TvC is out! One of the most important tasks for us now is to make sure the game is accessable to new players so we can get the scene booming as much as it will, and one of the most attractive sights for a new player is a nice, neatly organised reference for bread and butter combos.
In this thread, we figure out the standard B&B combos for each character, as well as more complex ones that we’ve found. It should make it easier when it comes to compiling a wiki, and give everyone a place to start on their game.
Please give a little explanation of how the combo is supposed to work if it isn’t obvious, keeping in mind the changes that we know of so far. To find character changes, go here. http://forums.shoryuken.com/showthread.php?t=195175
Remember to specify which teammate and assist are to be used! Baroque points should also be noted.
concerning the new characters, it may be harder since we don’t have full knowledge of their movesets and commands just yet, but I’m adding them to the list anyway.
So for starters let’s have a list of characters. I’ll update this as we come up with new material. Feel free to discuss general strategy too.
KEY:
[!!] = combo should work given the known properties of all attacks.
[?!] = Combo should work but one or two moves may be subject to unknown changes
[??] = purely theory and dependant on unknown attack properties
RYU
Chun Li
JUN THE SWAN
standing B&B1 with Ryu/Morrigan
!! - 5A, 2A, 5B, 2B, 5C, 2C (1 hit) 235A, BBQ, 5A, 2A, 5B, 2B, 5C, 2C (1 hit), 236A, Assist, 5A, 2A, 5B, 2B, 5C, 2C (1 hit), 6C (2 hits), light swan illusion, air dash, j.5A, j.5B, jump, j.5B, 236AB.
-frustratedsquirrel says-
Since Jun can now combo out of swan illusion and both hits of her 6C will land if the first hit lands, this allows her to switch out her launcher with swan illusion due to 6C’s high stagger. With all these hits she should definately build enough meter to be able to tack a super bingo at the end, and with 2 meter she can even DHC into her partner’s super once she’s done (morrigan rockets or Ryu shinkuu)
ALEX
KEN THE EAGLE
MEGA MAN
ROLL
standing B&B1 with Ryu/Morrigan in the corner
!? - (charge broom) 5A, 2A, 5B, 2B, 5C, BBQ, 5A, 2A, 5B, 2B, 5C, Assist, 5A, 2A, 5B, 2B, 5C, 3C, j.5A, j.5B, jump, j.5A, j.5B, j.236A/B/C, 3C, j.5A, j.5B, jump, j.5A, j.5B, j.5C, [4]6BBBBBBBBB, [4]6AB.
-frustratedsquirrel says-
Roll can now combo into her launcher, meaning that with a charged broom she can combo into launcher, wall bounce the opponent with 236 swing, re-launch into an air combo that ends with j.5C and then finish with a roll sweep while the opponent is OTG. I don’t know enough about Roll to be certain that this will work. Without a charge broom, you can skip the relaunch part.
CASSHAN
standing B&B1 with Ryu/Morrigan
standing combo into level 3, no assist or baroque
2A, 5B, 2B, 5C, 236B, 421AB
-discoshark says-
Can’t believe I hadn’t thought of this one. Casshern’s denkou punch B version. causing stagger on hit should make it ridiculously easy to combo into his level 3 super.
KARAS
standing B&B with no baroque and no assist anywhere on screen
j.C 5A 5B 2B 5C (first hit) 63214C 236C 2B 5C [4]6A > 236A > 6C 5A 5A 5B 5C (first hit) 3C j.AAB dj.BB 236C
TEKKAMAN
PTX-40A
standing B&B with no baroque midscreen
!! - 2B, 6B4B, [4]6A, dash, 2C
-frustratedsquirrel says-
PTX got a bunch of exciting new links. 6B4B is fast and huge and launches very high now. Chainsaw C version knocks down. Both come to the same thing in this combo but I assume that the chainsaw variant will do more damage.
standing B&B with no baroque near corner
!! - 2B, 6B4B, [4]6B, 6B4B, [2]8C, dash, 2C
-frustratedsquirrel says-
at point blank range, PTX could combo 5A into 5B into 3C on a wallbounced opponent after landing a B tackle after 3C. Now that 6B4B launches and knocks down, there’s really no need to use 3C anymore, especially when you consider that characters fall faster. It may be possible to get in a 5A, 5B before the launcher, but I’d rather be safe for now. After landing 6B4B in the corner you can follow THAT up with a chainsaw to knock them down again before finishing up with OTG 2C.
standing B&B with no baroque near corner with 2 machine guns/shotguns
!! - 2B, 6B4B, [4]6B, 6B4B, 236C214C (repeat until both guns are empty)
-frustratedsquirrel says-
PTX never really had a practical way to combo into machine guns, and if he did there were better things you could be doing with it. This combo would let you unload those unwanted machine guns while dealing a lot of damage and building a lot of meter. If both guns are gone, the launcher gives enough time to reload them. It would work with shotguns too if you’re close enough, which you probably will be.
standing corner omfgwtf combo into reset with baroque and 5 meter and a missile - aka rape
!! - 2B, 6B4B, [2]8C, BBQ, [4]6A, 5A, 5B, 5C 236rocket (reset), [2]8C, BBQ, [4]6A, level 3, 2C
-frustratedsquirrel says-
I know this will never happen in a real match, but this would definately kill someone. PTX can combo into 5C now, meaning that it may become the new preferred method for setting up for unblockable rockets. Just watch out for those air shoryukens and teleports.
standing corner omgwtf combo into reset with baroque and 3 meter and a missile - aka slightly less rape than before, but still pretty badass
!! - 2B, 6B4B, [2]8C, BBQ, [4]6A, 5A, 5B, 5C 41236AB
-frustratedsquirrel says-
more cost efficient than the previous combo even if it is less damaging. Use it for when you don’t need a level 3’s damage to finish them off. It’s also more foolproof since you get a whole load of missiles fired at the opponent instead of just one. Works best with a machine gun and a missile.
GOLD LIGHTAN
Snapback combo:
2B, 5C, 3C, 63214-C : 14,456bill
BnBs:
2B, 5C, 3C : 7,984bill
2B, 5C, 3C, 63214-Super : 21,542bill
2B, 5C, 3C, 41236-B, 41236-Super :21,542bill
Corner Shenanigans:
2B, 5C, 3C, 63214-B, BBQ, 5B, 5C, 3C, 63214-B : 31,953
2B, 5C, 3C, 63214-B, BBQ, 5B, 5C, 3C, 63214-Super : 33,002
VIEWTIFUL JOE
**
standing B&B1 with Ryu/Morrigan
!! - 5A, 2A, 5B, 2B, 5C, 236A bbq, 5A, 2A, 5B, 2B, 5C, 236A, assist, 5A, 2A, 5B, 2B, 5C, 623AB, j.5A, j.5B, jump, j.5A, j.5B, j.5C (2 hits), j.5CCCCCCC or j.214B
-frustratedsquirrel says-
Joe can combo after mach punch which is nice, meaning this combo really only takes 0.5 meter to perform considering what you get back, which is pretty nice.
SAKI
IPPATSUMAN
DORONJO
YATTERMAN-1
POLIMAR
BATSU
KAIJIN NO SOKI
MORRIGAN
TEKKAMAN BLADE
FRANK WEST
ZERO
[] denotes hold the button ][ is release.
Midscreen/corner, no assist:
[2A], 5B, 2B, 5C (3-hit), 3C, jc, j.B, j.B, ]A[, j.B, jc.B, 623C
Midscreen, assist that will keep them grounded (I prefer Jun, but Ryu, Morrigan, etc. should work)
2A, 5B, 2B, 5C (3-hit), 6C+Assist (3-hit), dash, [2A], 5B, 2B, 5C (3-hit), 3C, jc, j.B, j.B, ]A[, j.B, jc.B, 623C
Corner, with assist:
[2A], 5B, 2B, 5C (3-hit), 6C+Assist (3-hit), j.B xx 236B, 5B, 2B, 5C (3-hit), 2C, 6C (3-hit), [A], 5A, [2A], 5B, 2B, 5C (3Hit), 3C, j.bb, [A], j.b, jc.bb xx 623C
Does around 22k, kinda tricky…but not really. The j.B xx 236B is a hit on the way up canceled in to the special, so it won’t hit small characters, but you can just tiger knee 236B to compensate and finish the combo. Can also replace the 3C to air combo with 2C, 6C xx level 3, but it only does about 4k more.
JOE THE CONDOR
more to come.