I love it Magegg!
Only if Capcom had the budget to do multiple story modes next game.
I love it Magegg!
Only if Capcom had the budget to do multiple story modes next game.
Jump into that active volcano now.
Like I’ve said, for SF6, I want “Everyone is here!” eventually.
The plot is that Ryu wants to have a tournament to see how he’s grown, and since no villains have thrown any evil tournaments lately, he convinces Ken to pay for one. Only this time, it’s a tag tournament.
And because it’s a world martial arts tournament, even though it’s not being run by a villain, there will be all kinds of villainous plots going on in the background, and people trying to foil those plots.
I want the roster to start with the World Warriors and their tag partners:
Ryu + Ken
Chun Li + Viper
Guile + Abel
Honda + Hakan
Blanka + Dan
Zangief + Haggar
Dhalsim + Oro
Balrog + Birdie
Vega + Geki
Bison + FANG
That’s 20 characters at launch. And then after that, we just start going through the games and adding the characters and their partners.
So DLC Season 1 would be:
T. Hawk + Noembelu
Fei Long + Lee
Dee Jay + Elena
Cammy + Decapre
Akuma + Necalli
And so on. The additions are not strictly in the order they appeared in the games, because the partners end up getting pulled in from all over the series.
Yeah. I was thinking too of SFVI being some sort of a spinoff-y game, with some kind of radical dfference to the rest of the series.
Tag team was the first thing I thought.
But I don’t think it’s a great idea.
We saw that in SFxTK and there were some very nonsense team-ups like Rufus and Zangief, or Bison and Juri.
I don’t think that would fly with the series or the storyline.
Well that’s easy. Just don’t do that.
Besides, I already came up with the perfect teams. Although there’s a couple I’m not entirely happy with that could be improved with new characters.
Perfect teams?
Shouldn’t it be Zangief + R. Mika?
Eh, it works either way. I put them together so beefy grapple boy fans could have a dedicated team.
That’s damaging. Pairing two characters with similar gameplays (like Haggar and Zangief… allegedly) together just undermines the launch roster.
Nah. They’re all pro wrestlers. Anyone will team with anyone, and they’re all of a like mind and get along. You can mix and match them any way and it’ll still work.
Sorry. My conclusion is that a tag team roster is simply not the way.
I guess popular demand should be what determines the DLC characters selection. Not random pairings, especially if you pretend people to pay for two characters at once.
For my goal of having everyone, that’s a TERRIBLE way to do it, because it means the later seasons have the shittiest characters and no one will buy them.
I don’t pretend that anyone doesn’t buy season passes these days.
I’ll keep some of the OG with some of the Alpha mix with new, I prefer SF6 to be more of a SF3 versus Legacy and Modern thing.
So having both Necro and Sim along with Haggar and Gief, then etc etc.
It ensures a kickstart and strong initial sales that make the developers sure the public is interested and there’s a reason to continue development.
Look at MvC:I. They had stated they wanted to treat the game as a “service”.
But Bad initial DLC practices = Game dead in less than one year.
I don’t think having redundant characters available at the same time (other than Ryu and Ken) would be appealing to buyers.
If they don’t like “grappler characters” in general, or “stretchy characters” in general, then you’re losing twice your investment in record time.
It’s not really the same especially for Necro and Sim,
Haggar and Gief could had been mistaken but they are in a very different situation from how MVC3 Haggar was played than th early incarnation of Haggar.
Ibuki’s friend Sarai can inherent SFV ibuki’s moveset then it’s okay with Ibuki. Since SF3 Ibuki is played like SF4 Ibuki not SFV Ibuki.
a inter-SF crossover is always better, but the last time was SFA1. hence SF allstar is the best.
I think the way SF5 did it was fine. Favorites(Karin, Mika), mixed in with characters nobody cares about(Birdie).
Your way = starts off great, ensures death later. Mixing the good and the bad keeps interest steady for the long term.
I don’t think so. Also, new characters almost always spark interest.
So which is it? You just undermined your OWN argument.
What I’m saying is that I think my roster wishlist is pretty viable.
I don’t think people would be too compelled to buy a game with both E. Honda and Hakan in the same intial roster.
People wouldn’t want to pay for a pack of T. Hawk and a Cammy clone; they would probably prefer the real Cammy instead.
Maybe you could apply that to my own interest on recreating the SF3 roster in the first wave, but that’s for timeline/storyline reasons.
What if they want one of the characters and the other definitely not? They would think twice before buying both characters at overprice.
But also, 10 DLC characters at first wave? That’s the SFxTK mistake all over… pandering too much to the “Season Pass” hardcore audience is counterproducent for the game too.
It’s irrelevant, because almost nobody buys characters ala carte.
No, it’s the Super SF4 success all over again.
Nobody bought the SFxTK DLC because it was on the disc and nobody liked SFxTK to begin with. Not because there were to many characters in it.
The hardcore audience are the only ones that buy DLC. Casual fans buy the core game or wait for the rerelease that includes all the DLC.
They still need to feel like the Season Pass felt worth it.
I’d say for an ‘everyone is there’ approach, your launch roster has to be really generous, otherwise you won’t reach your goal.
Maybe if your launch roster is what you said it was “launch” PLUS what you put as DLC Season 1, and THEN 10-12 more characters as DLC, it would sound like a good deal.
But the pairings are simply not attractive enough. I think people would expect to be able to play as Ibuki, Juri, etc, ASAP.
Don’t think you could pull the same trick twice.