The ULTIMATE, Friendly-Neigborhood, Spider-man Team-building Thread

In my opinion parker doesn’t need a neutral game assist but a beam would be nice , your assist suck so don’t count on them to get you in. you would have to run around the whole game and hit confirm like a mad man your team is free to vajra, missiles, jam session shxt that prevents you from airdashing.

i would change it to parker(web swing) dorm(dark hole) ammy(coldstar) or parker(webswing) storm(Typhoon) sent(charge) or your going to lose to alot of b.S and keep away o.o

>>(in a nutshell if you want to get in change your team dude)<<

There is a synergy guide for Spidey-Dormammu on the OP (that I finally revised today!!!) that explains everything you need to know about how Dormammu benefits Spidey.

…Odd. I’ll look into that, sir. As of right now, I don’t know of anything that would consume the wall bounce like that besides Crawler Assault or Side Exchange.

Doom is more of the town whore, whereas Dormammu provides a very unique synergy to Spider-man that simultaneously benefits himself. And unless you also found a guard break using one of Doom’s assists, I would think that would take the cake. ;O

There’s a couple of ways you can play Spidey, but keep in mind that it all revolves around mobility (with a little bit of Web Ball/Web Throw zoning…):
-Playing defensively, where you throw aerial web balls to control space and then canceling into :uf:, :ub:, or :db: Web Zip to stay safe, granting you the ability to either throw another web ball immediately at another angle/position, or to even air dash backwards to create more space between you and your opponent. Using this tactic, you want to deter the opponent with your assists, which you’ll be calling during either the web zip or the air dash, and try to capitalize on the opponent’s mistakes. Everybody makes mistakes, it’s just up to you to exploit them.
-Playing offensively requires you to play without being two things: frantic and impatient. Impatience will force you to walk into stupid things that can result in either a dead Spidey or a terrible position for you, while being frantic will make you hard to catch, but you will end up not capitalizing on most hit confirms and possibly even confusing yourself. With an offensive Spider-man, you want to almost “scout” the battlefield, utilizing your ground and your aerial mobility to find an opening. It’s confusing at this point, because it’s something that is far easier to show than tell. Once you find an opening, be it you jumping as your opponent throws a horizontal move on the ground, Doom throwing a flimsy Photon Shot, or Morrigan jumping at close-mid range, you want to punish it with whatever maneuver deems necessary (the punishes respectively would be air dash or web zip j.:h: or j.:s:, Web Throw going through one photon laser, and Ultimate web Throw to catch Morrigan). Should you catch the opponent in a situation where they are safe enough to block, but you’re in their face, then go for it. That’s where you can start your offensive pressure through high/low or left/right mixups, then by calling an assist to either make certain block strings safe or to momentarily lock them down again should they pushblock.

tl;dr You want to be patient and try to control your mobility as much as possible, since that will be your key to getting in.

Edit:

His neutral game assist is a lockdown assist so that he stays in. Cold Star would be pointless behind Dark Hole, because they both have the same usage in terms of lockdown, guard break setups and combo extension. Dormammu needs an assist that either helps him with teleport mixups (i.e. Beam, tatsu, etc.) or an assist that promotes his keep away (Missiles, Eye of Agamotto, Jam Session, etc.).

I honestly don’t see anything wrong with Spidey/Storm/Dorm since Xero has played that team against me proficiently, although Whirlwind pushes the opponent away more than most other horizontal assists, meaning you will have to slowly push the opponent into the corner for Whirlwind to be of most use.

Edit Edit: Meant to say that Dark Hole is a strong neutral game assist because it eats up most projectiles that would normally deter Spidey’s movement, and that Spidey having a neutral game assist is a hell of a lot better than him not having one because it allows you to move more freely around the stage against players whose teams are designed to control space.

Also, the one thing I don’t like about Spidey/Storm/Dorm is that Dorm is not right behind Spidey in terms of team order, which is there the synergy between them is optimized.

Double posting for super-good synergy at 7:29:
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it’s weird but the game might think the corner cross up with web zip and doom missiles has a wallbounce in it somewhere because i can’t think of anything else it would be and that’s the combo i’m doing

OH GET THAT EMO SHIT OUT OF HERE THAT’S NOT SPIDERMAN!!! AWW MY EYES!!!

I’ll find that guard break with Doom damnit… just may be a very long while since missiles won’t do it

I kinda wanna report that post because of that GIF… LOL. Anyways, Missiles can do it, but it requires to much setup for one to construct a common guard break setup with.

I’m actually considering learning Spidey-b/Dormammu-a/Doom-b as a secondary team now anyways, so I’ll form an opinion then.

I wonder who’s team that was… :rolleyes: anyways to my defense I never really tried to guard break with missiles. Dorm’s was just faster at the time and was easier to use.

It’s more of a dorm team then a spiderman team. I seem to be in the minority when I say Doom missiles are not the best assist for spiderman.

They aren’t by any means. The missiles are only good for upping his damage output, best assist for that. If it weren’t for the damage output of missiles I’d probably run plasma beam again or rocks. They are both faster and Spidey doesn’t have to spend more time covering Doom.

i need to do more missiles in my neutral tbh (atm i do… none…) but only as a soulfistesque setup.
i think spiderman’s strongest neutral assist is vajra or mystic ray tbh.

Which is why I would use missiles for that team instead of beam, and I’m pretty sure I made it clear that I’m the primary opposition to Spidey backed up by Missiles…

Plasma Beam makes me happy. Tatsu makes me the happiest of all.

K, SO I THINK I FIGURED OUT THIS CHARACTER CRISIS. Instead of trying to make Spider-man and Nova work on the same team despite strong damage output or trying to make 2 teams for both characters, I’mma just pair them with Dormammu and Akuma.

There, I have two teams that allow me to use my two favorite characters, I have one of the best neutral assists in the game that I never have a hard time picking up off of, I can actually kill a character when I land a hit, and I can exploit how retarded both the Spidey-Dorm and Nova-Dorm synergies are.

parker(webswing) Felicia(sandsplash) Rocket Raccoon(logtrap)

-I like log better then missiles that and doom is boring to play -_-

The damage output isn’t as appealing since with a decent DHC backing up Spidey he can hit 1mil easy.

God Doom is boring. Can’t believe I had more fun playing Wesker anchor.

wesker anchor is way more fun than doom anchor

Most of Spidey’s good DHC’s lead into 1 mill territory. That’s not really saying much. The damage output on missiles allow Spidey extra spider stings and web throws for meterless damage while still building meter. One bar and I can net 900+k and still have meter to DHC if need be. Even shorter combos with missiles can still net me 800k and a mill after DHC. It’s still personal preference. As for anchors they are both boring characters. Doom just offers more in the way of an assist.

Ok so finally I decided to make a team focused on my two favs chars: Spidey and Skrull and I am thinking which char should be my anchor. Doom is very good for both but I am looking mostly for a char with a assist that will hold the opponent standing so I don’t now who its a better option: Taskmaster or Frank West. Any sugestions?

I like Frank West for that team; not only does Shopping Cart provide as a great lockdown assist for both characters, but Skrull can easily level Frank up to level 5 on his own, which is really helpful in a pinch. Having access to an OTG Hyper like Blue Light Special is very helpful for Happy Birthday combos that start with Spider Sting.

You should be able to also level Frank to level 4 without using meter by raw tagging during a ground bouncing Spider Sting->Spider Bite and calling Tenderizer assist while performing the OTG snapshot. Tenderizer should be able to set up guard breaks for Spider-man on incoming characters as well.

I’m new to Spidey, so I’ll keep this short and to the point:

Is Spidey (ball)/ Strange (eye)/ Hawkeye (triple) a horrible idea?

Hey y’all! Im new to Spiderman (kinda, never just picked him up but know basics) and I wanna make a team based around him!

I’m also interested in Dante and using him. Do Dante and Webhead have any synergy (best assist for dante with spidey?)?

I’m also listing characters I like to play with to help a little:
Dormammu, Taskmaster, Doom, Spencer, Sentinel (lol), Hawkeye, Haggar, Amaterasu, Dante, Frank, Akuma
Help me out! I wanna play Spidey :slight_smile:

picking strange is a bad idea in general. idk what strange is giving the other 2 tbh

spiderman works with dorm task doom sent hawk dante frank akuma so yeah just choose whoever