I agree with pac on saki, I’ve been using saki, I THINK they complement eachother pretty well. Saki’s assist is useful for joe, Saki is a zoner(joe’s assist helps with zoning) and joe is a beat down kind of guy(saki’s assist helps his combo’s/pressure), so they cover different rolls and the assists complement eachother. I have yet to play the team in real matches yet though, mainly just practice mode and survival and arcade(which show next to nothing about how a team works together). The only problem as I see it is that, unless I don’t understand one of the basic game mechanics(which is more than possible), you can’t do saki’s unblockable ammo load and joes bird shuriken super together. It always seems to call out the ship, which is much less useful.
I have definitely found saki’s assist more helpful than casshern and polymars(the other two people I’ve tried out). None of joes supers seem particularly good to do in a combo with, or canceled into, anyone elses supers, so I don’t think thinking about supers complementing eachother is that useful.
Joe also doesn’t seem to NEED a lot of meter but he does can do a couple billion extra damage when he adds meter to his combo(or 13 billion ish if you use level 3), although ending in j.c may be better for setting up mixup. He also seems to generate meter pretty quickly, one B&B combo generates a bar or more it seems, so in general I’d say he pairs well with anyone on the meter side, he doesn’t need it, but he can use it, and he can generate it, so you can either use him as a point char and use metereless BNB’s that still do around 17-20k damage and net knockdown to build up meter, or you can just build and use meter as you get it, or use another char to build meter and then use joe’s level 3 in combos for mad damage.
edit: also you can guarantee cross up off of the A grapple(probably any of the grapples) after you shoot em on the ground you can just hop over and C them, although from this distance the cross up will whiff, though if you take even a slight step backwards it’ll work. you can also do the cross up early and land to do a low/throw.
edit again: I just found something gross about his combo’s with saki, when they are crouching you have to summon her right as you hit the first A, when they are standing the timing is right after the first B. This also means that when they are crouching you have add an extra 5A to the cross up combo, which IMO is slight hard to link. ALTHOUGH you can ABpC throw if you feel like getting tricky(this always looks like it’d work super well in block strings). Anyways, it might be better to use the ‘crouching’ version of all the joe/saki combo’s, which do a tiny bit less damage, but you don’t have to hit confirm whether they are standing or crouching(which is likely tough since you need to summon saki VERY early in the string if they are blocking).
also joe doesn’t cross up in the corner if they are crouching
edit, the last: This is all on ryu I’ll mess around with some other chars in a bit.
edit, the last, for realz this time: cross up does not work in the corner on crouching megaman, not that it matters since it does still overhead, just don’t expect to reverse your combo direction. The other crouching problem is worse, you cannot combo saki’s assist on crouching megaman at all, I wish 2B forced stand or something.