I’m surprised, people talking about Frank’s only BnB is A,B,C…Have you actually tried him well? He can’t even link C before B 'cause it’s damn slow.
More like full moon Nanaya from Melty Blood. Just replace the meaty dive kick with the meaty Jump C.
You don’t want to use 5C before you launch, it scales heavily. 5A, 5B, 2B, Launch… will net you more damage.
Some notes about Zero: his 2A doesn’t cancel into itself, his dive (in air 236+B/C) can OTG and hits overhead (also, the C version has more start-up but less recovery), his charged shot (levels 2 to 3) causes knockdown which allows for some interesting aerial combos and corner combos, tiger-knee’d B dash (2147+B) recovers insanely fast and you can combo a j.B as an overhead (or cross-up) with it. So far I’ve only found 2 noteworthy things about his activation super: he can link a jab shoryu into a fierce shoryu, and he can extend combos in the corner using the charged shot (which is difficult and not as good as it sounds).
And a quick Yatterman-2 BnB:
2A, 2B, 5C, 2C, Launch, sj.AABB, sj.BC (does about 13-14k)
Nice! Didn’t even notice that Ganeijin trick with the linked shoryus, I was beginning to thin that whole super was useless. The tiger knee dash B are a bit trick to pull off at least for myself. And thanks for the clarification on the Aerial Rave
Souki’s stagger from A shoulder charge works exactly like Casshan’s B Denkou punch, allowing you to extend a combo. So he can do: A, B, 2B, C, 6C, 623A, A, B, 2B, C, 3C, Air Combo, land 22C. The air combo is kind of funky though, I’m still trying to find his best option. You can also add BBQ and a partner in there obviously, and hit about 25-30K. Pretty solid.
Frank’s B&B is something like 5A, 2A, 5B, 5C, C-cart, dash, launcher, air combo, j.2C, j.2C
Joe the Condor w/ Jun, Ryu, Morrigan assist
**
Mid Stage **
5a, 5a, 5b, 2b, assist, 5c, 236c, bbq (on hit), dash, IAD, b xx 236ab. (you can also do his lvl 3 and it should do like 25k damage
On edge
5a, 5a, 5b, 2b, assist, 5c, 236c, 2a, 2b, 3c, jump, 5a,5a,5b,5bxx 236ab or lvl3
Its all I have for now, im testing out the gun but his gun combos would only work on the corner since it pushes you back with each bullet
also his 236b/C only combos on assist as for the A version you would have to bbq in order to combo after that
Just something fun with Joe, you can call a Casshan assist to get a few extra hits OTG off his chain grab. Just a little extra damage, but it looks sexy.
you could also do his 2C to add just a little bit more to the end of that XD. Or whatever move the backdash bullet is.
any zero BnB? nvrmind saw some just a quick question.
Basic ground combo (no meter assist less)
[5]A, [5]B, [2]B, [5]C, [2]C, [6]C, [623]C - EDIT: I was cancelling moves to early this does close to 10,000 if you make every hit connect.
**This would be s.L s.M c.M s.F c.F dragon punch F
**
Aerial rave (no meter assist less)
5]A, [5]B, [2]B, [5]C, [3]C, Jump, A, A, B, B, [236]B
**
s.L s.M c.M s.F df.F L,L,M,M QCF medium ?
**
LVL 3 Setup (assist less)
5]A, [5]B, [2]B, [5]C, [6]C, [623] 2Attack - EDIT: I was way off, its close to 20,000.
**
s.L s.M c.M s.F f.F super
**
Bold are my translations of the Zero’s combos are they correct? if i’m not correct what am I wrong on.
Remove the first casshern combo since his dive kick no longer restands.
Tekkaman BnB :
2A, 5B, 6C, 46C, 236+AB
5A, 5B, 2B, 5C, 3C, j.A, j.B, j.B, 28C, 28C
or, if you wanna be fancy
2A, 5B, 6C, 214A, 28A, BBQ super jump j.A, j.B, j.B, 28C, 28C
Hey guys is there a legend or something that tells what means the combos that you write. Im a noob lol
Anyone have any good combo’s for Yatterman-2? I’m hitting about 15k max with assist no level 3. Level 3 is the only way I can break 20k it seems. I’m thinking she has to have something, but otherwise her damage sucks : /
However, her overhead is nnnnnaaaassssttyyyy baroque that shit or cancel into level 3 weeeeeee!
She has a lot of throw/unblockable setups.
Interstingly you can start charging your C do a backdash than immediately jc. It gives some cool feints.
14-15k per combo is about average without an assist: 2A, 2B, 5C, 2C, Launch ^ sj.AABB, jc.BBC (chaining 5C to 2C requires you to pause briefly between hits). She’s more about staying on your ass all day then hitting you with big combos. You can do some interesting shit with Tekkaman’s assist, such as comboing into a nearly full charged electric heart.
found something better for her : p
Hm…her unblockable prorates to fuck was hoping unblockable baroque level 3 would be a good combo but nope …
When I hit someone after the 623A stagger it starts to juggle them and I can’t get in the 2B, and if I do C, 3C the 3C doesn’t combo. So the best I can do is 623A, A, B, 3C, Air Combo. Am I just doing something wrong?
Sorry the 2B was a typo, but the C should connect. 623A, A, B, C, 3C, juggle, has been working for me pretty consistently.
from the new roll thread:
Combos:
to add baroque to any ground combo just do
2a5b2b5c bbq 5b2b5c3c into air combo
2a5b2b5c3c j.b j.b ^ j.b j.b j.c turbo roll sweep.
2a2b2c turbo roll sweep.
for use at a specific distance from the corner only.
2a5b2b5c3c j.b j.b ^ j.b j.b, b roll swing, bbq, air dash j.c, turbo roll sweep
air to air
j.a, j.c land turbo roll sweep.
IAD j.c land turbo roll sweep.
j.a jump back j.b j.c land turbo roll sweep.
w/ charge
2a5b2b5c3c j.b j.b ^ j.b j.b roll swing, dash 3c j.b j.b ^ j.b j.b j.c turbo roll sweep.
2a2b2c roll sweep, turbo roll sweep.
air to air
j.a ^ j.b j.b roll swing, dash 3c j.b j.b ^ j.b j.b j.c turbo roll sweep.
Best combo I’ve found for Yatterman-2 is 2A 2B 5C 2C 3C sj.AAB(2 hits) jc.AAB(2 hits)C the damage varies from 13.857-13.508 for some reason though.