Doom, mag, Im, Dante, lol wesker, pretty much anyone who can function with dorm you can throw in with spidey most of the time.
Spidey/Doom/Dante is fine if someone wants to run with that team. That’s one of my second Spidey teams & it works great especially against MAGNETO teams or ZERO teams and MORRIGAN teams!
I’m still running spidey-doom-RR. RR anchor is a pain, but the neutral for spider/rr and doom/rr definitely make up for it.
I don’t think RR on anchor is that bad. Kevin Sparkz makes him work and Bees! does too. Hopefully Bees comes in here and explains what you can do because all I see is cr.:h: for space control and log traps
I usually use the crouching heavy for keeping the opponent from jumping around. Also since it can cancel into any of his traps(or rocket skates) and goes mid to full screen as well as cancelling out quite a few projectiles, it is really good. Raccoon anchor is a decent way to go imo. Traps create stage control so-to-speak. And his rocket skates are really useful for a ton of situations. Sadly he suffers the most when opponents are at super jump height. Your best bet though is to save xfactor for him because of the speed and damage boosts. He can do meterless kills off a clean hit vs thor even with xfactor and setup unblockable shenanigans in the corner with the mr.flapper super and boulder trap. Also in the corner log trap is a really fast way to cross people up as they catch the startup. Especially air dash characters. In addition opponents must be careful when they do certain moves if raccoon has meter.(Which if you are decent at doom infinites should be most of the time.) Even without xfactor raccoon still has annoying tools to use. His reset game is pretty good and gives for some good situations and super ambiguous stuff. Imo though he is a specialist character so you have to put the time in with him. His high-low game is stupid as well as his float mixups. Also the character has a lot of potential that is still being explored.
Oh and Desk you forgot Treblig Punisher. He has a pretty good anchor raccoon as well.
It’s not bad. Sometimes it’s hard to get hits. And it doesn’t help that his normals have no hit stun.
Having two highly specialist characters on the same team is usually not a good idea.
youre already playing spiderman, more low tiers won’t really hurt
That doesn’t make any sense.
no, you gotta play x23 rocket raccoon
I’m still bad with RR. And that’s probably due to me not spending much time with him. He’s just an assist character for me though.
I disagree with this statement. Many players at high level have two specialist characters on their teams.
-FChamp w/Magnus/Phoenix
-Moons w/Modok/Ammy
-Marlinpie/FullSchedule w Viper/Ammy
-RayRay with ryu/magnus/sentinel or just magnus/sentinel
-Drew Grimey and Forward w Viper/Strider
-Wong w Storm/Akuma
-Apology Man w Firebrand/Skrull
-zero w/ anchor dante or strider
Besides…putting Spidey/Magnus together is putting two specialty characters on the same team. Magnus is a lot more than plinking consistently. He is a lot of work to play at a high level and requires a huge dedication to be good with.
Our definition of specialist characters isgrossly different considering of that list I only think apology man has two specialist characters on the same team.
Hi fellow Spider-Men!
So I’m having some problems deciding which team I should go with for Spider-Man. I’ve been playing S/RR/Doom, but I feel like Doom should be on the second spot with TACinfinite, hardtags etc. But I really like log assist and I don’t want to play RR xf3. So I’m playing around with some ideas. Would appreciate some opinions from you knowledgeable spidey people on the pros and cons of each team. Or atleast which one you prefer.
S/RR-or-Mag-or-Doom/Doom-or-Dante-or-Hawkeye
Well those are the characters, would like to know your prefered order or team and why What I know so far is that Doom and Dante are good for hardtags, Missiles and Logtrap are solid combo assists. I like Doom the least but he is quite easy and good with Spiderman so.
Opinions?
Hi guys, trying to decide on a team. Anyone want to help me get past this ridiculously frustrating and time consuming step?
ATM, I’m looking at these two teams:
Spidey/Doom/Strider
Spidey/Magneto/Doom
Magneto is by far my best character, so it’d be nice to use him, but the synergy seems…questionable outside of that guard break setup Magneto has.
Lol those are my two teams that I main. Imo, disruptor isn’t really that much worse than plasma beam as an assist. Sure, it looks like it’s a lot harder to confirm off disruptor hits, but from long range plasma beam requires you to be dashing in anyway. Plus, with it’s speed, it’s harder to stuff and it can be used in blockstrings. Also, it makes it easy to punish missiles in certain situations. Magneto can get really high damage off of a throw in the corner because you can raw tag into spider-man. There’s also that tech that allows you to cancel magneto’s blockstun in the air using hypergrav, so if you have too bars and spidey in the back you can plink qcb :h: into :l: + and DHC into UWT (like if a dante does j.:h: xx air play, for example). DHC synergy is pretty bad outside of combos though.
So, my question is, why not both? As long as you get strider up to speed, you can run both teams because both of them have spidey and doom on them. You should start with Spidey/Magneto/Doom first though because you are best with Magneto, but don’t be afraid to mess around with Strider. I’m sure you will find him fun
Disrupter -> web throw is a pretty hilarious zoning combo also. On the ground disrupted makes web throws a lot faster and easier to hit with and also gives minimal scaling problems.
It seems more theory than reality. From the little spider-man magneto I’ve seen, players always seem to have a difficult time converting off disrupter. Then even if they do, the combos they follow up with are low damaging combos. The most success I’ve seen with spider-man magneto is skinhoff and he mostly just did magneto infinite into guardbreak rinse and repeat.
Vajra is another assist in the same category as disrupter for spider-man. Though not as hard to confirm off of, due to spider-man’s movement, the confirm can sometimes be a bit awkward to hit. If not for that fact, spidey doom strider would probably be his best team.
vajra does not stop people from mashing forward on the ground the same way a ground assist does