The Tekken 6 Thread - December 08 for PS3 JPN port, no info on US/World

this game is still too easy

it really is. I dont see how folks complain so much about it. Its not that hard to pick up.

This is actually the easiest the game has ever been. lol

:lol:

After watching the vid again, a LOT of the things done in those vids are very much possible by human hands, and for the most part are better than the BnBs known right now. The spacing specific ones and the BT only combos are really the only hard ones short of the Mishima EWGFx3 ones, the Nina qcf+1xn one and a small handful of others that involve walls or wall+ floorbreak.

The real broken shit will come once the KYSG team gets their hands on the home version.

Dude…It took Crow to show me how useless Paul is now.

One of his elbow moves animation changed for the worse so it now misses in some juggles.

By Rapidfire I mean qcb+3,2,2…he needed that and now is it’s gone.

The only thing good about his d+4 is that it picks them up off the floor after some crazy shit

His launcher animation changed to a sideways uppercut that has no range, trust me on this. I wasted about 10 dollars playing him.

They just made stupid changes to him without merit.

By changed elbow I think you mean the ff+2 chain? Yeah, but you really don’t need that in combos anymore since B! Demolition Man > ff+2:1. The real problem with it is that sometimes the followups whiff on hit/block(I think it was the JF followup) on STANDING OPPONENTS.

The swayback chain is another one that I don’t really think is a bad loss because once again, he has Demo Man for combo stuff. Unless you mean the cancelled low punch, in which case if you were abusing that you deserve to get hit out of it. I don’t see how he could’ve possibly “needed that”.

Thanks to the change in speed he can get d+1,4,2 off of a LOT of shit that you used to have to settle for just hammerfist on. This is a BIG boost IMO, because in almost any juggle if the hammerfist hits, then the whole string hits. This is good for wall carry without wasting a B!.

As for df+2, he’s not fucking Jack, and didn’t deserve a safe NH launcher, the same way they raped everyone else’s df+2 starting with Steve’s. It may have no range, but if you’re worried about ranged launchers he STILL HAS HOPKICK WHICH LEADS TO THE SAME OR BETTER DAMAGE.

Trust me, I’ve played plenty of Japanese Paul. He’s okay, just get over the changes.

Wow, Heihachi isn’t S-tier anymore? Was the loss of his OG Twin Pistons really that bad? :confused:

Yes. lol Same as how Miguel dropped really fucking fast once they fixed his TP. Hei just doesn’t have the BS that the other Mishimas do.

But he’s my main. I have plenty to be worried about.

Heh. Can’t help but grin at that. Sorry bro, you’re gonna have to make that shit work.

Be like me, main 2 chars, be proficient with almost half the cast and decent with the rest. =p

I quit him already. I play Kaz now. I’m tired of being left behind. I’ll start on top now with DJ bringing up the rear.

damn. but Miguel fairs pretty well right? Im sure he can take out the tops easily. not like it matters to me :wonder: I want to main him

miguel is an overplayed scrub character. If youre going to use him, you better be on point and be fresh. Every miguel player ive seen plays the exact same… makes it pretty easy to play against miguels that way. dont get me wrong… he’s good… but dont just jock the same noob stuff every other miguel is doing

edit- and he cant take out the tops easily. if that were the case… miguel would be top above them

If Mig had his initial revision shit(safe TP, slightly better juggles thanks to less pushback), he’d be higher, but not out of the A+ rank. He’s fun, but l337 is right, most people play him exactly the same.

The number one nerf I never understood to this day was taking away A.King’s db+3 combos. That will be BS until the day I die.

hmmm damn scrubs always messing things up. Ill just have to put that extra effort then.

any good B&B for him? I figure I might as well get a jumpstart with him. I need someone post a good rundown of Miguel like dos and don’ts (if that makes any sense)

launchers
df+2,1
uf+4
(1,2,) 1+2
ws+2,2*
db+[1]*

  • these have specific followup combos
    basic combox
    df+4,1 df+4,1 df+2,2 B!
    ^^^^^^^^^^
    pretty much all you need, works off of the 1st 3 launchers

df+1,F Savage df+1, df+4,1 df+2,2 B!
Once you learn how to transition into Savage Stance use this

ws+2,2 df+1, df+2,2 B!
The WS+2,2 combo

db+[1], ws+2,2 1, df+2,2 B!
Can’t remember if you can do more

Post-B!
ff+2,1
ALWAYS. If you’re nice you can sneak a df+1 in there before it

I’ll add more later.

I swear you do this for nearly every game thread you post in.

You say:

-How does this character fair?
-What are the tiers in this game?
-Can this character beat top tiers?

Then you always say “Not that it matters.”

:rofl:

You’re so undercover.

Exactly. His only mid starter is ff+2, not safe, not fast. Shitty for a character without hopkick.
But as far as I know (I didn’t play the game, yet), the new “TP” causes B! and it’s natural combo on CH (I don’t know if normal hit?) so the damage is quite not bad if you seek for CH NC.

I dislike every single new character in Tekken series. I am very conservative Mishima player, but that’s just my problem :slight_smile:

Amen