Not that important at all. If anything that assist would be more for creating unblockables oh and maybe converting ground throws.
After hitting training mode, I realized that the deadpool otg wasnt as useful.
I switched to Viper because of the DHC from MS.
Viper’s strong but she doesn’t have a safe tag option and won’t be that much effective with Doom missiles and rocks.
Wesker OTG: Can’t convert ground throws. Pretty much only good for unblockables and maybe a little extra damage off of raw spider Sting combos.
BartStation, if you’re running Spidey/Viper/Doom, I HIGHLY suggest that you use Plasma Beam and possibly even invest in a little time in working with Viper’s Burning Kick assist.
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Spidey really doesn’t have much use for Seismic Hammer outside of Happy Birthday combos, which you can just raw tag into Viper for the OTG hyper, while Burning Kick allows for unblockable setups and actually tacks on more damage at the end of combos.
It’s the best assist in the world. Only the best of the best can correctly utilize Weskers gunshot with spiderman which explains why only 1 superb player seems to be able to do it. God it’s sooooo good.
Thanks, I was thinking of the same exact set-ups when I picked up viper. Ill get to it. Because with Spidey on point im only netting 800. Ill try it.
wesker otg is for scrubs
Do you guys think there is any chemistry between Spidey and Jill? Was thinking about running a team with them, nothing too serious just a very in your face kind of team. I’m new to both characters, so I was wondering what your initial thoughts of it are?
There is SOME but there isn’t much to write home about, most of the synergy they have is something she shares with other members of the cast, her Somersault assist is awesome for when Spidey is getting rushed down and needs a quick “get off me move”, and cross-over countering into her followed by her invincible gun super is godlike and catches pretty much everyone off guard. The team hyper combo is a guaranteed OTG follow up (kinda like weskers gun OTG usefulness, good off of raw spidersting and if you’re not to good with self-OTGs in the corner) DHCing with her is super tricky though, Raven Spike really is your only option and timing it is pretty tricky. I haven’t tried them together in combos because I dropped Jill for Dormammu super fast because Dorm//Doom is such a strong answer to almost any team out there today that Spidey can’t handle solo.
After reading much of this thread, it is clear to me that many people believe that doom missiles are an excellent assist for spidey. The question I have is does he need another assist to be effective our is that enough? Is it an all purpose assist for spidey, in other words, is it used 1 to get in 2 to zone, and 3 to open people up with pressure. I m thinking of running a team that has an anchor assist that can only be used in combos. But if the team is doomed from the start with a bad meta plan then I would like to know. I new to spidey so this is impossible to figure out without spending a lot of time. I appreciate any feedback. Thanks.
Definitely a two(I’d say three actually haha) in one assist, hidden missles can be used for just about everything you can have spidey do, whether he’s zoning//zipping around, mid-combo OR opening up. I rely on doom for midcombos so I don’t like making a habit of calling him that much unless I’m having a hard time getting in with just my 3rd + Spidey. Missles have the same wacky hitstun that’s universal with any character so they can cause dropped combos or extend them into amazing combos. So yeah, my main use for him is zoning//mid-combo for the rushdown I use whoever is left in that last slot Dorm/Chris/Vergil (all of which who have great usage midcombo as well)
THAT being said if you can master the ever so useful art of plink dashing Doom’s usefulness is dwindled because spidey can combo off his own web throws with relative ease opening a slot for more shenanigans.
Thanks. I understand that there is no “perfect” team that includes Spider-Man. But, it sounds like the meta game of my team may work reasonably well. I realize Zero would obviously better fill any role that Spider-Man can. He’s just not as cool. And I wouldn’t be able beat Justin Wong with Zero May Cry ever anyway.
Even with plink dashing Doom’s missiles will never dwindle down. Once Spidey can’t combo of his own anymore missiles makes up the next 100K of any combo provided you know how to kara sting. Missiles are an annoying assist for an annoying character :lol:
one step at a time, you could beat JWong you just gotta put work into it haha.
Fair enough, I’m only capable of using doom to extend my combos right now so to me he’s irreplaceable not to mention he deals so well with all of Spideys “bad” matchups.
So it seems like Doom is widely considered Spideys BFF. This is good news for me since I love Doom. What other types of assists does he benefit from? How do him and Magneto get along in the same?
Dorm is Spidey’s BFF
tried out spidey/vergil/doom today for “dhc glitch” combos with spiral swords. but even when i dhced out of maximum spider vergil couldn’t wallbounce. is there something spider-man can do other than crawler assault that the game considers a wall bounce? i don’t think it’s web throw
Why is that? I can see the DHCs being really good but how does he benefit from Dorms assists?
Eh lately I’ve been thinking Dorm and Doom tie as far as best synergy with Spidey. That’s my opinion. I would lean a slight more to Dormammu for the fact he can tag in and combo midscreen for finishers whereas Doom can only do it in a corner. To counter that though Doom has three assist that Spidey can use effectively. Eh I’m tired.
This may be a dumb question, but how do you get in with Spidey? I run a team of Spidey (Web Swing)/Storm (Whirlwind)/Dorm (Dark Hole). Now theoretically, it shouldn’t be too hard to get it with this team, but I’m brand new to the game. Any suggestions/tips on getting in?