Have 2 questions.
Both on the Charge partitioning / times
1 on Parrying system, putting it inbetween charges.
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Do āAir to Air hitsā cause āhit stunā and will that hit stun allow more time to charge?
Example, air Alex HK hits opponent while holding down back after starting the jump, land and have a downback charge near full very soon. A regular jump, whiff HK, you donāt have the same amount of charge, land charge longer before its ready. So a hit / air parry exchange up there will be better (than no mid-air interactions) if starting to charge in the air during the jump?
The more I write the more I seem wrong about any and all of that.
in spoiler just introspective thinking aloud, not part of the ?[details=Spoiler]Should Go find frame data on charge times, exact characters-moves, jump times, can you charge during jump at all, etc. Am reading back in the thread now, remember some pages and facts / theories. Damn poor Oro vs Urien throw tech = jump style, off ground throw tech, no immediate block if thereās Aegis up. but Makoto can.[/details]
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Can you forward parry, while keeping charge?
Then use that (full) charge right away even though youāve parried and gone to Neutral from charge direction?
Example, Remy high Parry to LOV works simple enough. Charge (full) - parry - continue to forward and punch/kick.
(read it earlier in the thread, how it works, page 4 sonic boom type only forward)
I donāt understand how to do this for a Down to Up charge move. As it now includes, down(back) - parry - (any) up.Shoul you finish in up forward? Most natural, you went past neutral to Parry High.
This feels like an unnatural and complicated motion.
Any way to simplify it? Throwing a cancellable normal in there for more time, and to confirm seems best case.
- new question with all the training restarts-
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Does āpre chargeā before the Round starts apply to all the same Charge Partitioning rules?
ESN scripts Ryan asked for in old Chun thread, has tools to see charge partitioning if we can get those files installed and running correctly.
Damn, had another question just messing around with this in training mode while typing it out. Damn that shifty eyed green guy in Dudleys stage is creepy with no filters / real arcade scanlines. Oh shit got it.