drill as midrange projectile punish.
Cancel cr.M into Flame.
j.H into Boulder xx drill as a hitconfirm.
Delayed SJ combos into ground combos off of launcher.
Hitstun on j.S to j.M combos
Airthrow resets off of drill
Airthrow resets off of cr.H (with no rock followup)
Fake airthrow resets into j.M
Beacon bomb resets
Possible relaunches with non-OTG assists
i’m going to try to prove drizzt wrong too…but so far he’s right.
work is preventing me from being in the lab like i want to tho. from the limited time i’ve had…yeah…
Thanks for Playing!
If you’re a competitive player playing to win it’s time to move on, in vanilla you could get away with playing tron because every random hit was a one touch kill, but in Ultimate she’s one of the worst characters. Her abare is fucking ass now, it used to be I could convert random hits to 100% but now if you don’t hit with a perfect clean hit you can’t do any real damage. Even though through creative use of DHC’s (I.E. Vergil, Zero, and a bit of Dante) You can do still do 100% if you have the meter to support it, but that’s because of those characters not Tron, just pick a character who can land a hit easier. You also won’t have the meter to support it because her meter gain is fucking shit and she can still only be played with drones and a jam session like assist. But her support to any team is nothing but a shitty combo assist that every character has. Some new stuff is really good, you have better traps on incoming characters that lead to throw/strike 50/50s but they can be dealt with very easily (I’m pretty sure you can pushblock it for free I haven’t fully explored traps on incoming characters yet) and you really don’t get anything except another reset or you can decide to spend all your meter and maybe kill a character (maybe). You still have good crossups or fake crossups with assists and high/lows with multiple A’s and assist lockdown but it’s alot harder to convert them to anything and they scale even worse than they already did. She’s also a lot less fun to play because her combos are so awkward and tighter. You also have a 99-1 match against Vergil and something nearly as bad vs Zero. Not being able to block out of forward air dash nerfs her more than anyone else including Morrigan. J.H nerf isn’t a huge deal because the only time it should ever hit you should have sentinel drones behind you and it will still knock them into the drones for a decent combo. Right now she feels like playing vanilla Thor but a little worse (I thought Thor was the worst character in Vanilla). You can still “win” but you have to be much better than the other player and get lucky to win the many horrible matchups she has. I’ll still put a bit more time into her to try to figure out what the fuck capcom was thinking when they did this to her, maybe there’s hidden tech. I’ve been playing her sense playing MVC2 extremely casually, and she led me to tournament success in Vanilla but right now the best I could see my self becoming with her is “That guy who plays that shitty character extremely well but always fails to win or even make top 8 or 32 in Majors.”
~Kerahime ~<3
Tron is definitely usable but she just cant touch of death with ease anymore. You have to completely ignore jump H in solo mid-screen combos like its the plague because of knockback. THOUGH on-point she can still get at least 1.1 M from jump H with my team. Even though it cost 4 bars it she can kill the average character with 2.
(She-Hulk/Trish/Tron)
“Corner to Corner combo”
J. H, s. M (1-2 hit), f. M, J. LMH, J. H Drill, Land, S, J. MMHS, She-Hulk OTG, L Beacon Bomb, King Kobun, plink s. H with Trish Hopscotch, H Beacon Bomb* King Kobun x 2, Lunch Time rush.
*beacon bomb timing is strict due to nerf
The jump H has to be done relatively low to the ground so it won’t work if you just spam the move all day. I’m too lazy to figure out how much that does with mashing but you can still kill everyone in the game.
J.h can still be combo’d normally from a air dash jump H IF IT IS NOT A CROSSUP, just a fyi.
I’d have NO problem with her nerfs if half of the cast could not kill in one combo.
One touch deaths are all over the place! She needed to blow 2 or 3 meters to kill someone in Vanilla and with the reduction of meter building in this game, she would have been FINE if the only gave her the buffs and nerfed the assist.
I am still going to try and run her on my Beta or Zeta teams.
do you think the boulder or drill assists are worth using now that the flame is nerfed?
Preliminary notes:
Tron’s non-hitbox collision boxes seem to have shrunk - you’ll “go through” the opponent easier now.
Air combo timing is different due to j.H change.
M-drill seems to either float more, or recover faster than H-drill. Combined with being less hits (scaling less), M-drill should be the go-to option for basically everything except cancelling into lunchtime, or resets.
In terms of combos, boulder cancel into drill is useless except for solo combo-ing a throw into Lunchtime or resets.
More opportunities to make airthrow resets a bit more threatening: due to the drill float nerf, drill will force a very low, fast air-tech.
Beacon bomb startup feels faster. Can someone with the new guide confirm?
Beacon bomb capture time is slightly shorter. If you’ve been using it for OTG -> beacon bomb -> King Kobun, you basically need to cancel beacon bomb straight into king kobun. Combined with the system-wide assist HSD, it’s best to get King Kobun and the OTG assist to hit at the same time instead of using beacon bomb.
Flame can be cancelled into specials at any time. Flame xx drill to beat projectiles works as long as you’re in range and the projectiles have less durability. Best used midrange, when you can combo off of M-drill. Best against people with slower recovery projectiles (i.e. taskmaster).
Combos still basically go corner to corner. With the right assists, you should be able to go into King Kobun any time you ge a clean hit.
Combos in general are tighter/more execution heavy.
Damage:
~700,000k damage for 1 assist, meter neutral combo.
~825,000k for 1 assist, 1 net meter loss.
~550,000k off of airthrow in corner, 1 assist, meter neutral.
~700,000k off of airthrow in corner, 1 assist, 1 net meter lost.
Same damage for airthrows midscreen, each having about 1/4 less meter gain
Enough time in the lab, I think. Time to hit up ranked.
Boulder travels full screen and has a TON of durability points. It’s my new fav