Just to put into writing what theUltra Presentation said about rebalancing etc and see everybodys thoughts on it:
Compressing the tiers gap - all players should have top tier potential
“Address unblockables” - make of that what you will
Character examples
Balrog (Boxer) - Made to be more Super-Turbo-Rog
- Longer-range Dirty Bull
- Reduced recovery time for Buffalo Headbutt
- Lower charge time for higher-levels of turnaround punch
Cammy - Reduced ability to win in 2 combos (Combo options intact)
- Cannon Strike can be done lower to the ground
- Damage reduction on Heavy attacks
- Stun reduction on Heavy attacks
Chun Li - increased offensive game
- HP increase to 950
- EX Kikoken to knock-down on hit
- EX Hazanshu has armor break
Dudley - Improved middle-distance game
- Short Swing Blow completely throw invincible
- Increased damage on target combos
- Larger hit-box on some attacks
Ibuki
- EX Kazegiri has more invincibility frames (to improve wake-up options)
- Tsumuji has a larger lower hit-box (to accomodate crouching opponents)
- All versions of Neckbreaker (except EX) no longer a hard knockdown.
Honda - Offensive Un-Nerf
- Extended range of Ultra II
- Ultra I has a shorter start-up time
- Fwd Jump M-Punch has smaller hurt-box
Ken - Faster, flashier, less like Ryu
- Shorter start-up for Cr.HK
- Faster walk speed
- Higher damage on (non-animated) Shinryuken
T.Hawk - better pressure-play, less grab-dependant
- Cr.MK special-cancelable
- Faster Walk Speed
- Improved Ultra II
Vega (Claw) more offensive options, improved wake-up
- Hit-stun increase on Cr.LP
- Faster start-up on Bloody High Claw
- Faster Start-up on Splendid Claw
Yang - Faster and more dynamic (but conservative) play
- Shorter start-up on Standing Light Kick
- Increase in Jumping Middle hit-box
- Faster walk speed
Edit: Differences picked out from the Ultra announcement trailer, twitter, other threads and Capcom-unity.
Chun Li
- df+LK un-nerfed
- (Still need confirmation) Damage increase on Ultra II?
Cody
- Knife throw has armor break
- Normal Zonk Knuckle FADC-able
Dhalsim
- 2-strike MK
Dee Jay
- Standing HP causes float state when counter-hitting airborne opponents.
Dudley
- Improved Footsies
Evil Ryu
- Larger hitbox for LK Tatsu
Fei Long
- cr.lk is now 4 frame startup
- Rekkaken range decreased (lp confirmed, other strengths not yet)
Guy
- Target combo impacts on crouch
- Target combo extended range
M.Bison
- Improved anti-air game
- Improved Ultra II
Rufus
- EX Messiah impacts on crouch
Ryu
- Cr.MK to DP shortcut removed to better allow Cr.MK to Hadouken…I use Cr.Mk>FB all the time and never had an issue?
T.Hawk
- EX Tomahawk FADC-capable
+/-? Some commands remapped to kick commands to prevent overlap
Yang
- Far sMP special cancelable
- Other normal attacks special cancelable?
Zangief
Slight nerf of Spinning Pile-Driver
So…what do y’all think?
My thoughts
Glad to see it’s mostly positive, rather than just nerfing everything that’s easy to do.
Glad to see Cammy get a wee nerf, didn’t think Ibuki needed the buff, but guess it’s a tradeoff for the neckbreaker
Looking forward to seeing a faster Ken again
Good to see the boxers and Honda getting some TLC, they’re fan-favorites but don’t get enough attention in SSFIV