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<div class=“QuoteAuthor”><a href="/profile/19543/Deemo">Deemo</a> said:</div>
<div class=“QuoteText”>TBF ex lariat would be the last thing a hugo would try after suddenly seeing sa3 activate <img src="/plugins/Emotify/design/images/10.gif" alt=":P" title=":P" class=“bbcode_smiley” height="" width=""><br>
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I think SA2 might be a good option? in the slow motion it looks like Hugo has a few frames to do something but i bet it would be really hard to time in a match</div>
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Nah bud, EX Lariat is the most consistent anti-Stungun tool I’ve found that Hugo has without relying on Hammer. Pretty sure Megaton wouldn’t have grabbed in that little window at the end but will test.<br>
Hey telesniper do you know any frame info about supers/special moves after kill? I hope you understand…for example…a cr short is the killing attack…then while the opponent is falling slowly a super/special move comes out…
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<div class=“QuoteAuthor”><a href="/profile/46777/djdjw">djdjw</a> said:</div>
<div class=“QuoteText”>Hey telesniper do you know any frame info about supers/special moves after kill? I hope you understand…for example…a cr short is the killing attack…then while the opponent is falling slowly a super/special move comes out…</div>
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It’s just a one frame window, you have to cancel into the special/super on the exact frame your move connects on. This is easier with piano’ing of course.
Okay finally tested this properly. It’s a superb trap against Hugo. If the st.mp is timed and placed just right and the strong Stungun is timed correctly then to my knowledge Hugo only has two options: Hammer Mountain (reliable and easy) or Gigas (tricky). Hammer makes total mincemeat of the trap and catches Alex standing for full damage plus it requires zero effort. Gigas has to be timed for the super freeze to occur on the frame Alex touches the ground, frame earlier and Stungun wins. Megaton and EX Lariat get ruined.
Yes…most likely. I say most likely because there probably are variables that I’m not taking into account or situations I just haven’t seen. Based upon the situation you present I would say Alex sa2 will beat Dudley SA3. Dudley SA3 is good in terms of being a trump card, it wins in a great many scenarios, but there are also situations where it loses. Specific things that I’m thinking of include getting swallowed up by a Chun kara-throw, Makoto’s Karakusa, Alex’s SA2 and the head butt command throw normal, versus Yang’s SA2-Yang SA2 goes under the hit box.
ok guys so i’m fed up with this parry throw crap…whether it’s someone wakeup guessing or me baiting a parry it seems that throw beats a ton of moves, including some supers. When I do for instance, cl mp then try to cancel into shoryu on reaction to a parry, why does parry throw beat that? is it because im cancelling into shoryu too late? also does a parry change the input timing of a normal cancelled into a special? thanks
Throw would be free assuming they are in throw range as parrying a fwd/strong leaves them at +3. You would need to use meaty fp os shoryu or try to bait throw more to punish (walk, dash back, etc).
Change the timing… well it gives you more time to cancel into the special (due to the parry freeze)
ahh i understand…thanks Anyone know if there is a reference of the 3s juggle properties anywhere online? i know theres a point system but how do you know what attack is how many points?
though that leads me to a related question - lets take Kens standing close strong. 5 star was saying in his thread that he uses that and then buffers shoryu behind it to punish wakeup guessers IIRC. but if they just wakeup parry and throw, will that beat out his buffered shoryu?
well the thing is also they aren’t going to know what you’re going to do.
they will also be thinking about what they can do since they see the parry is successful and want to capitalize.
throw works but throw is also the worst way to capitalize on a successful parry.
so we come back, again, to the same guessing game as is always going on. you don’t know if he will shoryu but shoryu is an option. if you choose to do anything but throw, block or probably some supers, you are going to get hit by a shoryu.
he’s not talking about some absolute situation i don’t think because they pretty much do not exist in an actual fight. because you are always unsure what your opponent is going to do. if you’re going to throw me every time you parry me…i’m ok with that. because you’re going to be gaining very little every time you guess.