I know Iāve been double posting a lot, but Iāve been going in mad hard on this the last few days, so I want to bump it up whenever I get some new stuff down.
Trick #1 Additional combo opportunity on crouchers
on crouching Shredder, Aska and Arm all attacks inflict additional hitstun. This allows for combos like cr.lp x 2 xx rising thunder from Mike, or st.lk, st.lk+hk from Shredder. Hilariously enough this still doesnāt let War combo as far as I can tell. Poor War.
Trick #2 grounded "overheads"
While itās commonly known that sometimes things are seemingly randomly unblockable Iāve found a reproducable string that lets you set up grounded āoverheadsā on Aska and Arm with certain characters. The setup is basically forcing them to block an attack closely then following up with a grounded attack which is not crouchblockable.
the last hit in all listed strings is the overhead. This isnāt a complete list, itās just showing stuff I found in 10 minutes of screwing around on a per character basis. Also each setup assumes your opponent cr.blocks the whole string. The only exceptions are the ones that start with a jumpin.
Raph
j.whatever, st.lp
cr.lp, st.lp
cl.lp, st.lp
cl.lk, st.lp
cr.lp, st.hp(inconsistent)
cr.hk xx powerdrill
cr.hp xx powerdrill
cl.hp xx powerdrill
This is especially dangerous with Raph as he can cancel the st.lp overhead into chestbuster, and he has very good lows.
Mike
j.whatever, st.lp
cr.lp, st.lp
st.lk, st.lp
cr.lp, st.lp+st.hp(inconsistent)
cl.lp xx lp dragonbreath
cr.lp xx lp dragonbreath
While Mikeās options arenāt quite as deadly as Raphās because of his weak lows, heās able to get some decent stuff here. If you have charge you can cancel the st.lp overheads into rising thunders.
Leo
j.whatever, cl.hp(very inconsistent)
j.whatever, cl.hk(arm only)
cl.lk, cl.lk+hk(arm only)
cr.lk, cl.lk+hk(arm only)
st.lk, st.lk+cl.hk(arm only)
st.lk, st.hp(inconsistent)
Leo is lacking in options sadly. The overhead roundhouse seems to be the only option he should go for really. If someone can figure out how to make the hp stuff work better though heād be a beast using this.
Don
j.whatever, st.hp 1 hit(inconsistent)
j.whatever, cl.hk(arm only)
cl.lk, cl.lk+hk(arm only)
cr.lk, cl.lk+hk(arm only)
cr.lp, cl.hk(arm only)
Don has similar options to Leo, but canāt do the st.lk variant from as far away as Leo.
Shredder
j.whatever, far hp
cr.lp, far.lp+hp(arm only)
st.lk, far.hp(arm only)
cr.lk, far.hp(arm only)
cr.lk, cr.lp, far lp+hp(arm only)
While Shredder can only get anything going on arm, he has the benefit going that he can hit confirm into the overhead from his normal bnb low string. If Arm stands up to avoid the overhead he has to deal with Shredderās ridiculous sweep(which does over 14% damage and about 40% stun)
Chrome
j.whatever, cl.hp
cr.lk, cl.hp
cl.lk, cl.hp
cr.lk, cr.lk, cr.hp
cl.lk, cr.lk, cr.hp
Chrome pretty much doesnāt need this stuff at all, if you block vs. him you should be getting hit by epd, but you can do this if you like. If they st.block the hp somehow you can do an os epd in the corner or midscreen if the string was short. Somewhat more useful vs. Aska as she seems harder to epd than arm.
Arm
blocked whatever, tk dive(inconsistent on aska)
blocked fireball close, cl.hk(aska only?)
Canāt find much with Arm, though obviously overhead tk dives are stupid especially when mixed up with sweep.
Wingnut
blocked deep moonbuster, tk lk dive
only thing I could find for wingnut, I guess you could use it after a throw as a meaty setup.
War
cl.lk, cl.lk
cl.lk, cr.lk
cr.hp, far.hk
cr.hp, far.hp
Wait War can do something advanced? woooh. Well not really the cr.hp strings are only consistent in the corner and you are way out of his low range, so simply high block after a blocked cr.hp and you are fine. The st.lk stuff leads to an unblockable cr.lk, which is pretty cool, but it takes 30(yes THIRTY) cr.lks to kill a character.
Aska
blocked j.whatever, cr.hk
cl.lp, cr.lk(aska only)
cl.lp, cr.hk(aska only)
Aska can setup an unblockable cr.hk which lets her start offense, but her bad cr.lk hurts her mixup potential here. If she can loop the jumpin setup in the mirror that would be cool.
Anyways, play around with this, I probably didnāt find everything.