a.H x H Drill->s.H x H Drill connects in Vanilla. It might work in Ultimate if you’re cancelling into Drill fast enough.
Thank you very much. If it doesn’t work, then please tell me where they drop out.
http://www.capcom-unity.com/gregaman/blog/2011/10/27/umvc3_character_change_log_-_capcom_characters
Tron
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length. - Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist β (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.
GOD FUCKING DAMMIT. There goes my proposed bNb… :sad:
My bitching aside, turns out that she got a damage buff on her specials? And maybe she can relaunch by herself now?
Apparently the BB boulder thing is still in after all?
Solo relaunches were tried in early builds but they didn’t work due to hitstun scaling. Same with most of her combos.
Oh that’s cool, some more nerfs. Just what Tron needed to be balanced.
You guys are so annoying.
Actual new information:
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Gustaff fire cancelable: makes blockstrings slightly safer - previously, you could only jump-cancel on block. Also makes gustaff fire slightly easier to use as as an alpha counter - no need for a jump cancel -> special anymore.
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Lowered float of ground bonne strike: if done before hitstun scaling kicks in too hard, this should make Drill -> launcher -> air combo much more consistent. In vanilla, if you tried this with smaller characters, you’d cross them up uselessly in the air. Should also make resets off of a drill more viable.
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Empty cancel command throws: I have no idea what this means.
Notably unmentioned: beacon bomb.
You do realize the second one is a nerf right? I’m still hoping they **at least **decrease the start-up/recovery on her normals in the final build. Thank god you can still cancel Bandit Boulder, now if only it had the same rage as the assist version 8-).
It is what it is. Unless the float is so low you cant combo (unlikely), it’s a good balance change.
As for normals, we can already cancel into flame (jump cancelable) or c.H (frame advantage on block). Learn to hitconfirm.
Empty is the english translation of the Japanese word “kara”.
I hope that all is not as bad as it seems when we get our hands on this game, Tron was one of the most fun characters to play with in Vanilla (that wasn’t top tier) imo. Servbot Launcher had no purpose in Vanilla (and will probably stay that way, rapid-fire or not) and it sounds like Beacon Bomb has no purpose in Ultimate now (unless they let us use it in combos again).
I wish we could kidnap UMvC3’s dev team force them to play Tron/Shuma/Hsien-Ko against Doom/Magneto/Wesker and see if they understand what they’ve done to these poor innocent characters…
‘previously, you could only jump-cancel on block.’
Nope, it cancelled on hit, so on big characters you could do gustaff fire > j.m > j.s
Anyway, on to the MCM Expo aka Wright-Build.
- Tron seems a lot better when compared to the last build I played. you can actually combo off ground drills again, and some combos that I’m sure didn’t work before work now… However, she still isn’t as powerful as ‘Old Tron’
- I’m honestly stumped as to how Boulder-Cancelling works, to be perfectly honest, if THAT is what they call ‘cancelling,’ then it’s rubbish.
- As for the combo with Jam Session assist that I said I’d try, it worked up until the second air drill, since they teched out straight after I landed. Tried it a few times
More stuff as I remember it
Many thanks for testing that. I guess this is pretty much a confirmation that Tron won’t be building two bars/doing 800k+ damage (in a practical combo anyway) ever again. :tdown:
I meant in terms of using it in a safe blockstring… of course you can jump-cancel on hit, lol. In case of the flame whiffing, canceling into L-servbot launcher might help keep it a little safer, or into a drill for a (very unsafe) frame-trap.
Actually, in some situations, gustaff fire to nullify a projectile -> canceled into drill might actually be good. It’d probably have to be on prediction, not reaction, but it would work. I’m thinking vs. Taskmaster spamming charged arrows. This already works in vanilla using st.H to eat the arrows, but since the startup on st.H is so slow, you really have to be psychic for it to work.
Oh right, that’s what I get for not reading your entire post, sorry for the misunderstanding, lol
I definitely think Gustaff Fire cancels will help her get in, but once she does… We’ll have to see how much damage she’ll be able to do
Isn’t Boulder-Cancelling that thing where you go cr.H -> fwd.H for OTG combos in vanilla? Hmm, may not be viable this time around…
I’m a total newb though, so help me out here.
In theory, the Boulder Cancel buff is going to allow her to cancel into a special (probably only Drill if the Beacon Bomb nerf is true) and continue a combo for self-relaunches, probably eliminating her need for good assists to hold them in place. In practice, though, hitstun deterioration will probably take over and wreck and type of relaunch combos she can get. The best she’ll get out of it is probably: (whatever combo) -> cr.H -> f.H -> Heavy Drill -> Lunch Rush. If you could cancel Boulder into Beacon Bomb, she could at least do KSB loops solo, but I somehow doubt that she can.
Gawd. I really liked playing Tron in Vanilla. She was the first character I tried to learn how to be effective with on point and as an assist, but I might as well drop her from any team in Ultimate. I hate having all of those hours that I spent learning a character, and finding out they are nerffing said character to heck where she instead needed buffs.
R.I.P Tron.
Rock canceling seems pretty fast from what I saw, I can’t wait to mess around with it for zoning purposes. One of the things I always wanted in UMVC3 was to be able to cancel her rock so I can’t complain too much, and upon closer inspection (http://www.youtube.com/watch?v=YQbqsLTl7KQ&feature=channel_video_title#t=2m09s) her j.h doesn’t really seem that nerfed.
Thanks for that video. It looks like BnBs when hitting a grounded opponent should be more or less the same. In fact, linking st.M after j.H looks more consistent than before. So I would guess hitting a grounded opponent -> link st.M, while hitting aerial opponent -> link Drill.
Any vids of boulder cancels?
Off of a far hitting ground j.h you might still have to go into drill, need to test all possible distances when I get the game.
A stream that had some street-broken UMVC3 showed off a bit of boulder canceling, but I don’t think they recorded it. Basically as soon as the rock leaves Tron’s hands you can cancel into a special like drill or servbot launchers, which by the rules of the game I’m pretty sure you can do hypers too. No confirmation if otg Cr.H rock into hyper works at the end of her combos, but I would be surprised if lunch rush didn’t work considering how fast it is.
Just gonna make a list of things to try when I get the game:
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See how effective zoning rock > triple servbot launchers is (with added assists)
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Comboing off of command throw without an assist.
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Adding lunch rush or even giant servbot(unlikely, rock is affected by hitstun deterioration now) at the end of combos without an assist
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Try to use either rock or gustav fire for an antibeam situation, I believe both of them have high projectile durability and the added special cancel might make tron able to absorb the beams and then counterattack more effectively.