IDK im starting to like new Magnus more, the pulls are great for spacing and zoning, tri dash L is better, most of all my wins feel muchless fraudulent.
I hated his downback air dash at first (still do), but I catch everyone with nj addb :s: or :h: if they try to come near me
i like how you can use repulsion in the corner to keep peoples forward techsrolls in front of you
imma make a video showing the usefulness
I’ve been experimenting with this in terms of mixups, check out my thread link in OP
Magneto, with the right assists, can basically keep you cornered and mix you up repeatedly until you die. Block it? Can’t block all the side switching and high/low/throw mixups. Press buttons or attempt to throw? Get hit by Drones
[media=youtube]wa5MsWe7X2k[/media]
heres what i was thinking, with an overhead assist like nova, free unblockable after a knockdown?
I was in the lab last night experimenting with nova’s overhead assist + repulsion, it’s pretty dirty as you demonstrated.
I’m not too sure as to what could possibly be done to counter it or any ways to escape it besides invincible hypers
Edit: speaking of unblockables, I stole some technology from DragonGod in vanilla when he was using the same team as me, Magneto/Wesker/Akuma
After any grab from Magneto, you could do sj. addf :h: to reset them in a standing position, then call Wesker as soon as you land and do fly :s: into full combo
I still haven’t played anyone who has been able to prevent me from doing it, even if they know I’m gonna do it.
I’m wondering if he could do the same thing with Nova. I’d test it right now but I’m bogged down with examinations and practicals.
I actually do that, the reset off of grab thing. I also grab them, empty tri-dash then grab them again for the lulz.
Sorry if this has been posted before somewhere else, I’ve just been throwing together what I know combos and now use this as my corner BnB.
[media=youtube]mYIr-6qPhkc[/media]
I would totally rock that as my corner BnB if I could do Empire combo reliably and didn’t end up with a down exchange all the time.
It’s alot less strict on the characters with Medium/Large hitboxes, almost impossible on midgets, If I mess it up (which i do like 25% of the time) I just go into another combo with Dante and DHC back into magneto for similar damage. I have been using it to great effect with assists that hold characters in the corner after you down your opponent (dante, Amaterasu, Sentinel, etc).
Congrats Humbag for getting your video on the front page . This tech is very useful for Magneto. Going to hit the lab to see what other assist you can use.
I’m just posting the answer to that unblockable set-up for Magneto that was on the front page just so you guys consider it. I’m pretty sure that you can just buffer a hard tag, and if Magneto goes for the low, the incoming character will hit both Nova and Magneto with his entry attack. Granted, odds are it will lead to nothing except a safe tag and nominal damage from the tag hit itself, but it’s certainly an escape. Magneto could instead block to punish the hard tag, but he won’t be able to do that on reaction so if the defensive player expects that he can just block high to block the Nova assist. Any set-up that leaves the opponent grounded outside of hitstun and blockstun can be escaped by hard tag, and I’m actually kinda surprised this isn’t exploited more often.
Another option is to rely on the almost guaranteed (or is it completely guaranteed?) gap between the two hits of the unblockable. You could just try to block both really fast and hope you get lucky if you haven’t practiced anything special and still have some chance, you could assume the low comes first and try for a super fast pushblock to force Magneto too far away to combo off the Nova hit, or you could try to guess either way and go for a super fast alpha counter to dodge the situation. It won’t be possible to be consistent with any of that since you have no way to know exactly what timing your opponent will use for his inputs, but if you practiced really hard at getting out of it, you could probably have decent success. First guess which of the two hits will hit first. If you guess Nova, you should be able to time on reaction to the assist start-up the alpha counter (if it’s possible to hit a 1f link in a fighting game, this is definitely possible). If you guess Magneto, you would instead want to go for pushblock since it’s free and safe (unless you have a particularly good assist for your alpha counter that you are looking to hit with!) but you won’t be able to on reaction know the exact timing with which Magneto is going to hit so you instead have to react to the Nova assist and simply time your input the frame before the Nova assist would hit you. That is a high execution and practice method that could reduce all unblockable set-ups like this into 50-50s which is still clearly pretty far in the attacker’s favor but a lot better than “unblockable” for the defender! I also don’t expect we’ll see anyone doing this anytime soon since the practice investment it would require is high enough that it would only be worthwhile if these kinds of set-ups become much more prominent, and honestly hard tag is such an easier option that also never costs meter like the alpha counter does so the alpha counter only makes sense if you either would lose a ton of red life by hard tagging or if your particular alpha counter is something that is going to combo into good damage for you. I’m just letting you guys know that counters do exist within the game; there’s a whole lot going on in this engine.
Another way to kinda option select your defense into a careful 50-50, albeit at very high cost, is to guess which way you’ll need to block first, with the same timing as the other things input an X-Factor guard cancel, and then use your X-Factor freeze to shift your guard against the other hit (removing the real human limitation that it’s very hard to shift your guard in 1-2 frames even if you know it’s coming). If you guess wrong, you won’t use X-Factor, but given the cost relative to the other options, I imagine this only being a viable answer if it’s your last character caught in this and blocking the unblockable is the only possible way you don’t lose. This is, of course, just as hard as everything that isn’t hard tag execution wise, but it should be human learnable if necessary.
Of course, you also have the obvious invincible move answer, and on top of invincible hypers you have a few special moves that would work as well as the potential threat of the handful of invincible and/or armored assists that could be called. There are enough cases of this that anyone wanting to rely on these sort of set-ups has to really think about what their answer is to punish all that stuff, granted in the case of something like Wright assist there just isn’t a punishment and you have to accept that the set-up won’t work at all against someone with that available.
I think there are ways out, neutral tech is faster and they have more time to chicken guard or jump out.
I still think using repulsion is very good though. Couple repulsion with something like coldstar and they are forced into a corner high low.
I have been using my near unblockable on people online and offline and its been working well. Its still not as dumb as firebrands unblockable tech…
It’s cheap, but I still think repulsion into corner + drones is more disgusting, because it shuts down hard tags, most cross counters, etc. Drones just stay out for sooo long
I can’t tell you how many times I’ve beaten people using just this set up. I corner them once, then 1 reset until they’re dead, mixup incoming character (attraction + drones can force them to cross you up REALLY fast), then rinse and repeat.
I’ve begun forcing an air resets and using attraction or repulsion. If they tech forward to try to get out of the corner, attraction flings them maybe 1/4 screen away into Drones. If they tech backwards, it looks ambiguous but they won’t cross you up (they may, but if they do, it’s character specific) and they just fall into your high/low mix-up + drones. If they don’t tech, they just eat the same mix-up as a backwards tech. It’s all my reset/mix-up thread
@ampharos, thanks for the input and dropping of knowledge. I appreciate it very much. I’m gonna get in the lab this weekend and see what’s what.
I’m not sure, but I THINK you can force ground roll state too, using st.H cancelled into gravitation. But ofc, that takes out the “keep them in the corner thing”, but opens them up to lows. I need to test it out once I get another stick.
It’s all in my reset/mix-up thread my meng.
You can force ground recovery using s.:h: (it seems HSD prevents this if used too late in a combo), c.:h:, or just letting them fall out of a hypergrav
I’ve been doing whatever xx :l: hypergrav, s.:h: + :a2: (drones) then repulsion as soon as they begin to roll. If you time it just before they roll and they roll forward, they’ll JUST BARELY cross you up and get hit by drones. If you time it during their roll, they stay in the corner. If you show them you can force the cross up into drones assist, you can start playing with the timing and make it into a complete guessing game.
Block the wrong way, you get hit by drones and eat a full combo. Block the right way, you get locked down by drones and need to eat my high/low mix-ups.
People don’t give Magneto enough credit for his cross ups, but trijump :l: crosses up A LOT, even sometimes when I’m not expecting it to. I’ve been putting that into my corner resets as well, depending on the character of course. On someone small, I might do the above set-up, then if they block correctly and I forced them to cross me up, I’ll trijump :l: (ambiguous as fuck) then do whatever high/low mix-up I feel like doing.
Sick. I think this is really the main use for the new moves, not necessarily their defensive applications.
Just tried the unblockable set up online and got a perfect. Started the round with a grab, they go straight into the corner, do the unblockable and kill. Then use meaty j.H xx L magnetic blast on incoming characters to safely keep them in the corner or to start the set up again.
I think I’ve just been inspired to pick up Nova.