Yup. Joe can combo his gun from Casshern assist also. How are you using Joe with Casshern, but with Casshern being your point and Joe being the assist? With the ground chop?
I agree with pac on saki, I’ve been using saki, I THINK they complement eachother pretty well. Saki’s assist is useful for joe, Saki is a zoner(joe’s assist helps with zoning) and joe is a beat down kind of guy(saki’s assist helps his combo’s/pressure), so they cover different rolls and the assists complement eachother. I have yet to play the team in real matches yet though, mainly just practice mode and survival and arcade(which show next to nothing about how a team works together). The only problem as I see it is that, unless I don’t understand one of the basic game mechanics(which is more than possible), you can’t do saki’s unblockable ammo load and joes bird shuriken super together. It always seems to call out the ship, which is much less useful.
I have definitely found saki’s assist more helpful than casshern and polymars(the other two people I’ve tried out). None of joes supers seem particularly good to do in a combo with, or canceled into, anyone elses supers, so I don’t think thinking about supers complementing eachother is that useful.
Joe also doesn’t seem to NEED a lot of meter but he does can do a couple billion extra damage when he adds meter to his combo(or 13 billion ish if you use level 3), although ending in j.c may be better for setting up mixup. He also seems to generate meter pretty quickly, one B&B combo generates a bar or more it seems, so in general I’d say he pairs well with anyone on the meter side, he doesn’t need it, but he can use it, and he can generate it, so you can either use him as a point char and use metereless BNB’s that still do around 17-20k damage and net knockdown to build up meter, or you can just build and use meter as you get it, or use another char to build meter and then use joe’s level 3 in combos for mad damage.
edit: also you can guarantee cross up off of the A grapple(probably any of the grapples) after you shoot em on the ground you can just hop over and C them, although from this distance the cross up will whiff, though if you take even a slight step backwards it’ll work. you can also do the cross up early and land to do a low/throw.
edit again: I just found something gross about his combo’s with saki, when they are crouching you have to summon her right as you hit the first A, when they are standing the timing is right after the first B. This also means that when they are crouching you have add an extra 5A to the cross up combo, which IMO is slight hard to link. ALTHOUGH you can ABpC throw if you feel like getting tricky(this always looks like it’d work super well in block strings). Anyways, it might be better to use the ‘crouching’ version of all the joe/saki combo’s, which do a tiny bit less damage, but you don’t have to hit confirm whether they are standing or crouching(which is likely tough since you need to summon saki VERY early in the string if they are blocking).
also joe doesn’t cross up in the corner if they are crouching
edit, the last: This is all on ryu I’ll mess around with some other chars in a bit.
edit, the last, for realz this time: cross up does not work in the corner on crouching megaman, not that it matters since it does still overhead, just don’t expect to reverse your combo direction. The other crouching problem is worse, you cannot combo saki’s assist on crouching megaman at all, I wish 2B forced stand or something.
Baroque combo: 10% red health
IAD j.C, 5A, 2A, 5B, 2B(one hit), 5C, BBQ, 5A, 2A, 5B, 2B(one hit), 5C, Launcher, j.a, j.a, j.b, j.b, double jump, j.a, j.b, level 3
Meters used: 3
Damage: 28.268 billion
you can get in his 623A/B/C after the last j.B and then follow up with the level 3 for even more damage. I think the C version will help the combo break 30 billion
you can combo into level 3 for more damage than that without baroque and with the same starting move…
edit: try the same combo without the extra 2a’s and 2b’s
ok thanks. will do
just for your knowledge j.C->5B->5C->3C->jump cancel->j.a->j.a->j.b->jump cancel-> j.b->623C->level 3 does 28.6 billion
Alright guys here it is:
[media=youtube]ZcKy9V1gCD0[/media]
Let me know what you guys think! (also bad quality but it serves its purpose haha)
Good shit on that video, gonna try to practice on those feathers
awesome, those shuriken combos actually look a lot easier than I thought they would be, they look totally doable(beyond a ‘combo vid’ level). Why the double A at the beginning of each combo? just for hit confirm, or does it eek out just a little bit of extra damage/meter?
oh I just do it as more of a hit confirm type thing. I also randomly press the A button cause I just like the way that attack is haha. I could probably get more dmg with better spacing on the bullets and less A’s, but I kinda wanted REAL damage amounts that people would be seeing in real matches. I’m actually thinking I’ll be able to do these 100% with decent practice and play time. I need to see what the character specifics are going to look like though.
Nice combos! This may already be known but these combos seem to be universal to the cast (obviously not counting specials or hyper combos).
man that last combo @_@ It would go through all of Karas’ health. Nice
I never thought to use shuriken feathers like that in the air.
Nice stuff Pac. Been thinking about picking up Joe and this video gives me something to start with.
Keep up the good work.
Yeah, doing it for hit confirm is totally legit, I was just curious if that was the reason. I actually think once you get the hold thing down those combo’s look easier than joes other stuff, I think the bird shuriken seem to HELP with spacing, I always feel like the 623 barely hit them because they are too high up, but with those bird shuriken combo’s it looks they were in just the right place. Although that could be more because of my lack of experience with the game and with vs. games in general. outside of the corner it seems like partner assist combo’s do just as much if not more(that corner combo was rapetastic, 23 billion BEFORE super, awesome). Have you played around with assists or baroques much yet?
Awesome man, thanks for the vid.
You nice mang. I was experimenting with Shuriken Feathers during combos, but nothing like that. I’d do something like:
whatever into /\ A A B 263+B - B - FEATHER dj A A B - lvl 3
You took it to another level. I didn’t know you could lasso them after the fact too. Again, good stuff. Keep it coming.
I was sad when I found out you couldn’t throw in a grounded shuriken after 236C, mega boot->shuriken->launcher air combo would have been so stylish. Ground shuriken blows though.
How long must you hold a button for it to have a feather shuriken ready?
it depends on the button but the a version has a pretty short charge time, where as c version is longer for more damage. Seem to have the same properties otherwise though like start-up and recovery.
I’m about to make another big post in a second containing counter bbq combos and assist stuff I just tried out. I’ve now hit 48,000bill in the corner with 20% red life (and assist i think?).
edit- realized i didn’t answer the question, I would guess
A version - 1 sec
B version - 1.5sec
C version - 2 sec
If those arent the values it is pretty close I believe.
should we start branching posts? we’ll eventually need a strategy thread, a combo thread, and a partner discussion thread. This thread is just like a mish mash of all of those. Granted there’s not tons of info to post yet since most of us don’t have a huge amount of experience in real matches yet.