The Ultra Inevitable Street Fighter V Story Thread

A less naive and rushed SFV Story mode will be pretty good

Will add some of TK7 hype, SF does’nt need ALL that epictryhard BS, but a bit more will be appreciated… A final fight should be somewhere in the middle of toopoor RyuvBison in SFV and tootryhard KazuyavHeiachi in TK7

That’s it

Not really story related. After a self intervention to pull myself away from Fire Emblem Three Houses. That game is calling me like crack called Chris Rock in New Jack City. I finally had time to do something else.

Street Fighter 3 Delta Blue Concepts. Spoiler tagged to prevent a HUGE wall of text.

Cammy

Summary

Name: Cammy White

Nickname: The Killer Bee

Sex: Female

Ethnicity: English

Height: 5’5”(1.64m)

Weight: 134lbs(61kg)

B/W/H: 35”-22”-36” (88cm-57cm-91cm)

Hometown: London, England

Appearance: Cammy has long loose blonde hair that comes down past her waist. She has a petite but well built figure. Her eyes are turquoise and she has scar on the left side of her face that runs from her cheek down to her jaw. There is black collar around her neck and she has a pair of black googles with red lens on her forehead. She wears a blue tactical body suit that covers her arms but leaves her legs and posterior exposed. The suit is unzipped down to her sternum and has a green harness on the upper torso. Cammy wears black forearm length gloves that cover her hands up to the knuckles. She wears a matching black utility belt around her waist, black knee pads, and black calf length combat boots. White ribbed socks are underneath her boots and come up just past her knees.

Likes: Cats, Cake, Delta Blue , Her Sisters

Dislikes: Organized Crime, Soups

Fighting Style: Shadaloo Assassination Techniques/Delta Red CQC

Tone: Cammy is a serious, yet compassionate woman. She can be fiery but never lets that shake her focus on her mission.

Origins: Although the opposite was believed to be true, Cammy is actually a clone of kidnapped Russian ballerina Darit Chudova (Decapre). In addition to exceptional agility and flexibility, Darit had a natural affinity for Psycho Power. After a Psycho Power infusion accident that left Darit’s face scarred. Shadaloo’s scientists created a modified clone of Darit. The clone would have some elements of M.Bison’s DNA. This would make her suitable “back up” body and allow for a more stable infusion of Pyscho Power. She would be a blank slate. Darit would be the guinea pig and the clone, code named Killer Bee, would be modified by the techniques perfected on Darit. Darit looked at her clone as her little sister. She endured pain to ensure that she would not. Her “big sister” would protect her.

Killer Bee would be moved to Shadaloo’s U.K. Facility and placed under the care of Shadaloo scientist Dr. Cameron White. During the course of her training, she developed a British accent. Her final battle test was against the Vega, one of Shadaloo’s “Four Kings”. Killer Bee passed her final battle test but was given a facial scar during the confrontation. Cammy was given falsified British identification under the name Camille “Cammy” White. After several successful missions, Cammy ran across the yoga master Dhalsim. He “unlocked” her mind. Confused and “broken”, Cammy wandered around aimlessly. Vega was sent to kill her but the homicidal narcissist could end her beautiful existence. He left her at doorstep of a nearby MI6 facility.

Cammy’s amnesia made her a blank slate. The only thing she could remember was her combat training. She was taken in by Delta Red and quickly became one of their most valuable team members. After learning the truth of her identity. Cammy made it her personal mission to save the rest of the dolls. Struggling with failure or years, Cammy was finally able to save her “sisters” through coordinated assault on Shadaloo headquarters. With Shadaloo finally defeated, Cammy formed her own team, Delta Blue, to keep the next Shadaloo from resizing to power. Constructed from former Shadaloo experiments, Delta Blue would keep others from experiencing their pain.

Her Rival: Kolin

Stamina: 1080

Stun Bar Length: 64

Stun Bar Recovery: 24F

Forward Dash/Distance: 14F/1.5

Back Dash/Distance: 15F/1.5

Normal Wake Up: 66F

Quick Stand: 44F

Taunt: Increases throw range by 3 per taunt. Four taunt limit, max bonus of 12

Throw Range: 18

Throws:

Gyro Clipper – F+LP+LK: Cammy jumps on her opponent’s shoulder, wraps her legs around her opponents head, cracks their neck, and frankensteiner’s them in front of her

Delta Through – B+LP+LK: Cammy jumps up, wraps her legs around her opponent’s head and frankensteiner’s them behind her.

Neck Spiral – F+LP+LK (In Air): Cammy interecepts her aerial foe, grabs them by the head and spins 540° Degrees before driving them face first in the ground.

Unique Attacks:

Lift Upper – B+MP: Cammy strikes with a quick left uppercut.

Reverse Edge – F+MK (Overhead): Cammy hits her foe with a front somersault axe kick

Knee Bullet – F+HK: Cammy hops forward and strikes her foe with a left-right double knee strike.

Lift Combination – B+MP, HK: Cammy pummels her opponent with a left uppercut

Specials:

Axel Spin Knuckle – HCB+P: Cammy hops forward, performs a spinning axle, and strikes her opponent with a spinning backfist. The spinning axle portion of the attack is projectile invincible. HP, EX versions side switch at point blank range. Startup time is increased by 2F on a side switch. LP (25F Startup, 120 Damage/15 Stun ¼ Screen) MP (29F Startup 140 Damage/15 Stun ½ Screen) HP (32F Startup, 160 Damage/17 Stun ¾ Screen) EX (26F Startup 180 Damage/17Stun)

Hooligan Combination – HCF+P: Cammy jumps forward , rolling herself into a ball in mid air and strikes with a variety of attacks. EX (Gains projectile invincibility on frame 3)

  • Razor Edge Slicer (no input) Cammy performs a low sliding kick 95 Damage/9 Stun
  • Cannon Strike +QCB+K Cammy performs a diving kick 95 Damage/12 Stun
  • Fatal Leg Twister +LP+LK Cammy clamps her legs around her opponents head, flips forward, and drives them head first into the ground. 105 Damage/15 Stun
  • Cross Scissor Pressure +LP+LK Cammy grabs her airborne opponent by head, places both her feet into their chest, somersaults 1080° in the air, and kicks them into the ground with both feet 105 Damage/15 Stun
  • Assault Roll +K Cammy cancels her forward somersault and lands

Spiral Arrow – QCF+K: Cammy strikes her opponent with horizontally traveling corkscrew sweep kick. All versions startup in 7F and knock down… LK (100 Damage/10 Stun, ¼ Screen) . MK (115 Damage/10 Stun, ½ Screen) HK (130 Damage/10 Stun, ¾ Screen) EX (155 Damage/15 Stun ¾ Screen, Projectile Invincible Frame 1)

Cannon Spike – F,D,DF+K: Cammy rises into the air while striking with a lead league high kick. All versions startup in 3F. LK(135 Damage/14 Stun), MK(150 Damage/15 Stun), HK(165 Damage/16 Stun) EX(180 Damage/16 Stun)

Cannon Strike – QCB+K (In Air): Cammy performs a diving kick from a jump. All versions have 11F Startup, 7F Landing Recovery and do 80 Damage/7 Stun. EX (10F Startup, 4F Landing Recovery 100 Damage/10 Stun)

Super Art 1:

Gyro Drive Smasher – QCFx2+K: Cammy strikes with a powerful multi-hitting Spiral Arrow, spins into a Cannon Spike that sends her foe skyward, jumps after them, grabs them by the head with both hands, wraps her legs around their head, and performs a back somersault that drives them back first into the ground while she slams fist into the her adversary’s neck.

  • Damage: 388

  • Bar Length: 104

  • Stock: 2

  • EX: 5 uses

Super Art 2:

Cross Stinger Assault - QCFx2+P: Cammy flips back onto the wall, dives at her opponent with a corkscrewing Cannon Strike, passes through the opponent, Cannon Spikes them into the air, passes through them with multiple Spiral Arrows, and finally drills the opponent across the screen with an horizontal aerial Spiral Arrow.

  • Damage: 485

  • Bar Length: 108

  • Stock: 1

  • EX: 3 uses

Super Art 3:

Reverse Shaft Breaker - QCBx2+K: (Anti Air) Cammy flips backing into a handstand, performs a split kick, and spins into a vertical high rising Spiral Arrow.

  • Damage: 300

  • Bar Length: 88

  • Stock: 3

  • EX: 6 uses

Reasons to be in SFIII: Cammy gets a communiqué from her friend and former Interpol officer Chun Li. A “new” criminal organization is making its presence known. They are responsible for numerous disappearances, including Chun Li’s adopted daughter Li Fen. After further investigation, Cammy discovers that they’ve been conducting human experimentation. Each member of Delta Blue has been a victim of experimentation. This is exactly the short of mission Delta Blue created for.

Juni

Summary

Name: Juni Nilsdottir

Nickname: The Silent Sparrow

Sex: Female

Ethnicity: Swedish

Height: 5’3”(1.60m)

Weight: 128lbs(58kg)

B/W/H: 34”-22”-35” (86cm-57cm-88cm)

Hometown: Örebro,Sweden

Appearance: Juni has strawberry blonde hair in a bob style and light brown eyes. She wears a light gray Delta Blue Side Cap on her head. Juni has toned petite physique. She wears a blue Delta Red leotard with brown leather tactical belt/harness. Juni’s arms are completely exposed except for the light gray forearm length tactical leather gloves. She wears blue camouflage pants with a light gray holster strapped around her left leg, Juni has calf length light gray combat boots on her feet.

Likes: Cats, Cake, Delta Blue , Her Sisters

Dislikes: Small Spaces, Her Dreams

Fighting Style: Shadaloo Assassination Techniques/Delta Blue CQC

Tone: Juni’s has solemn personality. She was previously upbeat, but that changed with the recover of her memory.

Origins: Juni is the daughter Nils, a gymnastics coach, and Alette, a Säpo (Swedish Security Service) agent. She was the star of the Sweden’s junior Olympic gymnastics team. Juni’s mother, Alette, investigations were proving to be an impediment to Shadaloo. Partly due to her mother’s activities, and her own natural talent Juni was kidnapped by Shadaloo for their doll program. After being brainwashed and trained in Shadaloo Assassination Techniques, Juni was sent to kill her parents to confirm that her conditioning was complete. Juni rigged a gas explosion that destroyed her family home. Her training was complete. Paired with Julia (Juli), she served as a personal bodyguard to M.Bison for years. After being defeated by S.I.N. Agent Juri Han, Juni was rescued by Delta Red Agent Cammy White.

Juni had amnesia. With no memory of her past, Juni struggled to find a place in the world. When Cammy formed Delta Blue. she jumped at the chance to use her ill gotten combat skills for good. Juni trusted Cammy implicitly quickly became her second in command. Unbeknownst to Cammy and the rest of the team, Juni has recovered her memories. While all of her Shadaloo missions haunt her, it is the first mission to kill her parents that haunts her. Her upbeat and outgoing personality fades and she becomes a quiet introvert. Since, the change in personality hasn’t affected her performance, the rest of Delta Blue with the exception of Cammy doesn’t push the issue.

Her Rival: Cammy

Stamina: 1120

Stun Bar Length: 56

Stun Bar Recovery: 20F

Forward Dash/Distance: 18F/2

Back Dash/Distance: 27F/2.5

Normal Wake Up: 69F

Quick Stand: 46F

Taunt: Completing the animation without interruption eliminates the charge time of her next special attack.

Throw Range: 21

Throws:

STO – F+LP+LK: Juni uses places her right leg behind both of her foes legs while simultaneously clotheslining them into the ground. (Clothesline leg sweep)

Half Nelson Back Suplex – B+LP+LK: Juni grabs her opponent, places them in half nelson, and suplexes them behind her.

Frankensteiner – F+LP+LK (In Air): Juni clasp her feet on the side of her opponents and back flips, driving them head first into the ground.

Unique Attacks:

Faller Arc – F+MK (Overhead): Juni strikes with a quick left axe kick.

Faller Arrow – F+HK(In Air): Juni dive kicks at a 60°Angle from neutral or forward jump.

Specials:

Mach Driver -360°+ P (Command Grab): Juni grabs her opponent, jumps into high into the air, rolls forward multiple times before driving them into ground with both feet. Punch button determines grab range. All versions startup in 3F. LP (190 Damage/16 Stun, Throw Range 48), MP(215/16 Stun Throw Range 42), HP (240 Damage/16 Stun, Throw Range 36), EX(250 Damage/16 Stun Throw Range 48).

Mach Interceptor - 360°+ P (Command Grab/In Air): Juni grabs her opponent out of the air, rolls forward multiple times before driving them into ground with both feet. Punch button determines grab range. All version startup in 5F. LP (170 Damage/13 Stun, Throw Range 40), MP(195 Stun/13 Stun, Throw Range 36), HP (220 Damage/13 Stun, Throw Range 32), EX(230 Damage/15 Stun).

Ligist Rush – (charge)B,F+P: Juni runs at her opponent and strikes with a variety of attacks. EX (Gains projectile invincibility on frame 3)

  • Delta Stanna +B: Juni halts her forward momentum.

  • Slirning Arrow D+K: Juni performs a sliding low kick 90 Damage/5 Stun

  • Snurra Knuckle +P: Juni hits her foe with spinning back fist 110 Damage/10 Stun

  • Avigsida Edge +K: (overhead) Juni strikes her opponent with a front somersault axe kick 90 Damage/5 Stun

  • Delta Krascha +LP+LK Juni grabs her opponent kicks both of her feet off their chest 100 Damage/12 Stun

Glidning Arrow - (charge)B,F + K: Juni focuses her ki and quickly strikes with a blazing fast sliding kick. Projectile invincible Frame 3. Kick bottom determines distance. All versions do 100 Damage/8 Stun and knock down. LK (5F Startup, ¼ Screen) . MK (8F Startup, ½ Screen) HK (10F Startup, ¾ Screen) EX (7F Startup, 125 Damage/10 Stun ¾ Screen, Projectile Invincible Frame 1)

Stigande Arrow -(charge)D,U +K: (anti-air) A vertical striking version of the Spiral Arrow, excellent anti cross up tool. Lacks the horizontal range of the Cannon Spike. LK (3F Startup, 135 Damage/10 Stun) MP (4F Startup, 145 Damage/12 Stun), HP (5F Startup 160 Damage/14 Stun), EX (5F Startup, 175 Damage/15 Stun, Full Startup Invincibility)

Super Art 1:

Vrida Drive Smasher – QCFx2+K: Juni catches her opponent off guard with a switch Glidning Arrow that knocks her opponent off their feet and direction above Juni. She then strikes her prone adversary with a powerful Stigande Arrow.

  • Damage: 290

  • Bar Length: 80

  • Stock: 3

  • EX: 6 uses

Super Art 2:

D.I.E. (Delta Instant Eliminering) - QCFx2+P: (Command Crab) Juni hops onto her opponent puts both of her feet into their chest while grabbing their head with both her hands. She falls to her back, launches them high into the air with both feet, super jumps after them , and drives them into the ground with a sky high Mach Interceptor.

  • Damage: 490

  • Bar Length: 120

  • Stock: 1

  • EX: 3 uses

Super Art 3:

Trippel Shaft Breaker - QCBx2+K: Juni hits her opponent with triple Stigande Arrow combination comprised of two low Stigande Arrows followed up by a multi-hitting Stigande Arrow that carries her opponent to the top of the screen.

  • Damage: 390

  • Bar Length: 120

  • Stock: 2

  • EX: 6 uses

Reasons to be in SFIII:

While investigating the Secret Society with Delta Blue, Juni comes across a surveillance photo with a Säpo (Swedish Security Service) agent that is a dead ringer for her mother. This agent is currently undercover in the Secret Society. Helping her team bring down the Secret Society will end this agents mission. Juni needs to know for sure if her mother survived the explosion she caused as a Shadaloo doll.

Juli

Summary

Name: Julia Schäfer

Nickname: Thunderfoot’s First Lady

Sex: Female

Ethnicity: German

Height: 5’5”(1.65m)

Weight: 137lbs(62kg)

B/W/H: 37”-23”-35” (94cm-59cm-88cm)

Hometown: Wiesbaden-Klarenthal, Germany (Klarenthal is a burrough of Wiesbaden)

Appearance: Julia has long dark brown hair pulled into a bun with a crown braid holding it in place. She has brown eyes. Around her neck hangs a small string necklace with an eagle pendant. The necklace was gift form Little Eagle (Noembelu). Julia has a busty but petite physique. She wears a full body black tactical Delta Blue body suit. Julia has blue forearm length tactical leather gloves. She has blue leather knife holsters strapped round each of her thighs. Each holster holds a customer forged Thunderfoot daggers. camouflage pants with a light gray holster strapped around her left leg, Juli has ankle high blue leather combat boots on her feet.

Likes: T.Hawk, Archery, German Lager, Field Medicine

Dislikes: American Beer, Being Called Juli

Fighting Style: Shadaloo Assassination Techniques/Soul Power

Tone: Julia is a driven woman that uses her horrendous memories as a motivation to help others.

Origins: Julia is the daughter of famed doctor Gerhardt Schäfer. Julia’s mother died when she was a toddler. This motivated her father, an accomplished engineer, to go back back to school to get a medical doctorate. Her traveled the world, often taking Julia with him to treat downtrodden and distressed peoples. He became enamored with a the Thurderfoot Tribe. A tribe that was forced from their homes in the American Southwest into to Mexico.

Julia became her father’s defacto nurse. After helping to treat an injured Little Eagle, the two became the best of friends. Overtime, Julia grew close with young chief of the Thunderfoot tribe. When her father decided to go back to Germany, Julia stayed behind. When she was spending time with T.Hawk, Julia was trying to keep up the supremely athletic Little Eagle. Unfortunately, that would lead to her capture by Shadaloo. Little Eagle was a target for the Doll program. Julia just happened to be with her. So the Shadaloo agents grabbed them both.

After serving as Bison’s personal body guard and assassin alongside Juni, Julia was eventually rescued by Cammy when Shadaloo’s base was raided. Although she was free of Bison’s influence, the scares still remained. Her memories were fragmented. Using Soul Power, Rose was able to help piece back together Julia’s mind. She could remember everything now. How she was before her abduction and who she was during. It took some time for accept the thing she had done as Bison’s tool.

When Cammy formed Delta Blue, Julia was quick to join. This surprised both T.Hawk and Cammy. Thing were awkward between her and Juni initially but she settle in fine. To the surprise of Cammy and the others, Julia could now manifest Soul Power. Her body has seem drawn upon Soul Power after Rose used it to heal her mind. Julia serves as the team medic.

Her Rival: Juni

Stamina: 1100

Stun Bar Length: 64

Stun Bar Recovery: 22F

Forward Dash/Distance: 15F/1.5

Back Dash/Distance: 14F/1.5

Normal Wake Up: 63F

Quick Stand: 42F

Taunt: Reduces the Total Frames of Soul Schuss by 1F. Bonus can be stacked. Max reduction of 4F.

Throw Range: 21

Throws:

Shoulder Toss – F+LP+LK: Juli grabs her foes and tosses them over her shoulder (Bison’s Forward Throw)

Full Nelson Back Suplex – B+LP+LK: Juli places her foe into a full nelson and suplexes them behind her.

Unique Attacks:

Soul Schweben – B+HP: (Hit Grab) Julia strikes her opponent with an open palm to the chest briefly engulfing them in soul power. Her opponent floats briefly, allowing for limited juggle combos. Unsafe if blocked.

Soul Axt – F+MP: Juli strikes with a Soul Power infused overhand left punch.

Knee Kugel – B+LK: Juli does a quick hopping left knee strike

Fox Schwanz – F+MK (Overhead): Juli strikes with a quick left axe kick.

Soul Parieren – B+HK: Juli hits her adversary with a spinning back kick to the midsection

Soul Gleiten – DF+HK: Julia slides forward a short distance striking her opponent low

Specials:

Soul Schuss - QCF + P: Juli clinches her right fist and throws a quick uppercut that generates a large orb of Soul Power that horizontally towards her foe. The punch button determines the speed of the projectile. The stronger the button strength, the slower the projectile travels. All versions do 50 Damage/3 Stun. LP(15F Startup 45 Total Frames) MP(17F Startup 45 Total Frames) HP(22F Startup 44 Total Frame) EX (15F Startup 37 Total Frames, 2 Hits 100 Damage/6 Stun) Soul Power version of Bison’s Pyscho Shot.

Soul Verbannen -F,D,DF +P (Overhead) : Juli charges her left hand with a tremendous amount of Soul Power, raises her left arm, and brings down a powerful hammer fist on her foe that knocks them to the ground. Punch button pressed determines the startup and damage. LP(15F Startup 80 Damage/8 Stun), MP(19F Startup 100 Damage/9 Stun), HP(23 Startup 120 Damage/10 Stun), EX(15F Startup 120 Damage/10 Stun Causes Ground Bounce) A Soul Powered version of M.Bison’s Psycho Banish from the CvS series

Soul Anprall - HCB + P: A Soul Powered right uppercut followed by A Soul Powered overhand left. Distance traveled determined by the strength of the punch button. All versions leave her opponent standing. LP (6F Startup 100 Damage/10 Stun, Point Blank), MP(8F Startup 120 Damage/10 Stun ¼ Screen) HP (10F Startup 140 Stun/10 Stun ½ Screen). EX (6F Startup 160 Damage/16 Stun, Knocks Down).Soul Powered Version of Bison’s Psycho Impact from the CvS series.

Sniping Pfeil -QCF+ K A quick flying kick, distance determined by the strength of the kick. Attack goes over low attacks. All version knock down. LK (7F Startup 100 Damage/9 Stun ¼ Screen) MK (10F Startup 110 Damage/9 Stun ½ Screen) HK (13F Startup 120 Damage/9 Stun ¾ Screen) EX (10F Startup 130 Damage/12 Stun Causes A Wall Bounce)

Soul Nagel - F,D,DF+ K: (Anti-Air)Variation of the Cannon Spike, slower start up, higher damage. Juli spins to perform a Cannon Spike with her back leg instead of her lead leg. LK(6F Startup, 150 Damage/15 Stun) MP (7F Startup 170 Damage/17 Stun), HP (8F Startup, 190 Damage/19 Stun), EX (6F Startup, 210 Damage/19 Stun)

Super Art 1:

Soul Sprengen – QCFx2+K: Julia manifests a slow moving massive Soul Schuss. Upon impact the projectile vacuums her adversary into and holds them in place as it explodes.

  • Damage: 225

  • Bar Length: 80

  • Stock: 3

  • EX: 6 uses

Super Art 2:

Soul Bestrafen - QCFx2+P: Julia turns her torso back 180° degrees and explodes forward into powerful left uppercut to the abdomen. The force of the punch creates a shockwave on impact and sends a blast of Soul Power through their torso.

  • Damage: 525

  • Bar Length: 120

  • Stock: 1

  • EX: 3 uses

Super Art 3:

Soul Force Streikende – QCBx2+P: Julia charges her fists with Soul Power and rushes her opponent. She strikes them with a left uppercut, right overhand, left uppercut, right overhand combination that ends with a supercharged left overhead hammer fist that plants her opponent in the ground.

  • Damage: 375

  • Bar Length: 100

  • Stock: 2

  • EX: 5 uses

Reasons to be in SFIII:

Delta Blue is investigating disappearances surrounding a mysterious Secret Society. One of those people is her estranged father Dr. Gerhardt Schäfer. Julia not only wants to help Delta Blue prevent the rise of another Shadaloo. She wants to find her father.

Abel

Summary

Name: Abel

Nickname: The Silent Storm

Sex: Male

Ethnicity: French(?)

Height: 6ft 6in (1.98m)

Weight: 256lbs (116kg)

B/W/H: 52-38-44 (132cm-97cm-112cm)

Hometown: Marseille, France

Appearance: Abel is a pale, tall, and muscular man with short blonde hair and blue eyes. He has multiple scars on his face. A small one across the bridge of his nose, one on the right side of his forehead that runs to his right eyebrow, one that runs across the top of his left cheek, and an “X” shaped scar below his bottom lip and above his chin. Abel wears a white beret on his head with a small blue Delta Blue insignia. He has on a blue sleeveless shirt with a red harness around his upper torso. A red leather belt holds up his white pants. Abel has brown leather combat boots on his feet .

Likes: Dogs, Fei Long Movies, Decapre, Bears

Dislikes: Seafood (especially Oysters), Organized Crime

Fighting Style: Combat Sabo

Tone: Abel is quiet, compassionate, and quick help those in need.

Origins: Abel was the template for the 25 bio-mechanical “back up” bodies that Shadaloo developed for Bison. That being the case, Seth and the other Tanden Engine powered clones share Abel’s facial features. The numerous scars on his body are the result of the multiple experiments performed on him by Shadaloo scientist to make him more palatable to Psycho Power. Abel has no memory before Shadaloo. He doesn’t know if he was abducted or simply created by Shadaloo. Cammy and the rest of Delta Blue, thinks he was abducted. If he were developed by Shadaloo there would have been no need to scarring experiments that made him susceptible to Psycho Power. Abel was rescued by Charlie Nash. Who looked after him for short time before leaving him with a colleague and embarking on what turned out to be fatal mission to take down M.Bison and Shadaloo.

Seeking to find answers, Abel stumbles into a MI6, Interpol, and US Military operation to stop the S.I.N. Organization. After a brief confrontation with Guile, he aids them in taking down the groups leader. A strange cybernetic man named Seth. A man that shares his face. Seth called Abel “The failure.” This left Abel with more questions than answers. With Seth and S.I.N. gone, Abel assumed that he lost any chance to find out more about his origins.

Abel saw an opportunity to infiltrate Shadaloo. He had since learned that S.I.N was formed from Shadaloo. Maybe he could find out more about Seth and himself. Abel used the access to the Shadaloo database to feed information to Cammy and Delta Red. Information that helped the joint force of Delta Red, the US Airforce, Interpol, and Kanzuki Zaibatsu Security take down Shadaloo once and for all in what would become known as “The Black Moons Incident”. After the incident the surviving dolls, RIP Marz, sole returned to their countries of origins. Except Decapre, who was in the poorest of health after regaining her sense of self. Abel would visit Decapre with his dog, a Berger Picard named Pierre, that always seemed to brighten her mood. When she was finally well enough to leave the hospital, Decapre would move in with Abel and Pierre.

Sometime later, Cammy reaches out to Abel and Decapre about joining Delta Blue. A team she was forming with the sole purpose of taking down dark organizations like Shadaloo and S.I.N. Juni and Juli were on board along with a mysterious man known as Enos. Abel was happy to join the team, but Decapre declined. She liked the idea of working with sister, but she was determined to forge an identity of her own.

His Rival: Urien

Stamina: 1280

Stun Bar Length: 72

Stun Bar Recovery: 23F

Forward Dash: 14F/1.5

Back Dash: 18F/1.5

Normal Wake Up: 70F

Quick Stand: 56F

Taunt: Tapping the taunt button increases Abel’s defense by against the next hit/combo by 10%. Holding the taunt button increase his stun recovery rate by 100% as long as it’s held.

Throw Range: 28

Throws:

Drop Thow - F+MP+MK: Abel uses a Hane Goshi (Judo Hip Throw) to slam his opponent down in front of him.

Pincer Throw - B+MP+MK: Abel uses a Hane Goshi (Judo Hip Throw) to slam his opponent down behind him.

Unique Attacks:

Back Hand Knuckle – F+MP: Abel strikes with an overhand back fist. Not an overhead. Attack hit’s mid.

Over Hand Hook – F+HP: Abel hits his opponent with left overhand hook while stepping forward.

Palm Drop – D+HP: (In Air) Abel strikes with a right open palm strike from any jump.

Step Kick – F+MK: Abel hits his adversary with a right right kick while stepping forward.

Side Kick – DF+HK: Abel crouches down and strikes his foe in the gut with an upward side kick

Twin Palms – LP,LP: Abel strikes with a quick, left-right, open palm combination

Body Head – MP,MP: Abel strikes with right body hook, right open palm to the face combination

Two Down - – HP, HP: Abel hits his foe with a left open palm uppercut, followed by a right elbow hook. Knock down the opponent.

Specials:

Grappling – QCF+P -Abel takes his foe down with a variety of grappling techniques. The technique varies with the strength of the punch button. LP (6F Startup, 36 Throw Range) MP (7F Startup, 42 Throw Range) HP (8F Startup, 48 Throw Range) EX 6F Startup, 54 Throw Range)

  • LP – Judo throws his opponent behind him. 170 Damage/8 Stun
  • MP – Grabs the legs of his foe and flips them end over end in front of him. 170 Damage/8 Stun
  • HP – Clinches his opponent runs them into the wall in front of him and knocks them down with a right elbow hook to the face. 150 Damage/4 Stun
  • EX – Grabs the legs of his foe flips them into the air, jumps up, grabs them, and judo slams them to the ground. Default action slams the opponent behind him. Hold Forward during the attack to slam them in front of him. 190 Damage/9 Stun

Change of Direction – QCB+P: (Rekka) Abel charges forward with an over hand left punch that has two divergent follow ups. LP (14F Startup 40 Damage/3 Stun) MP (16F Startup 50 Damage/3 Stun) HP (17F Startup 60 Damage/3 Stun) EX(13F Startup 60 Damage/5 Stun)

1st Follow Up

  • P – Second Mid: Abel strikes with a left overhead back fist. (40 Damage/3 Stun)
  • K – Second Low: Abel strikes with a right inside leg kick (40 Damage/4 Stun). Must be blocked low.

2nd Follow Up (after Second Mid or Second Low)

  • P – Finish Mid: Abel grabs his opponent and throws them behind him. (100 Damage/6 Stun)
  • K – Finish Low: Abel knocks his foe of their feet with a left back sweep (150 Damage/8 Stun). Must be blocked low.

Falling Sky – F,D,DF+P: (Anti Air Command Crab) Abel reaches upward with his left hand, grabs his airborne foe from the sky, and judo slams them behind him. The punch button determines the startup and damage. LP (5F Startup 160 Damage/6 Stun) MP (6F Startup 170 Damage/9 Stun) HP (8F Startup 180 Damage/13 Stun) EX (5F Startup 180 Damage/14 Stun)

Tornado Throw – 360°+P: (Command Grab) Abel grabs his foe, lifts them overhead, spins them around rapidly, and then slams them on the ground behind him. Punch button determines damage and attack properties. All versions have 5F Startup. LP (180 Damage/16 Stun, 50 Throw Range) MP (195 Damage/18 Stun, 44 Throw Range) HP (210 Damage/20 Stun, 38 Throw Range) EX (225 Damage/20 Stun, 50 Throw Range, Hold Forward During Spin to Slam In Front of Abel)

Shoulder Tackle – QCF+K: Abel kneels briefly before slamming into his foe with his left shoulder. Attack can be charged by holding down the kick button. Kick button determines the distance travel. Charge can be canceled by pressing any punch button during the startup crouching animation. All uncharged versions do 130 Damage/8 Stun, Charged 150 Damage/12 Stun. LK (9F-25F Startup ¼ Screen) MK (½ Screen) HK( ¾ Screen) EX (15F Startup, 140 Damage/7 Stun, ½ Screen, Causes A Wall Bounce)

Wheel Kick – F,D,DF+K: Abel flies at his foe with an arcing jump wheel kick. Goes over projectile attacks. Kick button determines the travel distance. LK (Point Blank, 20F Startup 130 Damage/13 Stun) MK ( ¼ Screen, 24F Startup 150 Damage/13 Stun) HK ( ½ Screen, 27F Startup 170 Damage/13 Stun) EX ( ½ Screen. 17F Startup 2 Hits, 190 Damage/13 stun, Projectile Invincible)

Marseilles Roll – Abel rolls on the ground to avoid his opponents attacks. All versions start up in 2F. Invincible to Physical and Projectile attacks from 3F. Vulnerable to throws. Kick button determines the travel distance/duration of the roll. QCB+K: LK( 1/8 Screen) MK(1/4 Screen) HK(1/2 Screen) EX(Full Invincible to all attacks starting 3F. Distance traveled is determined how long the Forward direction is held.)

Super Art 1:

Heartless – QCFx2+P: Abel’s sclera (whites of the eyes) turn back as he grabs his opponent, throws them over his shoulder, and charges into the wall in front of him. He strikes them with a six hit punch and kick combination before grabbing them and slamming them down in front him leaving them in the corner.

  • Damage: 295

  • Stun: 15

  • Bar Length: 80

  • Stock: 3

  • EX: 6

Super Art 2:

Soulless – QCBx2+P: Abel 's sclera turn back and explodes forward with a left uppercut to his opponents abdomen. He then blitzes his foe with nine combination of punches and kicks to the face, leg, and body that causes them to crumple to their knees. Abel then Tornado Throws them high into the air, jumps after them, and does a rolling Judo slam into the ground with him landing his full body weight on top of them.

  • Damage: 400
  • Stun: 12
  • Bar Length: 100
  • Stock: 2
  • EX: 5

Super Art 3:

Breathless -QCFx2+K: (Charging Command Grab) Abel kneels down in a three point stance, rushes his adversary, picks them up on his shoulders, and spins around at blinding speed. The rotation creates a massive localized cyclone that lifts his foes high into the air. Abel flies straight up into them with a brutal knee to the solar plexus, grabs them into a rolling Tomoe Nage, slams into the ground, and continues to roll before releasing them causing them to fly into the wall behind him at great speed. Abel can hold the kick button to delay the initial charge of the attack. Startup is 0F can be to delayed up to 25F.

  • Damage: 510
  • Stun: 18
  • Bar Length: 120
  • Stock: 1
  • EX: 3

Reasons to be in SFIII:

Abel stumbles into a young Russian couple on the run while doing reconnaissance for the Delta Blue operation on the Illuminati. After a brief confrontation with Illia, the boyfriend of the couple, Abel is able to convince the pair that he isn’t after them. He shows them the various scars on his face and arms. They realize that he too had been a victim of experimentation. At Effie’s behest, the pair return with Abel to Delta Blue. Using their intel, Cammy forms a plan of attack. Abel would enter the martial arts tournament that was being thrown by Gill, the leader of the Illuminati. This would give Delta Blue the chance to infiltrate and taken down the organization.

Enos (Original Character)

Summary

Name: Enos

Nickname: Legacy of S.I.N

Sex: Male

Ethnicity: Italian (?)

Height: 6ft 5 ½ in (1.97m)

Weight: 237lbs (103kg)

B/W/H: 48-37-39(122cm-94cm-99cm)

Hometown: Trieste, Italy (Location of the S.I.N facility he was found in)

Appearance: Enos is a tall muscular man with a dark olive skin tone. He has long straight black hair that is tied into a pony tail that hangs to the middle of his back. Enos has fern green eyes and no facial hair. There a blue bandanna tied around his forehead. Enos wears a black sleeveless shirt with the word “DELTA” in blue across the chest. There is a large “25” with a small bar code underneath it tattooed on his upper right arm. His legs are covered with blue camouflage pants. He has black combat boots on his feet.

Likes: Animals, The Outdoors, His Team (Delta Blue)

Dislikes: Solitude, Confinement, Crowds

Fighting Style: Four Kings CQC (Close Quarters Combat)

Tone: Enos is a man of few words. He rarely speaks to anyone outside of Delta Blue.

Origins: Shortly before the founding of Delta Blue, Cammy and Delta Red were investigating what they thought was decommissioned Shadaloo laboratory. In actuality, it was an S.I.N facility. Based on the data they gathered from its computer files, it was the first S.I.N facility. Seth had founded the organization here and runs a number of experiments. One of which seemed to still be active. Project E ugenic N eoteric O rganic S eth or Project E.N.O.S. For short. Seth was apparently attempting to build his own body. Cammy discovered a vault with an automated computer system. There were twenty six pods inside. The first twenty four pods held failed deceased clones, the 26th pod was open, and the 25th pod held a body in cryogenic stasis. Cammy examined the computer system attached the pods. It contained extensive fighting data on the “Four Kings of Shadaloo”. The system had analyzed each of their techniques, tailored them to the clone in pod 25, and “uploaded” the information into it. With Colonel Wolfman’s permission, Cammy takes the clone and pod back to Delta Red HQ.

With the exception of Cammy, the members of Delta Red kept their distance from Enos. It was until he was examined by an elegant Italian woman by the name of Rose did the others warm up to him. He wasn’t sure what she said to them but it made his life at Delta Red headquarters more tolerable. He trained with the others but he only spoke to Cammy. After a year, Cammy was chosen to lead up her own task force called Delta Blue. Enos went with her. Although he couldn’t explain it, he felt a kinship with the other Delta Blue members. Especially Abel, who had similar origins to him as far as the both of them could tell. Over the next year with the Delta Blue team, Enos would open up to the team. He actually became quite chatty with the team. Although he still said few words to anyone else. He looked at Abel as brother and like him, wished to find out more about his origins.

His Rival: Abel (friendly)

Stamina: 1200

Stun Bar Length: 64

Stun Bar Recovery: 22F

Forward Dash/Distance: 17F/2

Back Dash/Distance: 18F/1.5

Normal Wake Up: 60F

Quick Stand: 48F

Taunt: Increases the advantage on hit of Bison charge by 1F. Can be stacked up to three times for a max of a 3F bonus.

Throw Range: 22

Throws:

Clinch Bomber – LP+LK : Enos grabs his adversary with a clinch, knees them twice in the ribs, and then head butts them.

Combo Toss – B+LP+LK: Enos grabs the opponent by the back of the head, strikes them with two right hooks to the body, and then shoulder tosses them behind him.

Izuna Twist Drop – LP+LK: (In Air): Enos grabs his opponent out of the air, turns 180° Degrees, and suplexes them into the ground.

Unique Attacks:

Tyrant Pummel – MP, MP: (In Air) Enos hits his airborne adversary with a left-right open palm strike combination that causes a juggle state.

Buffalo Horn – B+HP: Enos strikes with a left upper cut. Attack can be charged. Charged version will launch grounded opponents.

Crimson Heel – DF+MK: (Overhead) Enos hops forward and hits his foe with a right axe kick.

Low High Step – F+MK, HK: Enos hits his foe with a low step kick into high step kick combo.

Wall Jump – UB (Up Back): Enos kicks off the wall while in the air. Can follow up with any aerial normal attack or the Izuna Twist Drop.

Specials:

Tiger Roar – QCB+P: Enos pulls back both of his arms and thrusts them straight forward together with open palms creating a flaming red projectile. All versions startup in 12F, have 45 Total Frames, and do 60 Damage/3 Stun. Punch button determines projectile speed. LP(Slow), MP(Faster), HP(Fastest) EX(2 Hits 120Damage/6 Stun 11F Startup 43 Total Frames. LP+MP Slow, LP+HP Fast, MP+HP Fastest)

Bison Charge – F,D,DF+P: Enos dashes forward and strikes his opponent with a powerful left straight punch. Distance, startup, and damage is determined by the strength of the punch button. Point Blank and Max Range startup frames differ. LP(6F/13F 110 Damage/7 Stun ¼ Screen) MP(9F/22F 120 Damage/8 Stun ½ Screen) HP(10F/35F 130 Damage/10 Stun ¾ Screen) EX(6F/35F 160 Damage/10 Stun ¾ Screen)

Delta Driver – 360°P: (Command Grab): Enos grabs his opponent, knees them violently in the abdomen, sets them up for a power bomb, jumps high into the air, begins to somersault end or end while rapidly descending to the ground, and plants his foe with a rolling sit out power bomb.* *All versions startup in 3F. LP (215 Damage/18 Stun, Throw Range 52), MP(230/18 Stun Throw Range 46), HP (255 Damage/18 Stun, Throw Range 40), EX(250 Damage/18 Stun Throw Range 52).

Matador Heel -F,D,DF+K: (Anti Air) Enos performs rising and forward advancing double foot back flip kick. Startup, damage, ascent angle, are determined by the kick button pressed. LK (6F Startup 140 Damage/8 Stun 70°Angle) MK (7F Startup 155 Damage/8 Stun 60°) HK (8F Startup 170 Damage/8 Stun 45° Angle) EX (6F Startup, 185 Damage/12 Stun 55° Angle)

Despot Slicer – QCB+K: Enos somersaults forward and hits his foe with a staggered, right foot followed by left foot axe kick. LK (12F Startup 130 Damage/10 Stun Point Blank) MK(15F Startup 150 Damage/12 Stun ¼ Screen) HK(18F Startup 175 Damage/13 Stun ½ Screen) EX(15F Startup 185 Damage/13 Stun ½ Screen)

Super Art 1:

Czar’s Wrath – QCFx2+K: Enos hits his foe with two consecutive Despot Slicers before launching them into the air with a Matador Heel. The final hit causes a limited juggle state mid screen but a significant one in the corner.

  • Damage: 290

  • Stun: 10

  • Bar Length: 80

  • Stock: 3

  • EX: 6 uses

Super Art 2:

Dictator’s Fury – QCFx2+P: Enos strikes his opponent with a power Bison Charge that stuns. He then hits his prone adversary with a barrage of left and right hooks to the body before knocking them high into the air with an uppercut. As his foes falls back to earth, Enos hits with them large Tiger Roar that explodes on impact and smashes them into the side of the screen.

  • Damage: 370

  • Stun: 14

  • Bar Length: 110

  • Stock: 2

  • EX: 5.5 uses

Super Art 3:

Totalitarian Tumbler – 720°+P: Enos grabs his opponent, knees them violently in the abdomen, hops into the air, somersault sit out power bombs them, bouncing off the ground, somersault sit out power bombs them, bouncing to his feet, jumps high into the air, and plants them into the ground with a final somersault sit out power bomb.

  • Damage: 585

  • Stun: 18

  • Bar Length: 128

  • Stock: 1

  • EX: 3.2 uses

Reasons to be in SFIII:

To the surprise of the rest of the team, Enos quickly opened up to Illia and Effie upon their arrival at Delta Blue headquarters. Hearing their story made him visbily angry. Enos rarely displayed emotion, especially to people outside of the team. When Abel was given the task of entering this Illuminati sponsored tournament, Enos went with him. He would back up his “brother” and help take down the people that harmed his new found friends.

Notes:

  • In the bible Enos was the son of Seth. Seth was younger brother of Cain and Abel.
  • When Seth gained sentience, he hatched a plan to create powerful purely organic body that was resistant to Psycho Power.
  • He was created prior to the invention of the Tanden Engine. Seth used existing fighting data on Shadaloo’s Four Kings to construct Enos’ fighting style.
  • Enos was constructed from the DNA of Balrog, Vega, Sagat, and M.Bison using stolen Shadaloo technology in order fully take advantage of his fighting style.
  • Seth abandoned Enos after the creation of the Tanden Engine. The Tanden Engine allowed him to easily collect fighting data. He’s construct a new, superior body based on the lessons learned from Enos.
  • Enos’s height and weight are an average of Capcom’s official weights for Balrog, Vega, Sagat, and M.Bison
  • With the exception of Delta Driver and Totalitarian Tumbler, all of Enos’ special and super arts are based on the Four Kings. Those two techniques were developed in his time with Delta Blue.
  • Although it was not his number, Seth was one of 25 biomechanical back up bodies for Bison. Enos was the 25th organic, and first successful, clone body created by Seth.
7 Likes

Maaaan,

Remember when you nerds though we were getting story mode 2?

:joy::joy::joy:

1 Like

While I do have issues with how SFV did their story mode I am glad they did it. So many people are doing it now as you guys have mentioned, but I feel there’s a way to get it right. My only hope is that Capcom doesn’t shut down the idea and takes their time with the next attempt. Look at what worked, what didn’t, don’t be afraid to draw inspiration from competitors;

  • Having special conditions in battle
  • Getting more than just the heroic perspective
  • Possible branching paths

I just want to see them keep at it since, for a first effort, it was still very enjoyable to me and I’d like to see more.

7 Likes

:cry::cry::cry:

4 Likes

Well, at least no chaps this time.

4 Likes

@Darc_Requiem I know I’ve linked this before but Cammy had a fan SF3 theme made for her a while ago:

Summary

https://youtu.be/_NMs6dbODh0

Sounds like Necro’s 2I theme.

2 Likes

These are very good, wish they used these

The one-shoulder #1 we got It a bit in the nostalgia one as is a mix of normal(no shoulders) and easter egg (both shoulders), but could have been a very good standard look, i will take it over the one we got… It may be more simple, but feel a more memorabile line

Also while i really like the current Battle alt we got, i like even more that #2 they did there, i think free limbs and less busy shoulders will have worked even better ingame

But overall aside imho weak SFV standard, i’m satisfied with Honda alts

2 Likes

I always believed that ASF was the only general story we were getting. However I enjoyed the possibilities of what could come next and that’s all that matters.

The fun part of what we do is in the imagination of what could be rather than what actually is. It’s how we were able to sustain ourselves for decades on a canon as disorganized and meager as SFs.

2 Likes

Fox Moulder in me still want to believe
Reality say they will not waste money at this point

They tried but Honda sent them a detailed dress code for the Honda Sento that excluded chaps. Before you ask the first line of dress code reads “HOLD IT RIGHT THERE! These clothing items are not allowed in the Honda Sento.”

7 Likes

You assume SF5 is not profitable enough when this year alone it has moved over 600k units. Not counting DLC. So I wouldn’t call it a waste just yet.

1 Like

Is that 600k counting the arcade sales?

Arcade revenue isn’t measured by how many units they move.

4 Likes

True, but they do sell arcade cabs now, which could count as units sold.

I’m actually on the small positive boat that think SFV end up quite profitable, as i think they did a decent fuckton of money with DLC as costume/stages

What i’m saying with “waste” Is that if they don’t price It, another fanservice ASF will be money that get invested without return

With same money they can do lot of DLC alt costume/stages that will become more money for them

Best (small) hope for a second group of general story chapters Is that they already done It, and are just waiting to release It

As said i want to believe, but at this point i’m ok with It not happening

3 Likes

Prefer serious honda (sf2) to joke honda (sf4). Ditto for Blanka.

A serious Blanka is feral. A joke Blanka has some semblance of intelligence and is a somewhat likable character.

3 Likes

Think thats what they were going for in SF2

This was discussed several times before but I think Blanka could’ve easily been conceived as both friendly and feral. He would be utterly savage in his public persona but to his mother and friends, we would see the Blanka that is gentle and friendly. I think that was the goal to some extent, as you may notice that in SF4 Blanka is astonished that people don’t treat him like a monster anymore after his SF2 celebrity status was unlocked. That is the progression of his character, but it wasn’t executed to the best of its potential.

Also where did you see serious Honda? SF always had humor in it. It’s what makes its characters endearing and charming, and why Zangief breaking a sword with his chest in ASF is cool without having to be as try hard as Fire God Liu Kang.

9 Likes