Sorry I missed your post about Friday/Saturday. I had made plans for the weekend but this weekend is looking pretty open for me as of now. If you (or anyone) would still like to play I should be around.
Matches looked pretty one-sided (Seems like your opponent doesnāt have much experience with fighters?).
Should also consider uploading fewer matches next time (5 - 10 or so is good). ADHD is rampant these days. Just pick out matches you feel displayed the best/most situations for a character or shows some fucked up scenario or crazy comebacks, etc.
My opponent told me that before he met me, all he played were 3D fighters. At the same time, he was also the only one that would VS me (none of my friends locally play games competitively even on a casual scale). I wouldāve asked people online to play a long time ago but I was still in college and packet loss there wouldāve ruined every single match for me. Now that Iām out though I can play more online rofl!
Iād have to say my most comfortable characters are Don and Shredder right now. I agree with you though I probably posted way too many matches. At the time I just figured to upload as many to help get feedback on how I play each character but I guess it wouldāve just been better to VS one of you guys. XD
running this back again tonight and tomorrow night.
6/5, 6/6 @10pm EST
zsnes or snes9x
PM or post if youāre down. We can go over details about roms and such when that time comes.
EDIT:
. . .Fucking nads. OK, Just realized I donāt have my converter and forgot it at a friendās place. Next time I may get to host some games is on 6/16. Apologies to anyone who got hype for gamesā¦
@Verseirus
Thanks for the link. Wasnāt even aware improvements to the netplay had been done. Now Iām really looking forward to games.
Thanks for the link Veserius! I didnāt know about this version. The 1.42 I had always had desync issues but I was recently told by a friend of mine that the older, 1.36 release did not have this problem.
Iām not sure how it compares to the link you posted but 1.36 seemed to suffice. My friend and I tested it out on a series of Tetris Attack matches recently and we didnāt encounter any issues (although we did have a few moments of serious lag on occasion). I downloaded it and would be willing to play you (or anybody) in TMNT TF if you have time.
Also Zee I sent you a PM about scheduling a few matches if you would like.
Just play online with friend, it was funny. He was using wingnut alot, I used aska/ralph alot. We watch alot of darkdrizzle matches, so we kinda know the game somewhat.
I know nothing about this game due to the fact that āTF IS ALWAYS EVOLVINGā lol. Hell, I havenāt even gotten the chance to test new data and incorporate verseriusās recent findings into my gameplay as of yet.
Really wish more people got into the game as Iām sure the levels of broken would exceed well beyond what is currently seen from competitive TF play. Glad people are making use of whatās out there now though. Hope to see new developments in the future.
Thats really interesting. I think if consistent strings for overheads that are lows can be found itāll pretty much cripple him in pressure situations.
I wish CDās jump canceling was more useful but in any situation you would probably want to JC you can EPD cancel guaranteed or just sweep instead of trying to instant overhead or divekick. Wonder if there is something really good/goofy you can do though.
Zar when you throw this up on youtube do you mind if I suggest some annotations? I have some interesting stuff.
EDIT:
Okay Iām hype after watching this, going to try to record some glitch/combo stuff tomorrow and throw it up on my channel. I have some combos, chrome EPD loop, and some other random stuff.
EDIT2:
Combo preview
Arm
j.hk, tk dive, cr.lk
Works on Arm/Shredder atm. If I can get it to work on Raph or Mike itās a dizzy on them, which leads to HP throw to death loop.