The Tennesse Thread: " Yeah,But I Bet You Cant Do a Tampon Transformation !"

You can’t on MK for sure. That game ONLY has inputs with UDLR, no angles…there is a very good reason the MK players are up in arms about this rule. It changes the way moves are performed. Kabal vertical jump fireball without using stick to go Up/Back instant air off ground? Ouch.

Milln: Doromac is working on the flyer still, I think he just got the logo from Dimo…I’ll be heading out to all the game stores handing those out as well…

I never played MK so I don’t fully understand how that system works, but I don’t think kinetic would have any issues there.

What I mean is you can do things on MK that basically work only on Hitbox consistently…

I don’t think there is anything wrong with the Hitbox… I mean, it does make some things easier… but I mean, honestly I don’t think it is too much of a threat. I don’t think Jwong, Daigo or some random kid is going to show up with one and just beast people, except maybe in MK.

I remember Hitbox did this thing where they gave Toxy, a top Akuma player, a hitbox to use for a couple of months so that he could use it for Revelations… and he used it up til then, and you couldn’t really even tell he was using it… But come Revelations and after, he was back to using regular joysticks. I don’t mind it that much. I think until someone gives the FGC a reason to ban it, fuck it.

Also, KOF is to sick son. We finally got Zach playing this shit regular and he’s loving it. He’s running Maxima, Mature and Vice. He’s thinking about taking Mature off because he’s a moron, but either way 99 percent of his wins are Vice right now. He just needs to work on punishing and anti-airs and he’ll be placing for sure.

[media=youtube]p3AQ322Cj-I[/media]

Yeah, its pretty much the best game ever.

I was reading the comments on the MWC trailer on the front page of SRK. Many were complaining about “ohhh every other tournament allows it blah blah this is a road to EVO so you should run EVO rules blah blah” and such…some even had the nerve to say it was a bad tourney last year to discourage people to come out…I was like REALLY…really…

What is “instant high/low blocking”

**2. Why buttons?

**    By replacing the joystick with 4 directional buttons controlled by 4 fingers, you gain:

    - Increased input speed (fastest dragon punch).
    - Consistent inputs yield fewer mistakes.
    - Exclusive control over your movement
    - Sanwa buttons have little-to-no travel time.
    - Instant high/low blocking.

We have one hitbox player down here. No one up there knows him really because he doesn’t place well. Only plays Marvel. It isn’t a magic box.

MK I thought banned them? It has to do with the way they coded the jump state being abusable for moves or something.

I actually have done 360s on sticks doing L R D U when I casually play grapplers in AE.

All of the simultaneous inputs stuff has been resolved.

I haven’t seen a good hitbox player in the games I care about so I’m indifferent to it.

Also, without checking inside every stick, you don’t know how people have it wired. Even Diago had a top button mapped to Back so he could “blink” jabs and shorts. I actually moved the Back/Select button on a stick so they could use hittable taunts to extend combos in vanilla Marvel.

I’ve always been in the “everyone should be able to play on stick” camp. Arcade days you had no choice but to learn to play using the controls there.

Hitboxes are also WAY overpriced. There is nothing special inside, and a set of 4 buttons is much cheaper than a JLF or LS32. What a ripoff.

Official Hitboxes fit in USPS Priority flat rate boxes. Way cheaper than gas. Jason knows how to ship stuff, too.

Hold back button, tap down when needed

Chris and Pat. Only Terry players I can think of here. Bala showed me this Terry combo

2 meters 1 Cancel 602 Dmg. After jumping blow back while opponent in air(its possible if grounded). Ex burn knuckle, light crackshot, rising tacko/ cancel ex burn knuckle, light crackshot, rising tacko

1 meter 1 cancel 521 Dmg. After jumping blow back while opponent in air. Light burn knuckle, light crack, rising tacko/ ex burn knuckle, light crackshot, rising tackle.

No that’s a good idea actually.

I’m sorry but I don’t buy this argument. It is easier to do KoF hops on a pad than on a stick. Literally easier, as in the amount of physical effort required to tap uf than move the stick to the uf position then move it back. In fact it’s easier to do everything if you think about it, you’re just moving your thumb. It is not too hard to do a standing 720 on a pad. Vangief proved it, by using both the analog stick and Dpad at the same time he can do a ton of inputs and due to SF4 leniency it comes out as an extremely fast Ultra. By this logic pads should be banned.

As for charge moves, I have seen Woot do the hardest charge partitions with Urien on stick many times. The best stick players execution-wise can charge forward to back and down to up almost instantly. Talking theoretically, Hitbox would give you MAYBE a few milliseconds of advantage in this area. The main benefit is exactness of inputs: you will always get the direction you want instead of an accidental one with stick/pad (this happened a lot when I was a pad player trying to do Bison’s Ultra).

And if you are under the impression that Hitbox is technically a better controller, then why don’t you switch to it? The only reason you wouldn’t if you truly believe that is money (obviously), tradition, or unwillingness to use the new controller. I thought this was the FGC, you do what you need to win. Wesker/Zero are clearly the best Marvel characters, we should go ahead and ban them right, after all anyone using those has an unfair advantage over someone using Hsienko/insert low tier here. Why didn’t we go ahead and ban Vanilla Sagat? Think about it…

Oh and if you lose to someone on a Hitbox and you blame that, then you’re just making an excuse imo.

MK community/tournaments have not banned them but oh boy do they need to be…

I did look at the site and you’re right, it’s $180 SHIPPED for one of those. They look nice but they are buttons, BUTTONS! Not even a stick! Definitely some good profit on those and sold out until at least April 2.

It seems like I have been responding to the same threads/posts all day with the same stuff about how I need one to evaluate but everyone keeps overlooking that.

Gotta love the one guy on the front page saying last year the tourney was “bad”, I guess tourneys that run/end on time are bad…even numbers wise we had 120+ different people there but I guess we need to start at 10pm and finish at 4am or something, lol

Lets face it, after Monday & Tuesday, even the calender says - W T F

Dude, BALA is fucking crazy. That dude is scary good at this fucking game. His execution and creativity in combos is insane, and he has crazy reactions and reads. Ive seen him do shit like AA jab, see that it is a counter, and go straight into a DP on reaction. Nuts.

Wish I could have gone to MLG. I would have learned alot, I’m sure.

Any hardware that circumvents the “design” of the game should be looked at carefully. Every action of execution is purposefully designed, and time to do the execution is considered.

As a minor and basic example; gief’s lariat was designed for 3 buttons. Now people can do it with one macro button because of our current standard of 8-button sticks (due to the influence of console controllers). I’m not saying hitting 3 buttons is harder than reaching over to a 4th button on a stick, but I believe even this innocuous example is a relevant point to examine.

Every special move in SF is designed for stick + 6 buttons. We allow controllers simply because they are generally not thought of as providing an advantage. From this, we got the attitude that macro-ing PPP or KKK is totally fine on a controller, because what else are you going to do? Of course, PPP and KKK macro-ing has migrated to sticks as being not only acceptable, but default with current stick design. That’s one unintended consequence of allowing different technology…

The closest thing for SF tourneys to replicate the intent of the designers would be a stick with 6 buttons. That’s not realistic (or even fair… somebody that grew up with console has a different background), but I do think we really need to look hard at any hardware that is anything other than stick + 6 buttons. Also, while I hold Street Fighter to these standards, I can’t say the same about MK, because as a console-only game it probably was designed for controllers.

No games have been designed with hitboxes in mind, though, so that would be a reason to look very carefully at them. Even if they aren’t thought of as providing an advantage, if it changes gameplay significantly, that needs to be known.

Notice I’m not saying anything should be banned, necessarily. I think it’s important we remain open to assistive hardware that provides players that might have trouble with stick+buttons to be competitive. What I’m really saying is that any new tech needs to be basically put under the microscope before we allow it in tourneys, or we might open ourselves up to problems down the road.

Kinetik: I referred to the Analog/Digital thing, I know that creates an advantage, that’s using two joysticks…that stuff also does some crazy stuff you can’t do normally in MK2 and UMK3…I already mentioned that is another thing altogether and I am against that as well but how do you ban a pad?

I mean you have to understand, the sole reason all of this stuff is being used because well, everyone wants things “easier” for them. Unfortunately if the other player is used to seeing one thing that is standardized and knows that certain inputs are harder and all of a sudden instant computer AI stuff comes out, it’s going to throw them off.

The original idea for this was keyboard players to use it, but everyone and their mother is on it because bottom line is it does certain things that are make life infinitely easier for inputting from stick but the fact that I have to take time out and keep addressing these things is ridiculous.

People used to complain they needed to use Japanese sticks only to replicate arcade stuff, well, you can’t do that with pads/hitboxes, etc, the issue now is catering to whatever players want even if it is questionable by other players in the community.

If I allow a pad that presses a button for SRK that makes the input even “smaller” but you are still pressing something to input something regardless if I am not using FDF, that is what I mean by there has to be a “limit” to what is allowed. I don’t understand why we don’t allow Turbo then…it’s on every single stick stock, and who is gong to lose to turbo these days? If you lose to turbo that would be an excuse, it’s there, why not use it? Yet everyone is wacky about Turbo, etc.

I am just trying to make a point about limits and the reality is players are moving towards these because they are easier to do moves/techniques on, not because they are keyboard players…there’s nothing wrong with that but if you start seeing the advanced stuff with The Hitbox it is VERY questionable and that’s just me looking at videos…there is no way I am allowing these for MK…Marvel and AE are based on me getting a Hitbox (for the 20th time in 30 different threads)

This is very well thought out and exactly what I am referring to when I mentioned “limits.” We just don’t know because you have a company designing controllers for a game to make it easier for inputs. It’s all over their videos and website regardless of what anyone says otherwise. It’s too early to tell what any new product can do but I know from seeing MK stuff that’s a problem…

I have been as open as possible to people using whatever they want at the arcade. Heck I still allow WIRELESS CONTROLLERS and those aren’t even allowed at EVO. Notice how no one has said anything about that for MWC, we don’t have a ban on wireless controllers which allows people to use PS3 pads for MK but immediately I am getting bombarded about HItBox, so what does that tell you?

Sara is right, we just need to take a long look and figure out what should and should not be allowed. My initial reaction is anything that can NOT be done on stick should not be allowed meaning Digital/Analog dual should be looked at, as well as Hitboxes in the future…

Lmao. You gotta peep when guys are so overly focused that they actually let you walk up and snatch them. Also, “fuck it” mode leaves an aura that locks the opponent in place long enough for you to perform “how dare he?” technology. It wasn’t because you were drunk. It was because you are a decent human being.

Though, if this was ST and you were “fuck it” mode grabbing people with Cammy then there’d probably be a fight. Because she slams you hard on that game. And then last one is in slow motion with them bouncing up off the ground saying, “OOoooooOOooooAAAaaaaaah!” and her flipping and recovering. You very well could’ve got choked out irl. BUT FUCK IT. Beat up face screen nigga.

What does that do?

I heard lol. You might need to help out MidTN if you can get off work for that day. Neutral stuff is just timing, but alot of moves that utlilize neutral have shortcuts.

Of course chicken is still in. Though I don’t see many people using it nowadays like back when I watched TTT or T4 vids. Also this:

[media=youtube]qVuDOq0DFsM[/media]

Wtf? Umm…racist? (AK is black I don’t care what anyone says.)

Oh yes you will. You WILL care…

Y’all already got it locked? I hope you all are messing around with it at least. Johnny Looo usually goes over Herb’s for games in stuff, but I think Herb is in the process of moving. But whenever Johnny Looo gets over T-Virus, I’d want him, or whoever to get some sessions in with him. Hopefully Derek is at Fight Night and then he’ll be able to help out. Bishop probably won’t mind schooling cats or picking back up where he and Squab left off. I’m working pretty late all this week but I will be over Sev’s early Friday. Fuck around for a bit by yourselves to have a foundation, but also get matches. Any exp got will go great lengths. Abe got himself to a pretty decent level, got execution down, I think he played Sev a good bit, and the knowledge stuff he did on his own. If the rest of you can get to that point, it’ll probably be crack, then you’ll actually WANT to go farther and play the game after the 5v5. Shit is still gonna be hype regardless though.

Jason,
I think I have enough spare parts lying around that I could order a hitbox CP from Art to use on one of my TEK cases from him, and wire it up for you to test in May or early June. I’ve got a list of crap to order anyway next month.

I’m a novice at hitboxing arguments, but here’s the one thing I don’t like about it, and this is in tekken.

You can do electrics with a PRECISE f, N, d, df + 2 input. On stick, this can be legit hard because it is PHYSICALLY very difficult to return to neutral and still maintain complete control over extraneous inputs without taking your hand clean off the stick.

However, on hitbox this is trivialized. The digital inputs mean that you can enter those inputs without ever having to worry about the neutral input because the hitbox is in a default neutral state. You literally type out the motion. No need to worry about neutral release, or trying to not get extra inputs. It’s a level of precision almost impossible to duplicate on stick.

Try it on Kaz’s electric in SFxT…