Awesome work as always mate. Is QCF, [slight pause] B+MP, D, DF+P unrealistic for match-use? The possibilities for hiding alternative input methods inside blockstun and whiffs are quite large however.
How large is the range on cr.mp kara SA2? It would be smaller but easier than b.mp. I think you and I discussed this some time ago but I’m not sure, lol.
I’ll try to test tomorrow (I don’t have a PS3/working PS2 anymore).
I didn’t check but i think this motion shouldn’t work, as the b+mp must be done exactly the frame before you launch the SA. It’s a kara SA, so basically: <normal> – next frame -> xP to launch SA.
So, whatever your motion is, you must end it with b+mp (or any other good range move) then finish the SA motion with df+P, this in exactly 2 frames.
This alone is already very strict, but also, keep in mind that when you push b+mp, you must have already inputted exactly the first qcf and a down of the SA motion, not more (or the b+mp would activate SA), not less (you’d end up doing only b+mp).
Both of those ‘rules’ make any trick to hide things useless IMO.
So, IMO, no it’s not humanly doable at all :d
Even the TM C&DB sggk (or whatever it is) he recently used (if he did it on purpose of course), is a piece of cake in comparison! (i did it once \o/ )
Nice, cheers for the deeper explanation man (and of course reminding me about your website, I used to have it bookmarked with all my 3S resources but lost them all when I had to wipe my laptop).
So what about regular mp? If regular mp has less range than b.mp but more than cr.mp, how about:
First doesn’t work as you never finish the SA motion (a second df must be done) and second one will activate SA on the first MP.
With neutral MP, it should be QCF, D, mp, DF + xP (or you can negative edge the first MP though it’s even harder IMO).
The exact same as above :d
I’m sure this has been answered somewhere in the dusty pages of srk but I’ll ask anyway. I know Q has a fancy superjump cancel throw evasion but can everyone (anyone else) just duck at the perfect moment a the throw will miss?
This might be a silly question but is there optimal ways to work this into your game, like at certain times? This also kinda combines a down parry and a throw evasion?
EDIT: Also, why don’t people use this all the time? Really tight timing or something i guess.
If someone does a mid hit you die. If someone hesitates and does a low hit you also die. If you can predict a throw then you benefit greatly, but it’s not something a good player will eat over and over.
You jump they jump, they do an air to air attack that beats your attack or whatever. You both land right next to each other at the exact same time. Shouldn’t your throw beat their cr.MK or whatever? Or can you just do a fast Special when you land and can’t get thrown out? It seems that way a lot of times.
First link was a raw copy of old karathrow.com data, i have no idea how they collected them neither how to really interpret them.
I don’t know how the wiki data were collected as well.
What i know is that data (and hitboxes) on the BastonNew are extracted from emulator and therefore are probably the more accurate (if i didn’t fail during collect ^^).
I didn’t process to get the distance of dashes but they can be found with the pos_x parameter (click on P1 on right top) range through all frames: http://ensabahnur.free.fr/BastonNew/hitboxesDisplay.php?sMode=f&iChar=11&iMove=dashBackward&sMoveType=dashBackward
Thanks for looking out man, I really appreciate all the info you put into the site. But 17 frames total for Ken’s dash still doesn’t seem quite accurate, that would put it on par with SF4 type dashes which definitely feel slower and easier to react to, for me at least. Maybe a portion of the dashes in Third Strike are cancellable with directional inputs or normals?
Thanks again ESN. Btw, are there any other specific methods of cancelling dash recovery? The sheer number of dash related tricks you can employ in this game is just plain staggering.
The 3sempire thingy didnt work out, so I doubt anyone would be willing to update all the stuff. Especially that they created a new wikia for 3soe - I guess the srk guys knew that 3soe wouldnt be arcade perfect and that it would be shitty as fuck