Spider/Mag is more theory then reality at the moment. But it gets the Brightside thumbs up of approval so that automatically elevates its viability.
After re-re-reevaluating again though Spider/Dorm is probably a better combo though.
Spider/Mag is more theory then reality at the moment. But it gets the Brightside thumbs up of approval so that automatically elevates its viability.
After re-re-reevaluating again though Spider/Dorm is probably a better combo though.
I was thinking about the Thor/Shulk shell. How you get a free grab super. So I’m looking at Thor/Spidey/Doom. Does this team seem vaulable considering you can get UWT out the ass.
Vergil rapid slash makes it easy to get Spidey’s unscaled MS.
Okay so if I have Spidey/RR (log), who do you guys prefer as the third/anchor? Out of the whole cast, who fits best in your opinion, give me some choices.
Doom. But run it spider-man/doom/rocket racoon. Doom log trap is ridiculous.
Spidey/RR/Ammy
Spidey/RR/Dante
Spidey/Doom/RR
Spidey/Nova/RR
So these are the last few teams I’m still deciding on. I know Spidey/Doom/RR is probably the best but then I’d have to put in time with Doom. Humour me and tell me what you think about these teams, are the other teams viable? I feel like the most questionable is the last one but I already play Nova and he has some stuff with Spidey, irrelevant assists though for keeping him in there.
I would switch the order to Dante/rr but the Dante and doom teams are probably the best ones. Main problem I’m seeing with the ammy and nova team is that it pretty much is an autolose vs Morrigan.
Yeah that’s true, but I feel like they all kind of are. Doom beam is the only assist you can use to countercall missiles I think. Logtrap is not good for that right? Don’t play much vs Morrigan.
Why those teams are autolose especially are because of their assists? Because I think they should be able to hold their own vs Morrigan with rocketpunchhyper(nova) and reflect(ammy) better than at least Dante? Maybe in deviltrigger he can do some work though, not sure.
The reason those two are better is because of jam and beam. They give spiderman some type of screen control and it gives you the ability to at least minimally disrupt her game plan at times. Log trap doesn’t work because morrigan can just beat its durability out.Morrigan is one of Spiderman worst in general so honestly your options aren’t that great to begin with.
As far as nova goes if your plan is to just go Yolo super then uwt is better in general. Also ammy reflector isnt a solution but rather a stalling tactic that doesnt favor ammy. Morrogan can easily just rushdown and if your only assist are rr anf spiderman gaining back control with those 2 will be near impossible. More importantly you wont be killing off every random hit.
I’m not saying use them on point but I get what you’re saying. I wonder how much durability Novas pulse assist has without red life. Also that’s true about stalling, same goes for RR with the burrowing. You really need like a beam when fighting Morrigan huh, or in general something to counter call with. Oh well.
How important do you think it is for Spiderman to have a TAC infinite on the second spot? Seems like if you master the web throw loop and use some UWT resets you shouldn’t need it in theory. But yes I should just go with Spidey/Doom/RR, and throw Nova in there when I want the struggle.
Now as for Doom, is the assist you want to use matchup dependent completely? Or is Missiles the way to go if you have Logtrap for that lockdown and combos, or maybe Beam is the future when you learn his loops and BnBs without drops?
So many questions. Argh. I’m gonna throw one last one in this post, what about Spidey/Magneto/RR? That should be pretty good right! Don’t know how I forgot about him. Excluded Mag from my potential character before I decided I could learn RR on anchor, shame on me.
The only reason missiles were used before was because it came with Doom and that the assist allows for corner web throw enders. If you have loops down, it’s much better to have him use beam instead as you can easily get ToD confirms. Before the loops Spidey needed one assist to be a decent extender (missiles, wall bounce, multi-hit, OTG) to easily ToD, now he’s got a bit of a wider choice.
Also while at least 2 soul fists can go even with a log trap assist, the assist’s trajectory and speed still is still very viable especially when you’re zipping around. Against AV though, you’ve got no choice but to wait it out unless you want to risk your assist. **Log trap has 5 durability points when used on point, 10 when used as an assist.
Having a TAC infinite character as second allows for you to be more liberal with baiting Spidey’s fake TAC resets.
As for your last question, it’s quite a hard pick unless you can get used to EMD neutral. EMD on paper is what Spidey needs, quick full screen beam to punish/counter assist calls. The main problem with the beam though is the sheer difficulty to confirm off or extend combos with it. If you decide to use hyper grab mainly for extension though, you’d lose the THC OTG from Shockwave and also a strong neutral for RR.
Has Spiderman/Strange/Doom or Spiderman/Doom/Strange ever been put into practice? Bolts seems like a perfect answer to this team, and I’m considering halting learning Magneto for strange instead. (Not dropping Dorm, possibly dropping Nova to focus on Spidey)
I’ve personally tried it but never got the hang of Bolts. It tends to mess up Spidey’s hsd and is a bit trickier to use as a combo extender compared to plasma beam.
Can spiderman ground throw in between bolts and combo off it?
Corner, yes. Midscreen I haven’t successfully comboed off it. Practical in game? No.
Ehhh oh well. I don’t really think much of spidey/strange. Its hard to justify taking out beam/missiles/foot dive for bolts. Does spiderman have some sort of meterless method of entering fof loops? If not I don’t see the point at all for strange. Your better off sticking with a 2nd/3rd slot that spiderman can benefit from.
The only one I think of is when you already have a grace in the screen.
It could have been possible if ground magic series can be cancelled with a hard tag. Unsure if there’s a way of doing this. Similar to XMvsSF hard tags.
Thoughts on spiderman/ryu/sentinel ?
Sentinel is pretty decent for a combo extender. But i don’t know if any of ryus assists can contend in the neutral. Then you have calling drones in neutral and spider-man doesnt really have a way to protect sentinel ao it would be prone to getting sniped.
If you can get through that, the dhcs are pretty good. Decent damage.