The TTT2 General Discussion thread

Here you go.

My friend uses Wang, I might have some videos up in the coming days. Haven’t seen a lot of Kunimitsu since the console ver launched unfortunately.

This is late but holy shit the comments on that EH article … I thought you were more of an SF guy 4neqs

I usually Rock team Ninja. Raven x Kunimitsu. There really are not too many things on Tekken Zaibatsu anymore.

Been studying lars, he is one hilarious character

Fixed that for you.

The new city I’m in is very Tekken-heavy, not a lot of SF players. I still play SF games when I can, but as it is my YT is more of T6BR/Tag 2 right now.

Welcome back - after a massive update of SRK forums… More TTT2 is on the way!

^^ oh yes

What do u guys and girls think the most important part of tekken is?

personally I think its movement, movement, movement

Absolutely. Movement makes or breaks it for a lot of players, I think. I also find that the easiest characters to play are, generally, the characters who have the most or easiest movement tricks or can use their attacks to move them around the stage.

Definitely movement. Movement can make a huge difference in a match. Dodging attacks, spacing yourself properly, side stepping at the correct time from linear attacks or strings, using certain attacks at the right time to counteract the opponent movement… movement is imperative. Learning how to perform the Korean Back Dash can save any players life. Getting up properly from a knockdown and reacting to the opponents movement is another aspect to take into account too.

<img src=“https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/537820_10200584248154018_982704267_n.jpg” />

Tiny Panda is best Panda.

How do you guys recommend how to practice movement and just about anything in general? You always hear to practice, but not very often as to how. I know everyone’s different with what’s best for him, but I’d like to hear what others do so I have an idea for what to do.

Ooh, a save draft feature. That’s really nice.

I guess practicing movement is really something you can do anytime in any mode within the game.

If you want to just grind out your technique and see your speed/inputs, you can hit up training mode.

If you want to practice application, you can load up ghost battle/arcade mode and just step, weave and space the CPU.

You can even set the CPU to attack you in training mode as well, so might as well stay there.

You can obviously practice stepping or avoiding strings in practice mode, but you should also record several strings in a row (preferably ones that put the attacker in an advantageous position like Jin’s <b>1,2,3</b> that let the attacker then keep their turn going) so you can practice moving out of situations that are intended to keep you at a disadvantage. Sometimes you can’t move or your movement has to be precise, but even knowing that stuff is helpful information.

So what kind of movements should I practice? I know Korean Backdash is a given. Speaking of which, you know any methods that can confirm whether I’m doing it right or not?

I guess I’ll look at the Aris tutorials and try that. My characters don’t have a weaving motion which should help. Leo doesn’t have one, right?

So I’ve been pretty much dumping all the teams I’ve been trying out aside from King/Jaycee and have been trying to experiment with some other teams.

Lately I’ve been running Armor King/Forest Law but I just thought I’d ask on some opinions of if that or any of these teams seems decent. Only since I’m curious and I’m trying to figure which of those to possibly look into.

  • Nina/Jin
  • Marshall/Anna
  • Lee/Raven
  • Miguel/Lee
  • Raven/Jin
  • Marsell/Jin
  • Anna/Nina

<blockquote class=“Quote” rel=“KumaOso”>So what kind of movements should I practice? I know Korean Backdash is a given. Speaking of which, you know any methods that can confirm whether I’m doing it right or not?

I guess I’ll look at the Aris tutorials and try that. My characters don’t have a weaving motion which should help. Leo doesn’t have one, right?</blockquote>

I don’t think its just the different types of movement, u have to think about moving in conjuction with ur characters moveset for example when I play Asuka I try 2 space my opponent within f+2 range and bait them into whiffing which is a free punish. If u wanna kno if ur doing KBD right, a gd youtube tut should be fine.

When practicing movement what Yannick said is true but IMO there is no substitute for actual matches

<blockquote class=“Quote” rel=“LivewireX”>So I’ve been pretty much dumping all the teams I’ve been trying out aside from King/Jaycee and have been trying to experiment with some other teams.

Lately I’ve been running Armor King/Forest Law but I just thought I’d ask on some opinions of if that or any of these teams seems decent. Only since I’m curious and I’m trying to figure which of those to possibly look into.

  • Nina/Jin
  • Marshall/Anna
  • Lee/Raven
  • Miguel/Lee
  • Raven/Jin
  • Marsell/Jin
  • Anna/Nina</blockquote>

Really you can make any team work with practice but out of those I like Nina/Jin and Marshall/Anna

Thanks. I’ve heard the cast is really flexible, it’s just the game’s my first taste of Tekken and I’m used to like…I don’t want to say “Marvel where you have to build a team around a character” since I don’t play Marvel, but I guess moreso KOFXIII style where “x is better at letting y have the ability to do things when they come in than z is”, and themed teams if that makes sense.

There is also a BlackPriest tutorial that you can check out. I don’t have the link on me right now, unfortunately.

Basically when it comes down to movement, there’s KBD/BDC/whatever you wanna call dash canceling to really focus on, but just know that you can cancel all movement (outside of most steps/sways) with other movement. So you can do goofy things like sidestep canceling (which is actually really infuriating to deal with when done properly and at the right times) or square dashing (which is essentially pivoting yourself around a central point on the stage in a specific pattern; no use, really, but it’s good to practice fluid movement and can attempt to sub for spacing practice).

Just work on making your movements fluid and quick and convenient for you to use. Like Sanada said, though, you have to use actual matches to see how this stuff really applies.

http://www.mineski.net/news/1499-tekken-s-youngest-responsible-gamer-ak

Philipines…free in tekken