As of now we can still expect a reveal since Ono already mentioned it, but it’s not guaranteed based on the tone it sound like a struggle because it’s like a request and not something that was there all along.
There maybe something there as a character but it isn’t something like we used to expect every season since it’s already 2019.
It sounds like Capcom is having a very tight budget as of S4. It’s like how SF4 ended with USF4 situation that Combofiend according to interviews tries to salvage the series for it’s last breath.
Even the stages and recent costumes mirrored there situations that the department is now struggling with a tight budget and having different priorities.
A safe bet for the company that guaranteed $$$ because it’s like-able for casual fans that likes the edgy versions of characters.
Kage is very like the situation of what was Decapre years ago.
It’s like that they usually resort to pick this kind of characters when things are nearing end.
S3 could have been the best season and last.
It would be even funny that we would a more edgy version of Chun li or Sakura later, Which isn’t far from happening in the future SF titles games rather than the hope of a proper characters.
Capcom and even Bamco is pretty much aware that it’s not really what is demanded would be played or needed. Some just want characters for the sake of having it or jumping with the bandwagon of request(ei: Honda) then latter own after release would just play the characters after a month then leave it.
That’s why the trick of the polls is not to choose a single character. So that it would reveal the deepest desire base on the statics of choices.
So even the loudest and most active on the social media wouldn’t be confuse as the majority representation.
This reveals the request motivated by hype and trends which unreliable.
It also separates the unreliable request base on curiosity or wanting to see something never before seen. because they are just base on the illusion of imagination not something of being a fan of or having an attachment with that idea.
In this current situation of S4 it also exposes some fans are desperate to take everything as for a character reveal for the sake of something to reveal.
The only question is will they purchase what they demand if Honda or Rose would be reveal or a unknown cool background character or would they just go back playing other UNIST, DBFZ or some NRS products? What kind of people would stay with Honda or Rose base on there data.
Imagine Edgy Sakura or Edgy Chunli with Psycho Uber God Bison? lol people would throw more $$$ of purchase even many of the niche community would rant on threads, twitter and social media. Then if they are played effectively some of the competitive community would say it’s gameplay because it’s also correct in some standpoint.
This situation of request and target audience reaction are like favoring the idea of a F2P SF which is a bad idea for those that value the franchise more than a fighting gaming.
Even looking at the recent Zangief costume was just a MASK with new dialogues. The purchase would measure how people would accept those kind of arrangement of costumes.
As for Cinematic 2 about the new doll that was claimed to be finished last 2017 and reserve for Super SF5 or whatever SF5 expansion is far from happening. There was no sign or hint of it being real.
Plus the fake news of cinematic mode and characters also contributes to the idea of that request being niche because the costumes is the most talked.
Storymode is a disaster to the mass audience impression, I did like it personally but were talking about the appeal with majority this includes the casuals and fans who would always compare SF to NRS products and other storymode in other fighters.
Those guys even interested with the is very niche which I am included.
We even the guys that are into the story has a majority of disliking it in someway.
That also includes some in the competitive community that never bothered mostly with it and just talk that everything is least important other than net code and events while downplaying the casual stuff in social media.
Include also the guys that would say SFV wouldn’t win any casual interest by adding modes like arcade and storymode. Or those that trivialize and made stories or anecdotal opinions that the lack of decent standard standalone and modes of SFV is because isn’t the title targeted for casuals when it was launch.
They maybe right because it seems the casuals and fans would do gravitate more into crossover costumes and cosmetic changes which is guaranteed $$$ than modes that a lot of time and resources to accomplish.
This was majority of community with those feedback is likely to lead things to a F2P business model for SF rather than a actual retail product.
Even the failure of MVCI also contribute to favor this bad idea, Capcom doesn’t look it as the lack of Xmen, but rather would see it it’s all about graphics and content like storymode is not helping.That even the likes of contest of the champion is doing much better than MVCi because of the f2p strategy with enticing microtransaction.
Even spreading fake rumor and leaks about DLC costumes and modes does also expose the vulnerability of people to favor a F2P environment because it only generates the factor that they are very much eager to give more $$$ to the said strategy.
It just promotes the data into thinking that costumes and stages is guaranteed more $$$ because of the demands and interest along with the purchase of costumes both nostalgic and crossover than designing a mode like the cinematic mode which has more production value and take more resources.
The toxicity from many things are like the zeitgeist dragging everything to those shaded f2p model.
Actually if you would think SFV vanilla is almost like a freemium and f2p that because of the lack of default standalone mode and punishing survival mode that was meant for grinding
The problem with SFV vanilla why it failed miserably in retail is because they are including a price tag with a game that have similarities with a F2P in design, but it did also show the power of DLC were effective strategy that made the game in a better situation or probably financed better latter.
This was already been done by KI, Tekken and Soul series.
Ki was successful because the design and priority it had in a F2P model designed for western audience compare to the one Bamco did.
I just hope SF6 has proper content and package of default modes like arcade and wouldn’t end up like the issue of SFV(vanilla), SFXT and MVCI it’s like there are some individuals in the internal of Capcom that are trying to push things in a unlikely position that can possibly exploit more $$$, that it took those kind of risk and gamble with those promising franchise titles and they had such big promotion value.
Me I still want a beat em up mode in the game like fighting a horde in a stage that needs to survival for a particular time.
Before closing the door to SF2. I still want to see the Delta Red guys in a what if we had a new cinematic mode or a character from their team like Keith Wolfman using Tonfa and play like a Jinyu or Captain Commando.
I still want to see Necro versus Dhalsim and Blanka. That he had a new move that pulls himself towards the opponent like Spencer does in MVC3
And the I know my Jianyu and Xianyu is now unlikely I would settle for a two in one character as Hugo with Poison to play like CVS2 Chang and Choi.