Episode 24:
At this point I’m just bookmarking near every course on a player’s Mario Maker profile, so these are from SRK members but not all may be in the OP.
Episode 24:
At this point I’m just bookmarking near every course on a player’s Mario Maker profile, so these are from SRK members but not all may be in the OP.
so i decided to upload all of my older levels that i made when i first got the game…included in that is the bob-omb voyage level. i’m not done uploading them but here are a few:
Like Totally
Radical
https://supermariomakerbookmark.nintendo.net/courses/4D26-0000-0285-B362
Cowabunga
Not Even!!
i’ll upload the rest in this post too a little later but they are:
Bodacious
Stoked
Psyche!
No Duh
…
The following courses have been deleted:
Cave of Secrets
The Arena (Kirby) (^o^)
That Brat’s Castle 2.0
Let’s Start
Had to make room for the new uploads.
Life in the Mines
4CEE-0000-0286-F811
The name for this one comes from the Donkey Kong Country series. This is my first course to use P Switch doors but they are entirely optional, leading to an alternate route to clear the stage. Also optional is a Key, which requires a bit of precise throwing to obtain.
Meant to post this ages ago so here’s my SMM profile page: https://supermariomakerbookmark.nintendo.net/profile/Landus81?type=posted
…
Very nice. Bookmarking when I get off of work
@debs You really know how to make tough levels. I had some struggle with Bodacious but it was fun the whole time.
One new course upload but it comes in two varieties.
Super Mario Dash (EASY TYPE)
79BF-0000-028B-CEF1
Super Mario Dash (HARD TYPE)
1A64-0000-028B-D58F
I was watching Dashie playing Geometry Dash and I got the inspiration for this course. This is an autoscroller on the cheetah setting. The HARD TYPE is the first version of the course I made. I originally was’t going to have two versions of this course but after some consideration, I changed my mind. It was fun to come up with ways to make Super Mario Dash easier. Easy mode mockery is in full affect on EASY TYPE. Just something I added as a playful jab.
Not sure if this was mentioned in this thread but YouTuber Ceave posts videos on some really cool Super Mario Maker tips and tricks:
Aaaand remade that Horticulture level, because I got some good constructive feedback. Now more fair and clear, also prettier.
Hark! High-Hanging Horticulture!
Plants dangling from airships? What next? Get in touch with your inner your inner plant-loving acrobat, grab hold of some leaves, find those P-switches, and get them to where they need to be to make it through this wealth of greenery.
Pictures!
.
And my first music level.
EDIT: Reuploaded it because the second half was made trivial due to damageboosting. No such things happening now, one should hope.
Record Skip
A stage loosely inspired by the Lockstep minigame in Rhythm Heaven… Though not quite as brutal. Tap the jump button to the beat to get through - but keep an eye and ear out for rhythm-shifting record scratches.
Pictures:
…
Super Mario Maker has been announced for the 3DS.
No Mystery Mushrooms though.
Any news on updates for the Wii u tho???
Super Mario Maker gets announced for the 3DS, can’t search for levels through Course ID, some levels on Wii U aren’t gonna be compatible with 3ds, and new levels are primarily gonna be available through local wireless & street pass?
What’s the point of porting it if it’s not the complete game?
Yeah, I rescinded my Like. Not being able to share levels online is a gamebreaker for me. I mean, I enjoy playing my own levels every once in a while, but I’m just not that narcissistic. I make levels for others to enjoy, and I like playing theirs. Since I already have this on Wii U, I’ll probably pass on the 3DS version.
Getting levels through streetpass is pretty cool, but it should be alongside online level sharing, not replacing it. Uploading and playing other levels online is like 99% of the game for me (and many others I’m sure).
Maybe they’ll change it if there’s enough demand.
I deleted the following levels to make room for new ones I made:
Use Your Head
Jailbreak
Jump Man 2
Skull Raft Madness
Cave of Fire and Ice
Maybe I’ll put them back up when I get more stars.
New course uploads.
$ The Money Train $
10AF-0000-028D-08EF
An auto scroll course where you grab as many coins as you can to rack up a high score.
Mystery House Challenge
EA9D-0000-0292-397E
Inspired by some courses I’d seen in SMM Let’s Play videos and Super Mario 3D World, this course has a variety of challenges to overcome. The only way to fail this is by a Time Over so this is more of a test to complete each challenge as quickly as you can. I was working on this one for a few weeks and it originally started out as a tougher course but I decided to tone it down since not every SMM player is out to suffer. And I think I could use a few more easier courses under my belt.
Jumping 101
4F68-0000-0292-FB82
Super easy course functioning as a tutorial to Mario’s various jumps. Why make such am elementary course? Well, after reading comments on other people’s courses and one on one of my own courses, it’s clear that quite a number of folks do not know about or even how to use Mario’s most basic abilities. Some buffoon left a comment on Thwomp’s Sinster Fortress saying that he couldn’t make a jump that requires you to enter an upside down pipe. I’m thinking “BRUH! Do you you even run and jump?” It really is depressing to know that people do not know how to perform gaming mechanics that have been a staple since 1985. Anyhoo, this course covers basic baddie stomping, the triple jump, Mario’s twirl and wall jumping. This course features tons of safety nets and infinite power ups so I will lose all faith in humanity if I see ANY X’s on this one. (I should probably buy a table just so I can flip it when I inevitably see some X’s.)
Escape From Zebes
97FB-0000-0292-FED7
I got the idea for this course after seeing that there was a way to make blocks fall. I’m sure someone out there has already done the famous Samus escapes bit, but I wanted to try my hand at it. You have 3 minutes to get off of Zebes before it goes KA-BOOM! (Time Over) Watch out for the falling blocks because they can obscure your jumps as well as crush you. While you do want to hurry, you still need to use caution when navigating this level. Going too fast can get you killed. You can also save Samus’s friends if you make a quick detour. I’ve packed this one with plenty of amiibo Samus costumes to take some of the pressure off. This one isn’t really hard and I wanted to keep it in line with the usual Samus escape themes, so there is no check point. Oh yeah, and there’s a lone Zero Suit Samus costume hidden away.
It just seems like when it comes to portables Nintendo only thinks about Japan which is probably why they think Street Pass is good enough.