Got the sudden urge to fix a level of mine that was way too easy to cheat one’s way through. Also added checkpoints and polished up some challenges because why not.
Conveyor belts throwing hazards and enemies at you? Blocking your way by ramming stuff up against where you need to be going? Fear not! The almighty P-switch is here! And boy, do we ever have the Thwomps to trigger them!
Mostly an action stage, with a bit of puzzling here and there.
It’s not so easy making this playable without it being infuriating. I had to take out a lot of breakable blocks and a lot of the terrain.
What you see will change a little. I’m going to move the second lakitu out so that there is a lot of space when you have to deal with two of them at one time.
Also the locked door may lead to a helmet, a power up, a one up and a yoshi egg. Maybe even a shortcut, I’m not sure yet. The pink coins are optional.
I’ll keep play testing it to try to make it easier and fun.
If you have any ideas as far as what I should do let me know.
I like the idea of the optional locked door leading to powerups/shortcut. It gives incentive to collect the coins and rewards the player for exploring. Maybe put a checkpoint after opening the door to the powerups and then drop in on a really tough part right after that, so if you screw up you’ll start with a bunch of powerups to try again. Helmet would be awesome in that level. Good stuff man, that level is going to be fun, can’t wait to play it!
(I actually like the first version of that stage where the Bob-ombs were already set to explode better at present, debs.)
With the Bob-ombs having to be hit now, it seems like it makes the pace too sedate, as evidenced by just one Lakitu being able to throw another Bob-omb while the first one is in the midst of exploding; the Bob-ombs already being set to explode also fits the name better. In addition to that, I do wonder what happens if someone accidentally KOs the Lakitu in the first area before all the walls are destroyed. I’m guessing it would eventually reset? I’ve no way of checking myself unfortunately.
Beyond those two potential issues, I agree with chadouken! about the locked door only being optional and look forward to your completion of that stage.
Apologies for the delay. I should have added them earlier even with the annoyances of this past week.
As it is now, those two and T20thoughts’s latest stage have been added to the front page. Given that I think I have this laptop in relatively working order now, I should able to finally do the update that I wish to do this weekend.
I’m going to add doors to reset the enemies (I think that works) so that if a person kills a lakitu then they can still complete a level.
I used the red bombs initially but when I had more blocks it became harder to get through the level with so much craziness going on. So I set it to black bombs and it made it slightly easier but then it was too tedious so I took away most of the blocks.
I’ll experiment to see if shaking the bomb-ombs will be better. The key is to not make it too tedious or hard.
Updated the Power Switchcraft stage since with all the flowers I was throwing out, you could basically damage-boost through two of the sections without ever worrying about enemies. Boo to that!
Have another level: Rock Candy Capers
D51C-0000-022B-6015
This one is heavily influenced by a couple Rock Candy Mines levels from NSMBU, and it’s a tough one. The pink coins are optional, but you can skip the final challenge if you collect them all. Give it a try and let me know what you think!
(I’ll admit that I laughed pretty damn hard at what happened at 17:33 despite the fact that the same thing might well have happened to me–damn Yoshi.)
Anyway, roknin’s latest video and FullMetalRoss’s latest stage have been added to the front page. I probably won’t be able to make any other significant updates to the front page until after the 18th. Just a heads up.
You mentioned–well, somewhat implied–tackling stages you thought you could finish, @roknin? **Perhaps next video you can do one or more of Million’s stages given he’s new to this and has added a bunch already. He also said a couple of his were rather easy. **Up to you, though.
Speaking of mentions, you were wondering how chadouken! got multiple Pirahna Plants in Under…Where?–ugh, all this mid-sentence seemingly sentence-ending punctuation–to come out of seemingly one pipe while playing. I guess that means you missed the video that specs linked to given that it’s literally the first stage’s gimmick in that.
I’ll give them a look! I mentioned that but it was a bit tongue-in-cheek. Not that I want easy levels, so much that as of late want to actually finish levels and asking for super hard levels might’ve been too much…
that said… today’s vid:
I DID I! :woot:
On the pipe-stacking: woooow. I need to watch the full video but even that very first stage was eye-opening.
Sick stuff. And I love how creative everyone has been with this game!
(SINCE I DON’T HAVE THE GAME, CAN ANYONE ELABORATE TO ME JUST EXACTLY HOW STAGES GET POSTED ON THAT BOOKMARK SITE? I DON’T WANT TO HAVE TO DEVIL-SUMMON A BUNCH OF PEOPLE IF I DON’T HAVE TO DO SO. [/CAPS LOCK])
Ugh. There are three things of note with this latest update:
Roknin’s latest video has been updated to the front; I’ll note that those weird fat brackets he’s started using for video titles are a pain on spacing while I remember to do so.
I forgot to post this video three weeks ago even though I normally don’t really care for the style of this person’s stages:
Given no one responded when I asked the first couple of times, I decided to finally be pro-active and backwards-check every single stage posted on the Bookmark site. As such, any stage that’s actually there is linked now. Please check to make sure they’re correct given I apparently, for starters, had debs’s “Tricky Tricky” stage wrong for at least two months and no one noticed.
doesn’t expect anyone to check
You’re welcome. Also, I hate all of you, but that’s my usual mood, so nothing has changed there.
Hey @“The Damned”, my stages are all good as far as then being correctly linked to the bookmark site. As to how they get added to the bookmark site- when you make a stage and upload it, it automatically links to the site from the game as soon it goes live online. That’s it. When I post a new stage, as soon as I get the code from the game I can go directly to the bookmark site from my phone/cpu/tablet and it’s already there.
Ever since the site launched I’ve tried to include the bookmark link whenever I post a new level here, to make it easier to find. Because, hey, I want all you guys to play my levels! I’ll be in the field the next couple days (home in the evenings), but I can help check things out for you if you want. It probably won’t be until this weekend, though. Just let me know if you want help with this thread and I’m totally down give a hand managing it.
As mentioned above, the stages get automatically posted almost instantly. The URLs are easy, too - They always start with https://supermariomakerbookmark.nintendo.net/courses/ - and then you just add the stage ID to the end of that.
That way, even if you don’t have a direct link to a stage on the bookmark site, you can easily just type the ID into the URL to get there.
(I see. I suspected as much. I wonder if that means the stages I couldn’t find just don’t exist anymore. I really don’t want to have devil-summon people though…)
For record, using that URL is what I did to go “backwards” and find courses in the first place. Otherwise I wouldn’t have been able to do it at all since it doesn’t seem like you can search for stages by name on that site for whatever reason and, because I’m an idiot, the idea to go to work backward didn’t occur to me until this weekend. For once I wish I could blame only laziness or forgetfulness as the reason it took so long for me to do to something, but not this time.
(I’m just going to double post for once since I’d forget this otherwise.)
It’s not overly important or anything anyway. I just wanted to say that for randomly click on this, it was good to finally find a seemingly “popular” Let’s Player who doesn’t scream or curse or (pretend to) rage every other second like all of the most popular ones seem to do so. I doubt I’ll start following him or anything, but watching him was far more pleasant than any of the above “personalities” I could (unfortunately) directly name:
Underground NSMBU theme with a bunch of multicolored mushroom platforms, giant Wigglers, Koopa Troopas, and some Bloopers. Red coins are optional, but grant access to a Super Star for the final run, and they’re fun to get, especially the ones that require kicking shells. There are a few secrets, too, accessible by good platforming. This course is conducive for a speed run, via several optional routes. Have fun!
witwix is my favorite for the calm and collected type mario expert ^ player.
Got through second try I think. It upset me when I had the key but lost it trying to find the door to all the stars in the chamber because of the nature of the save point; it didn’t save any red coins I collected from before.
Oh shit, really? Theres something weird going on with the save points I don’t fully understand yet. You get two, and at least one of them will save your coins but I’m not sure if it’s the checkpoint in the first world or the subworld. There’s also the issue that if you collect them all and get the key, then get the checkpoint after, you lose the key and would have to backtrack to open the door. I’ll play around with it some more and adjust the checkpoint locations, maybe put one in the star room as a reward for finding all the coins.