Welcome everyone to the Tron Bonne Matchup Thread. Discuss matchups against other characters here. All characters are listed in Alphabetical order for easy organization. This thread is also open for match footages from tournaments/casuals/etc. Everyone please work to help contribute!
By the way anyone have a better name for this thread? I just couldnt think of anything good atm.
As a general note, the best way for Tron (or any other character really) to win any matchup is to get a hit, and convert that into a kill. Every hit with her is precious (simply because of how hard it is to just even land a hit sometimes) and can literally be the difference between a win or a loss. Always make sure that Tron has the offensive momentum when shes going in, you want to keep your opponent under pressure of incoming attacks. Also make sure that opponents never get any momentum on you, Tron can only block for so long before her hitbox makes her fall prey to mixups.
Akuma
Spoiler
Akuma is a fairly straight forward character like most Shotos. One thing you definitely need to keep in mind during this match up is that Akuma’s beam hyper can punish you very easily. An Akuma with Meter is always a threat. At full to mid screen distance any whiffed move or air dash is essentially a free punish for Akuma. If youre advancing toward Akuma always go in by wavedashing on the ground, and if youre in the air, make sure that you’re always above him at a safe height (usually super jump height). Once you get in close enough you can start applying pressure with Tron relatively safely. Just watch out for the occasional anti air punish with his DP Hyper, or hell even just a regular DP.
If an Akuma tries to zone you out with fireballs never fight back with your own projectiles if he has meter. If he doesnt have meter, use Tron’s boulders to destroy his Fireballs and use the Lunch Rush hyper to destroy any of his projectiles without any questions asked. If an Akuma tries to Demon Flip into Fireball (or just jump fireball) you can easily hit him out of the air with Gustaff Fire (and destroy the fireball at the same time) if youre close enough into a full combo.
Ammy
Spoiler
A somewhat difficult matchup for Tron. Most of Tron’s aerial attacks wont hit Ammy due to her small hitbox. J.S is your best option in most cases. If you have a projectile or beam assist you can call it before landing the J.S to save the ground bounce for later.
Advancing toward Ammy can be difficult. She has a variety of zoning options using Cold Star or her long range whip attacks. She also has a fast full screen hyper which can be used to punish your air dash or any whiffed moves so watch out. Take your time and be patient, Tron has a lot of health so she can take quite a bit of chip. Make quick but steady advances until youre close enough to apply pressure. Make sure you watch out for Ammy’s Physical and Projectile counters as well, a predictable offense on your part can lead to you getting countered easily. Mix it up by throwing high/low attacks every once in a while to keep Ammy guessing (her counter is either high/mid or mid/low and wont counter both areas). Also spruce things up by throwing a boulder to catch Ammy off guard every once in awhile (Note: The Boulder pick up part is a physical attack which can be countered, while the boulder itself is a projectile which can be reflected as well).
If an Ammy comes toward you you can zone her out using Boulders (Boulders can get predictable so throw out a Drill if she tries to projectile counter) if shes on the ground and Gustaff Fire and Servbot Launcher if shes in the air. If you see her Air Dash towards you its basically her telling you that she wants to get hit. Going air to air with Tron’s J.M is always good at the right distance.
Arthur
Spoiler
Ah my favourite Knight out to save his Princess. Arthur is your bare bones keepaway character with a huge arsenal of tools to keep you at bay. He can be very difficult for Tron especially because of his small hitbox which Tron’s J.S is only good for. Like Ammy you can call a beam or projectile assist to negate the ground bounce and save it for later.
Advancing on an Arthur can be extremely frustrating. Take your time and look for holes in his game. One of Arthur’s many weaknesses is that he cant control the space above and behind him, unfortunately Tron can’t take advantage of that. Instead we have to proceed where Arthur has the most control; the front. Arthur has a lot of control over Tron’s jumping air dash space and ground wavedash space. He can easily keep Tron locked down with projectiles due to Gustaff’s fat hitbox. The best way to approach Arthur is by superjumping in. This forces him to have to superjump as well to meet you with projectiles in the air. Mixup your movements and move by both ground and superjump height so that Arthur has to pick a zone to cover, and if he makes a mistake, you have to rush in as fast as possible. Once you get close, be VERY careful. Arthur has a variety of defensive options as well. One of his new buffs was added invincibility to Heavenly Slash which can easily hit Tron as a reversal. Also watch out for his s.M which has autoguard for mid/high attacks on its active frames and his Shield Counter which can stagger you if you hit it mid/low. And of course, Arthur’s lvl 3 is completely invincible and nearly instant so be careful when you try to get in. Do your best to get a hit and make sure you KILL him.
If Arthur enters Gold Armor this matchup becomes nearly impossible, his Gold Arrows will track and hit Tron wont be able to get away easily because of her hitbox. All his projectiles will become buffed as well making them stronger and more durable. Wait for his armor to break and wavedash as fast as possible and OTG him with 2H into a combo (Arthur’s armor break throws him in a hard knockdown).
Some Arthur players may switch to an offensive Rushdown style. His J.S is basically a fast tri dash now which he can easily use to instant overhead you. If he tries to get close anti airing him with Gustaff Fire is probably your best bet.
C. Viper
Spoiler
C.Viper is a very dangerous character with a variety of mixups. Dealing with her can be very difficult.
Work towards getting a hit on her and killing her fast. When advancing on C.Viper she can do a pretty decent job at keeping you out with rapid TK Seismos. This will only serve as a temporary barrier for to deal with since there is quite a bit of space between the range she can cover. Work your way around these and super jump over them and air dash your way in. Keep pressure once you get close and get a hit on her for a kill. Her hypers have quite a few frames of invincibility so make sure you dont get hit by these. Also her Focus Attack can absorb all your hits, if she tries this cancel into Bonne Mixer or just go for a regular throw.
A C.Viper coming towards you can be very scary. If Viper tries to wavedash in try hitting her with Boulders or Bonne Strikes. You can of course try dashing in yourself and attacking with your own normals. You can stop most air dash attempts with Gustaff Fire or Servbots.
Whatever happens, always make sure that she doesnt lock you down for mixups. A couple things you should note is that Burn Kick is an Overhead and that EX Thunder Punch nullies all projectiles if youre trying to zone her out.
Chris
Spoiler
Mr.Redfield is primarily a keepaway character with strong projectiles. Your goal while fighting Chris is likely to get in since Chris players generally won’t come to you. Take your time to learn his zoning patterns/habits and make your way in. While on the ground Chris is able to shoot his guns forward which you have to jump over to avoid. While he is in the air he can shoot his guns at a downward angle toward the ground in a diagonal from where he is. Its important to remember that Chris has no horizontal control of the space in front and above him while in the air. Make note of this while advancing toward him. Chris is able to throw several grenades that will produce a flame carpet like effect. AVOID landing into these grenades since they will lock you down for a long time while Chris is able to either get in for a mixup or continue his keepaway game. Tron should not make many attempts to fight back with her own keepaway tools since she can easily get overwhelmed. If youre going to throw a Beacon Bomb out make sure you pick a good time. Tron’s Bandit Boulder and Gustaff’s arms will nullify some of Chris’ projectiles so you can use this to help close spance by canceling them into a drill. Adding an assist to this makes this tactic even better. From mid-screen distance watch out for Flamethrowers as anti airs since they will catch Tron if youre trying to air dash in. Watch out for Magnum shots since they can easily hit Tron and send her back to where she started.
Chun-Li
Spoiler
Ah the leading lady of Fighting Games is primarily a rushdown type of character. She will likely be trying to open you up with airdashes + normals. At superjump height her air dashes are easily punishable with either Gustaff Fire or Servbot Launcher. From close up theyre very difficult to punish for Tron so just get ready to block high and advance guard her out of your space. Chun-Li’s lightning legs are very annoying for Tron since she always seems to get hit by them. If you see a Chun player mash lighting legs use Beacon Bomb to stop them. One of Chun’s new additions is her EX Spinning Bird Kick which has some invincibility on it. If youre trying to get in on her make sure you dont get hit by this.
Cpt. America
Spoiler
An annoying matchup for Tron. Cap will most likely be trying to fish for hits with Shield Slash. Cap players generally like to jump back and throw their shield to about mid screen distance. He can throw it in a diagonal up line, a straight line, and a diagonal down line. While on the ground Cap can throw his shield forward in a diagonal up which can anti air. Tron’s big hitbox makes it easy for her to get hit by Shield Slashes which is something you want to avoid. A single Shield Slash can lead into a full combo by Cap. The best way to tackle this matchup is to try to bait out the shield and come at him at the space that he isnt covering with the shield. If you hit Cap succesfully the shield wont hurt you on the way back, if he blocks the hit or you miss, the shield will hit you on the way back. Your safest option would probably be too throw him. Take your time and dont rush in unless youre sure that youre going to hit Cap, otherwise you can easily lose most of Tron’s life.
Dante
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Deadpool
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Dormammu
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Dr. Doom
[details=Spoiler] “Against Doom you basically don’t want to challenge him from his foot dive angles, especially if you’re Tron. His zoning can be a problem too. If he’s reckless, try using anti air f.M or antiprojectile f.M xx drill to get close?”
-Branespload
“Depends on what Doom’s doing. If he’s Zoning, LOL, if he’s rushing with Footdives like the majority of the online community, Jump back jM into either Drill or jS, maim/kill him.”
-Dazed[/details]
Dr. Strange
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Felicia
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Firebrand
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Frank West
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Ghost Rider
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Haggar
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Hawkeye
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Hsien-ko
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Hulk
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