The truth about Denjin Hadoken

Typical excuse from players who scrub out at tournaments. I’ve heard it one too many times.

You don’t have to goto west coast. Come to NEC4. It’s about a 5 hour drive from NC to Philly. You will see why denjin sucks.

ok i rarely play SA3 and i like it… but wat ur saying is utterly bullshit

wtf? how can u beat an unblockable with a denjin? projectiles bounce back from the REFLECTOR yaknow…

Not all projectiles bounce back from aegis reflector. Take Gill’s for example and the all powerful denjin as well. How to beat unblockable aegis with denjin. Just play better. It’s simple. He must knock me down or throw me to get aegis started usually.

I know you’ve heard that excuse many a time and so have I. I don’t care b/c I know what I’m talkin’ about. How bout this. It’s hard to play with a super without 2 or more stock or a long bar and use EX moves often. Think about it. If you’re always using level it’s hard to charge a longer bar but shorter ones are possible. That is one reason I like denjin over shin shoryuken. I won’t deny that I play better with shin shoryuken (as well as most people) but that is b/c my style isn’t denjin “friendly” (as are most people’s style). I’m trying to change that though. I’m not great with denjin yet but I know I don’t suck either. I’ve seen more times recently where someone playing with shin could have dizzied someone if they were playing with denjin than times where someone playing with denjin could have mauled someone over with shin. I like looking into the possibilities of all super arts. They all have something to offer and all it takes is the right “style” to be good with them. I understand what’s good and what ain’t but I try to be open minded which is much more than I can say about alot of other people up here.

Oh yeah, where’s that denjin trick exodus? Hey, if I called you out on what you were about to say then just admit it or drop some knowledge. I’m tired of arguing, seriously. I’m not saying I’m better than you b/c you might be but you have to give me the same benefit of the doubt. I could be better than you. I’m just here to try and make mine and other people’s SFIII experience more enjoyable. The way you do that is by getting better which is something everyone can do. Look at what the discussion has turned into. It’s nothing but an argument. It should not be this way and ya’ll all know it. Just read what people have to say about playing denjin and if you don’t agree then just leave it alone. Don’t post just move on somewhere else. It’s obvious you don’t care about denjin so don’t waste your time. I mean god, it’s like someone who doesn’t care about smoking weed watch people pass the joint. That’s plain stupid and you know it.

If we ignore your god-aweful strategies, it could only hurt the players who read these forums, not help them. We just don’t want to go back to the year 2000 and try your strats again. They don’t work. We moved on. You should too.

see, i have no problems with people trying to educate the 3S community. i just have problems with hot shots who THINK they know alot, and TALK alot, but ends up being a nobody. I’M not good at 3S either – if anything, i’m only decent.

and yes, my great denjin strategy is to pick SA1. i’m sure everyone already knew that already. see how useless this great strategy of mine is? [if you havent detected the sarcasm by now, i’m mocking you].

I’ve picked up on your sarcasm and I’m sure you’ve picked up on mine too. I will apoligize for my actions. I know they were not called for. I wouldn’t consider myself great either. I know I’m decent but above average none the less.

I know that they are god-aweful strategies. When I didn’t know you could charge denjin faster I thought that the only way you could combo or make someone red parry denjin from a normal attack was the close MK or d+FP. I know better now. I was just trying to let people know it that didn’t. If I thought it was general knowledge I wouldn’t even have posted it. I know it’s general knowledge to most people who play with the super and are atleast average but not to the under-average players or those who only do shoryuken into denjin only to throw it on them as they get up. Or those who charge it from full screen. You’d probably be suprised at how many people may read these threads and really get something new out of it even if it is the most simple thing ever. I have many denjin tricks but it is like I said before the theory behind the super is more important than the tricks associated with it. I have moved on but let me say please somebody say something about denjin. Anything! Post after post is nothin’ but banter and denjin bashing. I’m ready to hear some serious discussion on this super or something. It can be good believe it or not. SA 1 is a beast too though. However, I should emphasize that this is the truth about denjin hadoken not shinkuu hadoken.

well you have to come to the realization that almost every player in this community has one thing in mind when browsing the forums threads. they want to get better with their gameplay so that they have more chances of winning. and this realization for ryu is that his denjin hadoken does not increase his chances of winning…at least not more so than shinku hadoken. it CAN be used effectively, usually through the spontaneity of the player. but many players in this forum know the more solid way of effectively pressuring the opponent with the denjin. even IF it’s a simple shoryuken xx denjin or throw - fireball xx denjin.

furthermore, i’ve already mentioned this once, and that is: a player’s perspective is entirely biased based on the competition that he receives. and frankly, for someone in north carolina, the competition is not so hot at all. thus people are more prone to fall for denjins, and thus correlates with your view of denjin as being a great super. however, people in nebraska or cali have more experience, and know that the denjin is a rather weak super for tournament play because it has no flexability.

later down the line, players will also realize [i hope] that it takes alot of work to win with ryu, and therefore, move to another character. i know this, and many other experienced ryu players know this. that’s just a facet of fighting games we all have to eventually face. tiers.

Not so much tiers but the fact that ken, is pretty much ryu 2.0. If ryu was the only char that could be played like him, then things would be different.

:lol:

ooooh, the irony.

only being modestly humble. :cool:

that wasn’t the part I was laughing at, but sure.

arent you laughing at me because i talk about frame data? :confused:

I know there isn’t alot of good comp in NC. That doesn’t sway my opinion on things though. I don’t think something is good just b/c it can get by on scrubs. If I was like that I’d be doing dragon punch super cancel denjin and sing the praises all the way home. I analyze the super and how it can be used very deep. I understand what a person can do to get out of certain situations. So when I do something that worked when it really shouldn’t have on a better player I don’t give myself points. In fact, I hate when I do that b/c it is scrubbish in itself. I try to remedy those problems. I also understand that there is a whole nuther SF world out there and that my ideas aren’t paramount usually but I can find something great every now and then.

As for players elsewhere having more experience. That’s exactly what I’m trying to do by giving so called crap supers a chance. You’ll never know about them or how to get by certain setups with them if you don’t play with them or play against them. BTW just b/c something is more flexible doesn’t mean it’s better. Shinkuu is Ryu’s most flexible super art and I don’t think anyone would disagree but that don’t mean it’s the best necessarily.

I know it takes alot of work to win with Ryu. In fact, I don’t play with him nearly as good as other characters I play. I just like Ryu right now. I’ll probably move to someone else later on. Even though I’ve moved around to all the characters a couple of times. As far as tiers though. I understand them but they mean alot more in games that aren’t balanced. For example, MvC2 cable, sentinel, magneto, etc. are clearly better than others like Anakaris simply b/c that game isn’t balanced at all. However, in a game like SFIII(a balanced game IMO) I think that it is all about dedication. If you want to play good with a certain character you will play better with him than others. Really what tiers are is how easy is it to play and win with a certain character. It’s obvious that it probably is easier to win with Urien than Ryu but that doesn’t mean Ryu can’t beat Urien. It just means he is in a lower tier than Urien. Keep this in mind though: one week you’ll hear how such and such is soooooooo great and then the next you’ll hear how this new thing is so great. Look at Sagat on CvS2. Right out the gate people were crappin’ their pants over how good Sagat was and now he’s a really good character but he ain’t hot s**t to people no more. Tiers change too much for me anyhows. They usually don’t change drastically but they can be trend based sometimes. I mean if some Jap kid suddenly was destroying folks with denjin and winning tourney after tourney and beating the best comp everyone would be trying to play with denjin and they would say what a good super it is. Don’t you agree?

no jap kid will rule with denjin. because there are other jap kids who will rule with easier players. don’t you understand that concept? and yes, flexibility means better. if a super isn’t flexible, then it isn’t usable in many situations. if it isn’t usable, then you have less options. if you have less options, you have more chances of losing because you can’t do things in your favor.

you’re admitting to the reasons why denjin isnt usable, and then go right back in trying to justify that it is usable. it ISN’T.

holy shit. the denjin is fucking usable, you just have to be SMART.

are you not watching yi wang and frankie’s videos on denjinvideo.com?

i can find just as potent uses with sean’s hadou-burst…i play very smart with it. but that doesn’t mean i will keep winning against an opponent who has better options than me.

I understand where you’re coming from exodus. I agree that it is a slim possibility that a jap kid or anyone else will rule with denjin. However, It is still my opinion that being more flexible is better. Here’s why. Take for instance shin shoryuken vs. shinkuu hadoken. Which is more flexible? The shinkuu of course. Note If you don’t think that shinkuu is more flexible than shin shoryuken then stop reading now. Even though shinkuu is more flexible you can still do better with shin shoryuken which is an obvious possiblity. Shin shoryuken is better against opponent’s jumping in. Now you could say that it is a flaw on the other person’s part that they jump in too much and that if they didn’t then shinkuu hadoken would be better. However the same logic applies to different situations with different supers. That’s really the reason why capcom put super art selection in the game. One super may be better against a certain opponent who is prone to do certain things. That’s why people who aren’t really prone to doing certain things over and over or who don’t rely on certain facets of the game are better players in general. This can be argued very easily though. Take GGXX for example. A Sol player who relies on winning with dust loop combos could be better than someone who doesn’t rely on anything in particular just good all around play. It all depends on what you concider better is. If it’s more wins(which it usually is for most people) then it could be very true.

What do you think Ryu’s best super art is exodus? I would like to know your opinion. I think it probably is shinkuu simply b/c it is more flexible. More often than not more flexible does mean better. Not all the time though. There are exceptions to the rule.
You said, “If you have less options, you have more chances of losing because you can’t do things in your favor.” This is a totally truthful statement but look at it like this; if you had a dice that had another 6 in the place of 1 then you have more chances of rolling a 6 but that doesn’t mean that you can’t still roll a 2, 3, 4, or 5 does it? The moral of this story is that being more flexible does increase your options which does increase the CHANCE that you will win but it doesn’t guarantee that you will win just like having another 6 on the dice does increase the CHANCE that you will roll a 6 but it doesn’t guarantee that you will roll a 6. This is a great example if you’re playin’ a game where when you roll a 6 on the dice you win but all other numbers lose. Get it?

“I can find just as potent uses with sean’s hadou-burst…i play very smart with it. but that doesn’t mean i will keep winning against an opponent who has better options than me”.

While this may be true you could have a blast playing hadou-burst and losing(as long as you’re playing well) rather than playing a better character and/or super art, winning, and not having much fun at all. That’s exactly why I play Sean, Twelve, and Ryu with denjin rather than Urien aegis reflector on arcade(for unblockables), Ken, or other characters which are “higher tier”.

man, we’re REALLY going back and forth now aren’t we?

please keep in mind that people want to win more than to have fun. ultimately, you posted the denjin tactics because you want to use them to WIN…no?

as for ryu’s super, i definitely believe it’s the shinkuu hadoken. it’s even better anti-air than the shinshoryuken. ryu’s gameplay relies alot on EXes, which SA1 gives an ample amount of. standard footwork can easily chain into SA1. SA1 also provides less risk. now, back to the anti-air. have you ever tried dashing back on reaction and fireball xx SA1? they’re completely stuck in the air. now depending on the player, they might be able to parry it. they might not. but this leaves you in a favorable position, because they’re parrying a fireball and not your fist. obviously, you can hit them while they’re parrying. you’re also left with another super, while shinshoryuken leaves you with nothing. but you did make a good point about certain uses for supers. but it doesn’t really apply to ryu. it’s almost as moot as yun’s super selection. any good yun player will choose SA3 to win [unless of course…he’s not good with using SA3 – which means it’s his fault, not the super’s].

and the dice example, it is true. however, it doesn’t apply to fighting games. they’re not a game of chance. you can manipulate the outcome of the game.

Ryu should use SA1 point blank. That’s his best super and here is an example why: I went to EVO 2003 and played Mopreme the first day that I was there. Believe me, I am an above average Ryu player and the truth is that we were both playing with him and he had Shinshoryuken and I had Denjin. The funny thing is out of like 13 matches he used that super once and I used my super three times. The rest of the time we were using EX’s. If I had more meter the outcome would have been different in most cases. Also if you look at Jap vids they tend to do ducking short x2 into super. If you have Denjin you are stuck.