The ULTIMATE, Friendly-Neigborhood, Spider-man Team-building Thread

I’m thinking of dropping Felicia or Skrull for Iron Man and his beam assist, but from I understand he’s an input heavy character. Watched a bit of that 40min tutorial about him and it was pretty intense.

Upset about my current team not working out for me since I love all three of those characters and the synergy I’ve found that they give each other.

iron man is a very technical character and IMO is not really worth it, esp when learning a technical char like spiderman.

just because airborne and xero are silly (and pretty technical players) does not mean everyone should!

hawkeye’s triple arrow and taskmaster’s horiz arrow assists are similar and are attached to much easier (and probably more effective in the short and long run) characters

Agreed. Plus his Unibeam starts up vastly slower than both of the other characters.

Thing about Hawkeye though is that I don’t see too much comeback potential with him. I hardly ever see him fair well on his when he’s at a character disadvantage because of his defensive, spacing metagame. I also think Frank would be an interesting character with Spider-Man since he can level up with Spidey so easily.

Yeah, the main thing about Iron Man is that he too needs a screen-controlling assist, which pretty much forces him to be another point character when teamed with Spider-man. Iron Man requires one because of his *terrifying *high-low mixup game.

I also believe the same thing about Hawkeye, which is why I’m dropping him for Magneto… oh, that and I have found some scary awesome technology to unveil in due time between Spidey, Nova, AND Magneto. The main thing I have left to figure out is how to take full advantage of Nova on point when backed by Mag’s assist and that I need to learn Magneto now, who appears to have a fairly high learning curve… I’ll have his combos down in a week.

Edit: Ok, so there’s 1 flaw in the technology, but I will work on tweaking it just a bit when I get off work later today.

Goodluck Airborne. Watching Pro-Neto players play is humorous because they always drop more combos than they finish. :rofl:

Why do you think Hawkeye needs a space controlling assist?

I had to drop iron man. Running him as anchor is just a bad idea. He’s very slow and definitely needs assist to help his game. Neither of which my other two characters can do for him. Also both my point characters do much better with a beam backing them. Only problem I’m having now is trying to discover the short comings in both characters gameplay when switching from missiles to beam.

Zro was here…

Cerei, have you considered running Felicia as anchor? People over the tier list thread seem crazy about “Dark Felicia”…they put her on par with Wesker and Phoenix XF3.

I’ve been messing with Akuma’s assist now…that shit is probably the best rushdown assist in the game. Can’t combo reliably after it though, it’s doable, just needs some getting use to. Not a big fan of Akuma as well…my team is real pixie team.

Couldnt you combo off tatsu with s:m: into web throw combos to start with?

Zro was here…

Yeah, if you’re grounded you can dash and do that, but if you call it in the air you have to react with a zip or web swing. I’m sure better players can do it consistently.

I was considering either tatsu but ryu and akuma both bore me. :sad:

Zro was here…

I was saying I agree with you on his lack of comeback potential, which I actually talked about in a post before the post where you talked about it. XD

I’m actually now trying out Spidey (Web Ball), Doom (Missiles), Arthur (Daggers). After running through a whole bunch of characters to try to find someone that best complements Spidey-Doom, I feel that Hawkeye’s Triple arrow is probably the best overall assist for Spidey (Sent Drones is probably just as good… they both don’t scale much, lock down hella long, and control a big chunk of space). But Arthur’s Daggers are just right behind Triple Arrow- Daggers are very similar to Arrow and just lose out a bit in terms of speed (only a little though… Daggers still come out way faster than Taskey arrows and are superior to Task arrows in every way, imo), but also get to control the screen for a longer time and give even better lockdown.

Also, Arthur is overall a weaker character than Hawkeye, but his comeback factor as an anchor is a lot better. I’m ambivalent about sticking with this team because I’m scared that Arthur might turn out to be non-viable competitively in the long run, but for now he definitely gives me a great mix of “has an assist like Hawkeye’s, DHCs well off Doom, and can pull off a comeback as anchor”.

Why on earth did they decide to make a character without a ground dash. Sheesh.

Perhaps, but that doesn’t really solve my problem.

Akuma’s assist is insane; the thing has mad priority and travels like half the screen. Really, only beams can beat it out. Plus, since it picks opponents up off the ground, I could follow up with an ADK. I suffer from boredom like Xero does though.

I think next time I get a chance I just need to play around with different characters. I know which assists work best for what I need, I just have to find out which character I like best and whether to drop Felicia or Skrull.

yea my bro runs Arthur as an anchor and gold armor lv3 X factor Arthur is one of the most intimidating things I’ve ever gone up against, only because he knows how to fill the screen with stuff. plus that dagger assist would be good for Spidey plus with Doom in the second spot, it can help Doom zone better

Not to mention if you decide to get Golden Armor on Arthur early for some odd reason, each individual Dagger apparently gets 5 low durability points and piercing instead of 3 low durability points and… not piercing. O:

So the synergy with Magneto is lookin’ to be purdy damn strong… I think I’ll group him with Nova in the synergy videos, when I *actually *get around to doing that. -____-

/badkidprocrastination

What kind of thing are you doing? Tricky stuff? :smokin:

On my end, I found that Hawkeye “makes my team better” than Felicia does because I feel the synergy is better (e.g. if I missed a super with Felicia, there was no way for me to DHC and make it safe). After playing around with Hawkeye, I kind of like him. Solid, annoying as hell character that dishes out more salt than he takes. Right now I have him on anchor, but I feel that Skrull is a better anchor and XFC lvl3 than he is. Dunno too much about Hawkeye on second (btw, is that called ‘battery’?).

I know some of you Spider-Bums have already toyed around with Hawkeye, so any tricks, traps, tactics, and videos you know of with Spidey and Hawkeye would be appreciated.

In the first page, Phantasy pretty much summed up how Hawkeye works with Spidey. Some points I can think of off the bat…

-His Kiss of Fire works as his safe DHC and his Gimlet easily DHCs to MS.
-Web ball assist helps him zone out chars that can duck his triple arrow.
-Depending on your play style he can be a meter hog.
-His normals kinda suck except for his slide :df::h: which he stole from She-Hulk.
-Poison tip from :l: maneuvers keep some of his strings safe.

The only problem I see with Spidey + Hawkeye tandem is that both of them have sub 1m HP and both of them absolutely suck at TACing into. Skrull is a way better anchor because he has fewer matchup problems than Hawkeye and has way more options of opening up your opponent.

Well, I haven’t gotten around to actually playing with him in match yet because I’m trying to get used to how he works since I’ll most likely be anchoring with either him or Nova, but here’s some of the stuff I have found:
-Disruptor can be used to extend combos (as well as some other quick as hell ones, which I will probably show through footage soon…think Greyhound or Daggers), not to mention it’s easy as hell to pick up off of
-DHC’s are PHENOMENAL (MS->Any of the 3, Crawler Assault->Shockwave or Squeeze, UWT->Shockwave or Squeeze, Shockwave->MS or cornered CA, Magnetic Tempest-> MS or CA)
-It’s possible to THC with the two characters, but Shockwave mid-screen will raise the opponent too high to get the final hit of CA, and doing it in the corner will not net you too much damage
-All of Spider-man’s combos are capable of taking the opponent to the corner, the place where Magneto really shines
-After a hard knockdown from Spider Sting, you can hard tag into Magneto and have plenty of time to set up the virtually inescapable unblockable setup that him and Nova have on a character in hard knockdown. ([media=youtube]wa5MsWe7X2k[/media]) I know neutral tech apparently stops this strategy, but Xero and I believe we may have found a way to make it beat neutral teching as well… If not, it’s still a SCARY 50/50 game, AM I RIGHT?!

That’s all I can think of for now.

Adding on to the above:
-Gimlet also easily DHC’s to Crawler Assault in certain situations.
-Web Swing Assist is better for zoning because it covers a great deal of your mid range.
-He will be a meter hog AT ALL TIMES. Can’t escape it. =
-His st.:m: is also godlike, the range and speed on that thing is RUHDIKALUSS @____@

You should see Chris G’s Hawkeye + Ryu with tatsu meterless poison stack + net loops wtfIdidn’tknowHawkeyecandodamagewithoutmeter combos. Requires specific assists though. However, I for one can semi-vouch for hogging meter since whenever you use Hawkeye, you have a sudden urge to Gimlet whenever a random hit lands. Also, with Hawekye, you’d always Gimlet on reaction to counter a hyper even though you know it doesn’t work. :slight_smile:

And yet, it appears as if Chris G needs to sit on at least 2-3 bars half the time, doesn’t it? XD