mm updating a little more info to my post atm involving
hawkeye on point with web swing - you can do a chrisG-esque setup with slide (while calling swing) into qcb M (the roll) into poison. the web swing hits soon after, making it a pretty safe pressure string and if they got hit by the slide they’ll get combo’d by poison and the web swing. you can then launch (net arrow is a bit tight for my liking)
web swing is also usable for the crossup qcb H flip + an arrow, they get juggled by web swing at some point and continue the combo
Thanks for the quick facts, guys. I’m not too positive about Hawkeye on point. The whole purpose for me choosing him was to have space control for Spider-Man. I also feel that TAC/DHCing from Spidey to Hawkeye is superior than vice versa. Plus it’s no sweat because any tricks that can be done with Hawkeye on point can still be done with him in second.
the tricks are for when you have hawkeye first and spiderman second, not just having your team start like that .
a likely scenario is dhcing from spiderman to hawkeye, are you going to raw tag spiderman back in right away? not always, so this is for that situation lol
I have a similar situation as you Cerei as I also use Spidey and Skrull so I decided to try Chris with Gunfire and honestly it works really good and actually the team can be very effective but the problem is that the DHC synergy between Spidey and Chris is very bad except when you are in the corner so the most effective this team can be is if you have a combo with Spidey that can take from one corner to the other and finish a combo a THC so that Grenade Launcher hits OTG and Crawler Assault hits completely. Very good combination but for some reason I don’t feel like Chris is as necessary for Skrull so I have been thinking in changing my team to Spidey/Skrull/Doom because Hidden Missile is one of the best assists for both Spidey and Skrull and Doom is a good anchor so I feel I have more chances with this team.
While missiles is indeed one of the best assists, Spider-man lacks the real assist covering power that characters with armored moves (Hulk, etc) or godlike sword normals (yeap Zero, etc). At least for me Doom and Sentinel got hit more often than I’d like, though that’s mostly because I’m bad at marvel and don’t know when to properly summon assists. This is less of an issue for me with Akuma’s tatsu tho.
Almost all of Spidey’s combos can end in the corner even if it came from the other end of the stage. Not sure though, but I think you can utilize iNerd’s bnb to get Skrull’s stone smite assist to hit after dropping from the last air magic series. This would get you to do 2 :l: web throws to finish plus keep Skrull as your anchor plus you also get to choose a decent second char in your team. I can this out for you if you’re having problems doing it. It’s all in theory though.
That’s another thing I want to ask. I have a incredible feeling that it’s possible because I was running Stone Smite on Skrull the other day and it causes a wall bounce. How do I land a Web Throw web the opponent bounces behind me and land a second Web Throw xx M. Spider? No matter how I tried, I couldn’t get it to land so I settled for just one :h: Web Throw. Combo I was using:
Ground Zip, j.:h: > j.:s:, c. > c.:h: xx :l: Web Swing, j.:h: > j.:s:, s. > s.:h: xx :h: Web Swing, j.:h: > j.:s:, s. > s.:h: xx :h: Spider Sting~:h:, :a1:, s.:h: xx :h: Spider Sting~:h:, delay Web Throw, Web Throw xx Maximum Spider.
Also, link to this iNerd bnb because I was trying to land Smite OTG for the longest time but it doesn’t work for some reason. I was just doing :s:, j.:h::s:, :a1:
iNerd’s bnb is on page 7 of the combo thread here. You can also check my sig, I think I got a Skrull combo there, not practical but will give you some idea. Also, the sting’s ground bounce recovery is long enough to slide in a smite. You can dash in after smite hits to do the double web throws.
Edit: Confirmed. Stone smite has enough time to connect after the sj air :h:swing :s:
I’m about halfway through writing the Nova summary, but I have a idea that I’d like other Spidey-Nova (or hell, you just have to play Nova) players to experiment with:
Since Nova Strike assist covers almost the entire screen, comes out on the same frame as Plasma Beam assist, and has easy as hell hit confirms off of the wall bounce, do you all think it would be efficient enough to use as horizontal space control? If so, that would allow me to potentially run Spidey/Dormammu/Nova viably, as I would have space control to allow Spidey to get in easier, but I can still continue to exploit the Spidey-Dormammu synergy, and still manage to run my two favorite characters in this game.
I’m still flyin’ with Spidey/Nova/Magneto though; I’m really liking how Magneto plays, and I might potentially test out Hyper Grav Assist alongside Nova Rocket Assist. It would get rid of my unblockable setup, but I’m too busy experimenting, lol.
I’m also going to start contemplating interchanging Centurion Rush assist with Gravimetric Pulse assist, depending on the MU. Gravimetric Pulse is more versatile, but Centurion Rush is THE combo extender and THE mid-range control.
Checked out one of your combos. In this video, do you think that it’s possible to change :l: Spider Sting xx :l: Web Throw to :h: Spider Sting~:h:, :a1:, :h: Spider Sting~:h: then wave dash under the opponent after Stone Smite hits to get two more Web Throws in?
Also, thanks to another one of your videos, I was able to learn how to properly double web throw after Stone Smite in the corner. I’m not supposed to do the second Spider Bite.
Glad it helped! For your question, yeah I think so since you’re gonna end near the corner. Don’t do the combo hit per hit though, it’s quite impractical. I suggest you use s:m: s:h: after the dash under instead of just :h: to make it easier and more fluid and just do the same as the other vid with the sting to Skrull smite ender.
You can also use the combo for the 4 web throw ender vid but instead of Doom, you can use the stone smite. That BnB combo I used for was iNerd’s new one which I was referring to in my previous post.
i like spidey/mag/nova better, shockwave after uncornered MS or crawler assault deals a TON of damage. But then again, Cent Rush doesn’t do the utmost for Mag while Mag Beam is good for Nova. hmhm.
Also, Dang this combo and another one like it, where you use Doom and Skrull, are so impractical. I’m trying to get it down but I keep dropping the combo when I get it right because I’m not in the right part of the stage. I almost don’t feel like learning it anymore. Knowing that I can dash under to get extra damage is cool, though; that technique simply needs a better application.
Super Nova does more damage after the DHC than Shockwave in both situations. I can also still DHC to Shockwave after Super Nova and get a crapton of damage. And actually, Centurion Rush allows Magneto to set up the Repulsion Unblockable setup, along with providing very nice mid-range air control and a somewhat minor lockdown so that Magneto can start implementing his signature rushdown.
I have Spider-Man, Amaterasu, and Magneto. Does it matter whether Ammy or Maggy is anchor? (Maximum Spider, Okami Shuffle, Magnetic Shockwave works as a DHC in any order). Maybe Maggy in middle, because of how a Shockwave DHC will switch sides in the corner automatically?
I like Ammy way better than Iron Man, that guy is a slug.
You can’t do 4 with smite, but you can do 3 as an ender using the same idea. The combo with the 4 web throw ender works with the Skrull assist instead of Doom missiles because you get enough time to call smite to hit after the air :s: (like Wesker OTG). You omit the missiles assist and put smite instead but I’m not sure if it works from starting the combo anywhere on screen because ideally the combo must finish in the corner. When you end in the corner, you can dash under after the smite then do double :l: web throws or even 3 if you a kara sting.
I was thinking about trying a Spiderman (Web Ball), Doom(Hidden Missles),Felicia(Rolling Buckle) team for fun, does anyone know if this could work or should I change assist?
depending on how your Felicia is you can do some interesting things after DHC’s and raw tags. It’s one of the more interesting duo’s in my opinion. Too bad I suck with Felicia :sad:
All of the tricks that I found with Spider-Man/Felicia are either gimmicky or need to be timed to well to execute properly. For example:
-The second hit of Buckle hits low, so you can hit high with Spider-Man for a nice mixup in theory. However, from my experience, the assist and Spider-Man need to correspond too precisely. Also, if Buckler does hit low, and Spidey hits high from, say, a j.:s:, the opponent will be really low too the ground and it’s hard, but possible, to combo.
-Web Ball puts the opponent in an aerial state if it hits. This means you can follow up with an ADK ground bounce for an easy pick-up. From testing, though, it’s inconsistent. The tactic seems to not only be character based, but :atk: ADK based as well meaning some versions won’t work for some characters.
-Web Swing with Felicia is nice. Activate the assist with Felicia on point during a block string (or raw if you’re confident) then do Cat & Mouse. The left-right mixup might give you a nice pick-up. Worked well for me.
-You can DHC M.Spider to Kitty Helper then use EX charge to get some nice meter. Afterwards, setup a reset or mixup of your choice.
-During lvl3 XFC Felicia, activate Kitty Helper to cover you. If you’re opponent is good at blocking, hit an :atk: button when you get push-blocked to get the helper to attack then ADK back inside. If they’re REALLY good at blocking, use delayed c.:l:'s into Hellcat (her command grab). Follow up with a combo of your choice.
-You can use Felicia’s Sand Splash to extend combos with Spider-Man or use the UWT mixup from Vanilla. I wasn’t able to find another use for it.
-Lastly, I know you’re running Felica on anchor, but just so you know, DHC Dancing Flash into M.Spider is tricky. You have to wait until a little after the last hit connects otherwise the opponent will move too far up and Spidey will miss.
-I know absolutely nothing about Doom because I hate him.
That’s about all I can remember off the top of my head. I used Felicia(Sand Splash)/Spider-Man(Web Swing)/Super Skrull(Orbital Grudge) up until a few days ago. My main issue was space control, which is impertinent to using Spider-Man and especially Felicia well. Unless these two character have some assist to cover them when trying to get in or lock the opponent down after getting push-blocked or during a blockstring, they’re not as great anymore. Orbital Grudge wasn’t doing the job as well as I had hoped; maybe Missiles can do it better, I don’t know. What I do know is that his Beam will do it the best.
I tried labbing Spidey with Felicia a bit, but decided not to pick the cat up because she just doesn’t give Spidey the lockdown he needs. I like air dash C+ call felica> Web Zip> j.H though… It’s a fairly consistent unblockable if you can force them to block it on the ground and not get pushed out.
Here’s my ghetto way of getting Hidden Missiles off safely- normal jump> (optional L Web ball)> up web zip> Call Doom ~ j.H (to cancel webzip)
This allows Spidey to Liu Kang kick across the screen over the opponent while Doom shoots missles behind the opponent.