The term "Anime Fighter"

These games are made to cater to the otaku culture first and foremost(same as anime). I suppose “otaku fighter” would fit the most, but it would be best if there were no term at all. It does no good.

They really do talk too fucking much though.

When have you?

Too many dashes. It reminds me a bit of Samurai Shodown, but with less recovery on block for the attacker.

Dunno what your problem is, truthfully, because BB has tons of hitstop, which for me makes things feel like they HURT. I play random other games and I see stuff happen and I find myself thinking “Why did that do so much damage? It barely looked like he hit him.” This is probably my Samurai Shodown background coming in, where a good hit was accompanied by massive reeling and knockback.

Now I REALLY feel like you’re making stuff up. You just put CvS2 in the same sentance as Marvel 3.

Hate to say it, but I have a hard time taking your unquantifiables seriously.

And even Felicia used to be buff.

BB’s hitstun lacks any kind of oomph to me, sure he reels back, maybe it’s the sound? Again, I’ve never really sat down and thought about it before and called it quits after Calamity Trigger.

CvS2 and MvC2 share a lot on the basic level (hell they even share sprites), and they BOTH have the oomph and finesse and I addressed that YES they are different (WAY DIFFERENT) but moving felt good to me when I had no idea what I was doing and it feels even better now.

I’m sorry, I don’t think I have enough free time to just make shit up, I’m trying to break it down on one foot here and it’s not going too swell.

Wow, Felicia’s really toned down since being Miss Hardcore 2000.

It’s called an anime fighter because the fights play out like something you’d see in an anime. That was Daisuke Ishiwatari’s design goal with Guilty Gear, granddaddy of anime fighting games, and fuck you if you think otherwise.

Gatlings, launchers, ground to air to ground combos, over-the-top attacks, the list goes on. Anything that plays like that is an anime game, doesn’t matter what the fuck it looks like or what its source material is.

It’s not a difficult concept.

You can call 'em airdashers if you want, I like that term. I’m just telling you why I don’t think anime is a bad label.

And if you use anime as a derogatory label, fuck you.

Really hope they bring classic Felicia back if they do a new DS.

Some characters in MvC/XvSF/MSH ect. may be from western comics, but its still drawn with the anime art style for the games, especially the concept art.

I remember the days when everything just used be labeled a "Fighting Game", even if it was anime-themed or not…I’m just saying and this is coming from someone who used to think Karate Champ was the shit back in the old days. Go figure.

That’ll be easy if they use the SF4 engine and art-style.

Well yeah there’s also that… The aesthetics are meant to be suitable to the mechanics.
Which is why the cartoon style of SF works so great with its cartoonish mechanics (people jumping 10 feet in the air, shooting fireballs etc.) and why it LOOKS GOOD.
While in the old MKs where they basically do the same cartoonish things (blanka ball vs kano ball) but with realistic models it just looks fucking stupid and out of place… (This is also true for SF:The movie:The game)

Not much different with replacing the childish theme of a platformer with realistic COD-like theme while keeping all the mechanics intact. So you’ll have a realistic style soldier jumping on realistic terrorists. It will simply look horrible.

Oh. So you’re basing all this on CT? No wonder. Different game.

How hard can it be to grasp such a simple concept guys? Most normal people (meaning most casual media consumers) call animè anything that came out after 1999 (approximately). Here in this office some guy played DBZs intro the other day, it’s jut an old cartoon for most people, but I showed this same guy Arcana Heart 3 and he said (translating from spanish) “what is this animë crap? people play this shit?”.

What is debatable is how japanese media drastically changed during the 90s, when males started consuming Shōjo manganimes in much greater quantities. But what “most people” call animê is pretty simple: Chun-Li isn’t, Noel is.

Then, logically, “animë fighters” are those that predominately have “animé style”. If a show a “normal person” (again, just casual media consumers, people that never downloaded a movie from 1950) a picture of Yuri he’ll associate “dragon ball”, but if a show him a picture of Luna he’ll think of “that thing fucking thing otakus have on their backpacks”.

Now if we, fighting game players, were to make distinctions (and I have no problem with that), it would have to be something like “new age” and “old school”, having GG and ST as representatives of each category respectively, but that’s just my opinion. And the separating trait would be gatlings, not air-dashes.

GDHero is on a wifi enabled typewriter.

/hipster.

Ok, let’s cut the bullshit, fuck the word anime.

IIRC Japanese people refer to The Flintstones and other western animated shows as anime, so guess what? It basically just means cartoon.

You’re all essentially arguing about the nuances between drawing styles when really it doesn’t even fucking matter, if they just called anime cartoons in Japan you would be arguing over what game is a cartoon game and what game is a OMGWTFBBQSAUCE real ass mans game!

The word anime isn’t even neccesarry anymore, it’s just animation from Japan, laymen’s terms; cartoons.

" In Japan, the termanimedoes not specify an animation’s nation of origin or style; instead, it serves as ablanket termto refer to all forms of animation from around the world.[17][18]English-language dictionaries defineanimeas “a Japanese style of motion-picture animation” or as “a style of animation developed in Japan”.[19][20]
Non-Japanese works that borrow stylization from anime are commonly referred to as “anime-influenced animation” but it is not unusual for a viewer who does not know the country of origin of such material to refer to it as simply “anime”. Some works result from co-productions with non-Japanese companies, such as most of the traditionally animated Rankin/Bass works, the Cartoon Network and Production I.Gseries IGPX or Ōban Star-Racers; different viewers may or may not consider these anime.
In English, anime, when used as a common noun, normally functions as a mass noun (for example: “Do you watch anime?”, “How much anime have you collected?”).[21] However, in casual usage the word also appears as a count noun. Anime can also be used as a suppletive adjective or classifier noun. For example, The anime Guyver is different from the movie Guyver."

https://en.wikipedia.org/wiki/Anime

holy smokes the airdasher fans are salty about nothing

who gives a crap what anyone calls it. chill. people are gonna play what they like, it’s all good.

I hope some of you were never 3s fans because goddamn you would’ve had a meltdown every time a ST player said parry ruined footsies forever

street fighter II animated movie game is an anime fighter!!! right!??

anyway call it what you guys want. anime fighter to me are games that are based from originally anime or manga like yuyu hakusho, bleach, naruto, hokuto no ken, rurouni kenshin, hajime no ippo, saint seiya, etc… regardless of how the game plays, air dasher or not.

Hello :slight_smile:

This thread should have stopped after Circuitous posted.

You are right, there is nothing wrong with classifications. What is harmful is peoples mindset and pre conceived notions about those classifications when it comes to the game(s) is that is harmful. “Anime games” already have a bad rep. People tend to focus on all the wrong things. So I do have a problem with certain terms or descriptions of games. Tekken IS a 3D fighter nobody has or ever will deny that. I’m sure I could come up with a few insulting names to describe Tekken but I don’t, not only out of respect for it’s fans but because the title and other titles like it deserve a better classification. So if I could I would rather do away with it entirely.

Sorry this post seems to misinterpret my original point. Perhaps you can clarify? I’m not denying that labels exist. I’m saying for the most part including “Anime Games” that they need to go the way of the dodo. Games like Melty, GG, BB, AH, Persona, and a handful of doujin fighters are automatically labeledin a negative light. Why? Because they differ from Street Fighter or KOF? The argument here is not can they be classified as a fighting game or does it fall in ambiguity of classification of the titles you mentioned. It’s how the game is perceived to a wider audience. I hear the term “Anime Game” and TBH I find it to be rather derogatory. Games like Naruto Storm seem to fit this title better.

Really what it boils down to is you like that type of fighter or you don’t. Because really “Anime Games” are fighting games and fall under the guidelines of a more traditional fighter then some of those other titles you mentioned. As many people said in this thread it’s not an issue with the title even, but really nobody can seem to give a clear definition of what an “Anime Fighter” is. So the term should be ditched.

I like SNK games, I like Arc Sys Games, I like Capcom Games (pre Capcom fighting evolution), etc. to me they are fighting games. They each have distinctive qualities, but are one in the same.