The Troubled Loner - The Joe The Condor Thread

Yeah, let me explain what I found out when I didn’t realize shuriken were good haha. Short quick answer to yourmother, ONE TIME I got 4 loops. Random is correct here.

With soki assist you can combo from 5B 5C 236A~P (soki hits while they’re crumpling) with whatever you feel like. This includes Pac’s combo, with some delays thrown in. because I didn’t know about it though, my BnBs all worked off of aircombo -> gun -> more aircombo -> more gun -> super or whatever. They sucked and aren’t worth posting, BUT something that is noteworthy is this general idea that I’m not sure about the greater uses of in combos:

You can link a j.B off of 623A or 623B, and you can link a j.A off of 623C.

It would be pretty cool if someone found a neat combo extension with this, I can’t see it being too useful compared to pac’s though, that thing is a masterpiece.

yeah im just learning joe and megaman, so im getting used to them at first, I’ll get better, and I did not packed the vids, it was my friend, but if you check in the playlist the last fights are a bit better and I manage to get some wins. mrq is really good and his teams are strong, but I get better with time.

As people have said, performing Joe’s shuriken combos are a bit of a bitch on pad. I found one simple BnB for pad that does solid damage, though. 2A, 5A, 5A, 5B, 5C, 3C(hold C), pause ^ sj.BB, jc.BB xx 623+B, release C, 236 super; 21K.

Imo the margin of error for the extended shruiken combos are so great that I wonder if its even worth it in a serious match. Sticking with a safe aircombo, shoot gun, special does pretty decent damage and will allow you some wins. But hey if you want the extra bit of brokenness by all means go learn that feather combo and pray you don’t drop it in tourney lol. As of now id say I’m about 80% success rate at the annoying double j.B part, the rest of the time is severely disappointing for me. I still feel like if I enter a tournament I woudnt attempt it just to be on the safe side. What aout you guys?

yeah me too, I mean right now I havent mastered the shuriken combos so if I were to enter right now a tournament Ill just go for the safest combo options, but Its definitely worth learning if you are planning on getting serious with C.Joe (like most of you, including myself)

And yeah, you can say the same about a lot of projectile camping efforts. They’re always “not that hard to get around”. The thing is - it’s free damage and it gives you a lot of opportunities to stuff IAD approaches. You’re obviously not gonna revolve your whole game around it but it’s just a means of getting as much easy damage as you can. When your opponent wises up to what you’re doing then you go back to your normal play. Not to mention if your opponent is gonna crouch move forward, etc etc, instead of super jump over everything then they’re just making things even harder on themselves and opening themselves up to easy pressure.

Little tidbit you can add on the first post the next time you update it

Edit: Nevermind, skipped a page and saw it mentioned (jun in joe condor’s lvl.3)

Quick question.

Can you combo anything off the counter attack(red screen flash move)?

^
As far as I know.

2C
or if you BBQ it you can combo off of it

or call an assist after and go for a combo

Found a better pad friendly mid-screen BnB:

5A, 5B, 5C, 3C(hold C) (delay)^ sj.BB, jc.BB xx 623+B, release C, 623+A xx 236 super; does 23K.
*Hold C with the base/mid-section of your thumb, press B with the tip

With that method he still has solid corner combos, doing upwards of 26-30K with one meter.

If you set your L-bumper/trigger to A then a more powerful combo is pretty easily obtained on a pad:

5A, 5B (hold A), 5C, 3C (hold C) (delay)^ sj.BB, jc.BB xx release A, airdash forward, j.B xx 623+B, release C, 623+A xx 236 super; does 24-25K.

You pad players are so wacky lol…

So I have just gotten around to trying to learn Joe’s corner loop and man, it’s kinda difficult right now. I’m practicing on Ryu and wondering if it will even work on the smaller characters. Anyways I will make another video maybe later this week showing his corner loop IF I think it is practical to use in tournament play. I will probably make a post later talking about the little nuances of the loop as well.

Also, earlier there was talk about consistency of the feather combos… I’m not sure if your talking about the ones I posted, but if you are I’d say I’m hitting them about 95 percent of the time. Like I am surprised when I don’t hit the full combo into level 1 midscreen. The only exception is that I shorten my corner combo a little bit and omit the second gunshot because I have been finding it to be inconsistent.

Last thing I wanted to say was thanks for commenting on comboing off his counter with an assist, I had never thought of that!

Yup they are in regards to yours ;; I can only pull off the section I have trouble with online (guess the slight lag helped?) but rarely in training mode, again regarding the airdash B into j.c B (if I do get it, occasionally the A shruiken doesn’t come out; guess I release it too fast after the B before throwing it)

Also, thanks Zach for the alternative method. I’ll keep trying Pac’s combo though to try to perfect it and use yours if in serious matches (providing I haven’t learned Pac’s by then, will be a while still at this rate XD)

Edit: a temporary fix I found for doing the shruiken combo was to press up twice during the issue I stated above in case the timing was missed. However, I feel that this would spoil me instead of timing it better…

The most difficult part imo is the second wave of J.b’s. It requires the second J.b (after the first air dash) to be jump canceled so the timing is a little tricky as I feel it ignores buffering sometimes. What I do is I actually press up exactly when I see the first kick hit, that way there are no buffer issues with the J.b because I realized that if you try to buffer it, the jump cancel wouldn’t come out sometimes and it would result in a falling J.b, which obviously kills the combo.

Ya, Use that way sometimes but I can Pull Pac’s way off fairly easy on a pad.

I got the Shuriken Feather combo down to about 75% in actually game.
Doing this mid screen in lag is hard because you can’t time the feather right and if you get the second rep of feathers chances of your
623 B coming out and connecting are slim.

I never saw it was mentioned here, and Im not sure if itll be really useful, especially with these Feather loops and such, but after 236A, if you BBQ, you can continue a combo while there standing (they wont crumpled down or anything, just hit another move, and itll be just like you started a combo at any other point)

Basic Ex. 5A 5B 5C 236A BBQ 5A 5B 5C 236 A (Hold back [4] after using it) and right when they hit the ground from the crumple, 6A grapple.

As well, after 5C, if you BBQ you can hit a 236B on them, which, alot like Souki’s A charge, will set them into an air stagger state, which you can then combo after using a simple B to C to launcer to w/e, as long as you take into account that they are getting launched shorter than usual, you’ll be fine.

As well, one last little combo, that albeit is pretty worthless with all this Shruiken Feather stuff, but might as well pitch it anyway…maybe it can be intergrated into the Shruiken combos (I just saw all about these combos just now)

5A 5B 5C 3C, sJ. delay hit for a second (thats probably Joe common knowledge thoguh with his weirder air attacking) jA jA jB jB xx [4] jB jC land 6A.

This ones a little weird though, in the corner it works fine, but sometimes the C knocks them down way to far away from where you land, sometimes the landing creates a lag on you (maybe its just me doing the timing wrong) that the grapple wont come out. Is there anyway to have more control of where you land after the jC that does that screen spiking thing? Anyway, thats all I got

Hey do you want to buy me a stick? If not, I’m going to try binding A to the l-trigger.

:wonder:

Though the shuriken combos are definitely easier on stick, I can say with confidence that they are totally doable on a cube controller with enough practice. And no, not with any config changes, I can do it with the default controls and the A/X/Y buttons.

Step up your game. Get that consistent execution, gentlemen!