The UMvC3 Tron Bonne Changes

Alright, I hate to be the one to freak out here (and the one to be posting all the time), but I honestly don’t see how Tron is going to compete, at all. Her only combo starter is j.S now, which currently already kills her hitstun scaling. From what I’ve heard, hitstun scaling in general is worse, so I really wonder what she’s going to be able to do off of this. The Beacon Bomb nerf means that she can’t combo into King Servbot without a VERY long lasting assist (Chun’s legs and Ammy’s cold star might be the only two) or X-Factor, making that effectively useless. It seems like her best non-X-Factor, solo combo in Ultimate is going to be j.S LM f.M j.MMH st.HS j.MMHS cr.H f.H dp.H qcf.2 atk. That’s honestly fairly terrible, and honestly, it makes her feel like a worse Hulk: they’ve taken away her better combos, so she’s kind of a braindead combo character, except without any real damage or super armor and with worse zoning than Hulk. I don’t know, I might be overreacting, but everything I’ve seen makes it seem that Tron is dead.

As of the current build, I have to agree. She’s gotten nothing to compensate for blatant nerfs, and buffs that WOULD have been nice, are made almost pointless due to said nerfs (c.H to boulder being cancelable ain’t all that useful when her best way to START combos was nerfed, and can no longer combo into king kobun by herself)

And repeatable servbots is a laughable “buff”. It MIGHT have been useful if rather than shooting 3 servbots at the same spot (which really isn’t useful at all) it shot one for EVERY distance in quick succession. AND that would only be useful if the servbots stayed in the air for more than 1 second (why they fall out of the sky so quick, and stop having active hitboxes is beyond me). THEN she would have a zoning game to work with, combined with an unerfed gun, BUT WE ALL KNOW HOW THAT TURNED OUT.

Tron is getting the most undeserved changes out if all the cast. She makes pheonix’s nerfs pale in comparison.

Okay, first of all, j.S as a starter always nets me about 50k more damage than if I started with a j.H. (You know you can combo off of j.S directly into j.M -> flame loop? Yeah…)

Secondly, you can combo into King Servbot directly off of any OTG assist - if you time it correctly, you can link a st.H into another King Servbot, and then into Lunchtime on most characters in the corner. In Ultimate, you can super cancel bandit boulder; you can also call an assist during boulder. Just a hunch, but I’m betting you Tron will have MORE ways to combo into King Servbot.

IMO, even Tron’s current zoning tools are far from useless; they’re extremely useful against slower characters. I think Tron has a good matchup vs. any big character, especially the likes of Hulk and Haggar. Just zone them out with M and H beacon bomb when they’re fullscreen, pop off an M servbot midscreen. If they superjump, mash drill to get to the other side of the screen, repeat. Obviously, this doesn’t work against rushdown, but that’s what your gigantic, high priority normals are for. Really, the only characters that should be giving you trouble are the zoners. (and Wolverine, but that’s because he’s broken).

Tron’s buffs will probably make her zoning tools more effective for slightly slower rushdown characters like She-hulk or Spencer.

M Servbot is also absolutely godlike for a snap-in mixup; in the corner, launch one so they have to block in on the way in, wavedash in, and you have an airthrow/command throw mixup. Midscreen, shoot one off, superjump, and you have an instant left/right mixup depending if you airdash forward or back (combo into j.H -> drill).

(oh, just FYI, M servbot launcher has the most active frames by far).

(Yes, I think you guys are overreacting).

Just for fun, this is what I think Tron’s UMvC3 BnB will be:

j.S, j.MH, slightly delayed H-drill (don’t mash), Gustaff Flame, j.MH, H-drill, st.S, j.MMHS, hyper ender
(Hyper ender either being self-OTG, bandit boulder xx lunchtime, or OTG assist -> King Servbot into whatever)

Yeah, jS leads to GDLK damage in Vanilla. Gets me about 950k in Vanilla with Drones assist. :smiley:

And here’s what I think her UMVC bNb will be (with a Drones, Jam Session, L-Legs, etc assist):

j:h:, j:rdp::h: (Mash), j:m::m::h:, j:rdp::h: (Mash), s:m: (1-3 hits), :s:, j:m::m::h::s:, d:h: + :a1:, (Add a j:m: if Jam Session), j:h:, j:s:, s:h:, :dp::atk::atk:, s:h:, :rdp::h: (Mash, Premature cancel),:qcf::atk::atk:

If Hitstun decay doesn’t ruin this combo, then it’ll build 2 bars and always do over 800k…

Really hate to burst your bubbles, guys, but hitstun scaling really, really, really ruins these combos.
Longest one I could possibly do on the day:

J.S, J.M M H, land, L M, M drill, (early cancel) Lunch Time

I’m not kidding, this was the longest combo I could do off a jump S.
I sincerely hope they turn down the scaling for her before the next build

You could probably do a launcher after the last L M chain instead, but they teched out during the OTG spin/boulder part of the combo (lol) so you’d need an otg assist instead.

I FUCKING KNEW IT! I FUCKING FUCKING FUCKING KNEW IT!!!

J.S already fucks with her hitstun scaling, and now it sounds like it does it even worse. LOVERLY.

Oh boy guys! Rapid-fire servbots TOTALLY makes up for these nerfs amirite!?

Yeah, I’m salty right now.

Doom has ridiculous combos that are long and do a ton of damage, but they’re hard to start. To compensate for this, in Ultimate, they buff everything about him.

Tron has ridiculous combos that are long and do a ton of damage, but they’re hard to start. To compensate for this, in Ultimate, they nerf her ways to start the combos then nerf the combos to kick her while she’s already down and try to make her worse than MvC2 Roll.

sigh

Dotsdfe, that is the most accurate summary of Trons situation right now. Thank you for summing that up.

Actually, if Maximillian’s impressions video is to be trusted, it looks like hitstun scaling has been ramped up across the board for all characters.

Maybe so, but that still fucks up tron royally, her hitstun scaling was bad to begin with.

Characters with good hitstun scaling in vanilla: “aw man, I can’t get those last few hits in my 30 second combo? Sucks, I guess”

Characters with bad hitstun scaling in vanilla: “FUUUUUUUUUUUUUUUCK”

For a 1.2M HP character her hitstun scaling was pretty damn good. Sure it’s not Dante tier hitstun, but hell all of the other heavy characters are lucky if they can hit a 10 hit combo without the opponent flipping out.

The problem is that she was in the same boat as Magneto, Dante, Doom, etc.; her damage is pretty mediocre outside of her ridiculously long combos. Unlike other heavies, she can’t just do a magic series into super and take off 3/4 life. The damage scaling nerf change all of those characters pretty hard, but Tron is getting hit even more on top of that (rather unnecessarily, I might add). The fact that she has to either start her combos with j.S or j.H into drill now means that either way, her combos were decreasing in length and power due to scaling. The extra changes to scaling on top of that only make things worse for her from there. Unless her damage per hit has been massively upgraded (effectively making her a super armor-less Hulk), then she is really looking bad right now (as I’ve been fearing for a while).

Honestly, I wish they’d have left her untouched other than the assist. In Vanilla, she was a cool character in that she was a heavy that had to work for her damage with decent execution, but yielded a bigger payoff if you could hit with her massive combos. In Ultimate, thus far, she seems like she’s massively dumbed-down and is just generally terrible. I’ve played Tron on point since day 1 (Tron/Trish/Chun), and I’ll continue to do so (Tron/Wright/Trish), but it’s really sad to see such a cool character get destroyed like this.

You know, maybe we just have different values, but in my opinion, any character that can build 2 meters in a single combo has it pretty good. She has good reset options in the corner as well…

But it’s all good, I guess… if the Tron forums keep talking about how vanilla Tron is bad, and ultimate Tron is worse, everyone else will keep sleeping on her.

As for how she’s going to play in Ultimate… the recent batch of videos has only made me confident that we don’t really know how anyone in Ultimate is going to play, lol.

The current prevailing strategy in Vanilla is to get a clean hit, build as much meter as possible, and kill any of the opponent’s characters as quickly as possible. If you get reset, you’re probably going to die.
At the moment, Ultimate kind of looks like it’s going to be a bit more heavy on the resets and mixups - it might take two resets per character for a kill as opposed to one (and remain meter neutral), which significantly changes current strategies.

I don’t think Tron was bad at all in Vanilla. She had alot of things going for her (great assist, long damaging combos that, like you said, build great meter, 3rd highest health in the game)

But she also had some weaknesses that, rather than fixed or compensated for in UMVC3, are being made worse (some of her specials are situational at best [servbot launcher and gun are more useful in combos than for zoning], and even useless at times [I’m looking at you command grab], as well as relatively few combostarters that don’t kill Hitstun or Damage scaling)

will she be roll tier? no, that’s silly, no one is gonna be Roll tier in UMVC3, I can see that even now. But she is looking noticeably weaker than she was in Vanilla, and yeah, for a character that was definitely not top tier, that’s kind of lame.

I REALLy hope she gets some more buffs/ tweaks before launch. Preferably changes that either fix her weaknesses, or buff her stronger aspects to compensate (I have no qualms with characters having weaknesses if their strengths at least balance it out)

I think if Tron had remained the same in Ultimate as she was in Vanilla, minus the assist, she’d be a solid mid tier. With all of the nerfs, plus the fact that almost everyone below her is getting buffed, means she’ll almost certainly be bottom tier - mainly due to the unjustified nerfs. There’s just no reason to nerf her this hard when she isn’t spectacular on point as-is. I have to go back to Doom, who is a similar character type to Tron, but is better on point, and is getting nothing but buffs.

Quoted for truth.

Assist-nerf-only Tron would still be good, hell air X factor would buff her jump cancelable combos. But taking mostly nerfs while others get buffed is what is hurting her.

did anyone bother trying bandit boulder assist to see if it got any buffs? maybe its the new other gustaffe fire. that would be a funny capcom troll.

Wishful thinking, lol. Boulder assist is actually already quite good. It cancels out projectiles on the lift, and has a lot of durability after it’s thrown. The assist version goes full screen, as well. I think more people would use it if Gustaff fire wasn’t so amazing in Vanilla.

Tron can hardly do anything off a snapback unless the snap hits on the last few active frames.

Tron’s snapback is the same as her stand H - which can be cancelled into special moves. Do the snap and cancel into Servbot launcher, and you’ll have enough time for the corner airthrow/ground throw mixup (but probably not a midscreen left/right mixup, I guess).

To be honest, though, I was really talking about mixups on an incoming character after you score a kill.