What we’ve heard and seen for Chun:
50 more HP
EX Kikoken scores knockdown with juggle
EX Hazan Shu has armor breaking properties
df.lk back to old version (woooo)
Faster jump arc?
More dmg on U2
More dmg overall?
On a serious note I hope they don’t tweak Yun too much, almost to the point of being tweaked at all. One of the few strong characters all around in AE 2012, sure he has some flaws but that’s the point. In AE he had no flaws technically and any good play would use him to steam roll players with lack of knowledge. I enjoyed playing Yun in AE 2012 because it felt more like I was being praised for the work I put into instead of people dropping “LOL AUTOPILOT TIER WHORE” every 2 games.
I’m glad they buffed Yang though, man that was just too much nerfing. I’m glad Fei Long got nerfed a little, I think it’s more because the character just feels bland. He’s good, but not fun to spectate IMO.
You serious? After all the whining about Cammy on forums she ended up getting her TK (non EX) CS back for less stun and less damage. If you use Cammy as an example Yun’s gonna be fine.
Vega
make scarlet terror anti-air dash cancellable and invincible
make rolling crystal flash > dash cancel > cr.L and rolling crystal flash > lv2 Focus attack a link
make close range s.HP > cr.MK a link
make flying barcelona attack and bloody high claw less punishable on block
decrease charge time for splendid claw or completely take the charge time away and change the input
make his backflip command dash less punishable
cr.MP back to super status
jforward.HK and LK with back hitbox for crossing up defense
Yun and Viper<3
Restore them to AE glory status…
or…
Yun: 1 second added to genejin again, and overhead kick(during genejin) damage from 80 back to 85. That’s technically one buff, so don’t think I’m greedy. Hehe’ And maybe up some damage on his target combos only slightly, to help against high health characters.
C. Viper: Adjust the hit box of c.Foward so it hits past her calf. That’s a fix not a buff. =]
Throw invincibility back on Ex seismo, muhaha… Just kidding … or am I…
Most of that seems rather counter productive to the whole concept of balancing. They’re evening the playing field. Not creating an unstoppable force of unpunishable moves and invincibility frames
you can balance chaos with more chaos. Cammy and Akuma have all of that, if you make every character as good as Cammy and Akuma you can balance the game.
Don’t pay attention, it’s a troll. Except for reduced backflip recovery or I-frames on ST, no real Claw player asked for those in the relevant SRK threads.
At least, I hope it’s a troll. For not knowing that RCF FADC cr LP is already linkable, not knowing cMK range, not knowing about his cross-ups setups, or asking to buff the most unsafe part of his game would traduce great ignorance of the character. =/
Though I can understand that the lack or FADCable invincible reversal seems unfair, our character has others strengths to compensate. =)