The Super Mario Maker thread - March 9th Update: Keys Finally Found

Yeah. Aside from roknin’s courses, all of these are my first try at the course (you can tell by if it has a flag on it or not before I actually play it).

Thanks for playing. You broke the boss battle in thwomp’s fortress :frowning:

Fifth set.

https://youtu.be/Qt8-RGnMjwg

This one I guess you could call the @Sonichuman episode, featuring his Watch Your Head, Doomship, Lakitus Don’t Like You, that’s a lotta seafood…, Thwomps don’t care, Big Boo Bros Boogaloo and Dropping The Hammer courses.

(Note: Monty Mole Gang’s Mountain won’t be featured yet, as that was put up after I had already recorded everything)

^
You went through couple of stages in ways I didn’t intend but it was awesome that you made it to the end regardless. I may have to take the enemies out of the note blocks at the beginning of Doomship…I only had them there to be funny but it looks like it’s messing with people’s jumps which isn’t what I wanted. Also 2nd Bowser Jr. is way too random…sometimes he shows up…sometimes he doesn’t.

There’s stars in 3 of the courses that you blew through that make dealing with them easier…I just didn’t point them out. I might have to make the first block a brick instead of a question block to give some subtlety.

I tend not to find secrets in Mario games. Usually because I end up racing through the stage rather than looking around. I tend not to explore much in platformers, I’d rather just…well, platform. (Part of the reason I wasn’t too keen on Super Metroid, now that I think about it)

So I wouldn’t change secrets on your stages based on whether I find them or not. If I find them it’s on accident 90% of the time.

Side note, I do wish that the Mystery Mushroom costumes were in more styles than just the SMB one. Even if it’s just added to the SMB3 style.

…also Duck Hunt? is now my second most popular stage at 6 stars out of 26 people. NSMB 1-1 remains the most popular at 7 stars out of 51 people. Got 38 stars total now…getting close to the 50 I need.

And @Zebster remains the only person to clear my new Forest Temple (I know @Sonichuman cleared the original version though). And only one person has cleared my Fire Temple (the new version at least. The old one I know Zebster and Sonichuman cleared). I guess people really don’t like puzzles…

Maybe I should make another NSMB recreation and see where that goes.

EDIT: “Dreams of Flight” is now gone. I have deleted that one in favor of a new course:

“NSMB 3-Ghost”

5900-0000-00AC-E621

Had to take a few liberties with this one but I think it turned out alright.

Just cheap it out with an automatic level.

It’s been a couple weeks since I last checked, but my only original level has more stars than all my other remake levels. 25 when i last checked, and my closest level is Super Mario Bros 4-2 with 20. Probably because I linked it in two forums, while I didn’t advertise 4-2 anywhere… including here, I forgot about that. Eh, no big deal.

I hate automatic levels too much at this point to do that.

…not to mention I’m terrible at making them.

Anyways, 6th set.

https://youtu.be/gQQH-b4DtsA

This one is the @T20thoughts episode, featuring The Seriously Shelly Shroom Race, The Tell-Tale Heart, The Clown’s Kiss - A tragedy, The Shell Salad Factory, Brutal Bows Machine, and The wroOng PiPeE courses.

Ha, that was amusing, @LordWilliam1234 :slight_smile: Also neat to actually have a video of my levels online! Thanks for that.

Fun to see where people struggle… It can often be in unexpected places. I didn’t expect the Wrong Pipe stage to cause that many deaths.

Also, I got the urge to do a new level, after a bit of a break.

Power Switchcraft - CCBA-0000-00AF-A566

A level focusing on the various uses for P-blocks and conveyor belts. Some puzzling, some action.

Also a picture.

Spoiler

http://i.imgur.com/zXkCg8j.png

So I’ve been watching people play my rtages recently. Shoutouts to @LordWilliam1234 and @roknin

Here’s what I understand thus far:

We, as the developers aren’t expected to struggle on our own stages. As we understand the mechanic behind every decision we make. But others may see our stage and think, “WHAT THE ACTUAL FUCK”. As it can look far too overwhelming.

Each time I complete my stage in edit mode I always tweak it a tad bit more, as I think that will make it more difficult for myself. But in reality, you can make it almost impossible for other gamers to complete it. So, show love. :smiley:

And people get mad at Nintendo for making their levels “too easy.” :stuck_out_tongue:

Oh, and fuck those levels which are moving fast and there’s many pits of death. :confused:

And yeah. This ESPECIALLY goes for longer stages. I’ve made it a habit to go in and make my stages less fatal as I go along: In other words, removing instant death in favor of other punishments.

Putting spikes down instead of bottomless pits, putting pipes with respawning items instead of single-use items, giving people flowers instead of mushrooms… If I’M struggling with a section, and I know what to do, you can be dang sure that someone who goes in blind will have a tougher time.

At the same time, I try to make it so people can’t cheat their way past a long section easily, while still giving SOME leeway for clever people. In that aforementioned Power Switchcraft stage, I allowed people to grab another P-switch in order to make the second section easier - but with the final challenge, I had to find a way to keep people from carrying a switch on to the next section. All about balance.

Puzzle levels I find are the hardest to get right when it comes to difficulty. Not only do you need to craft them so they’re not too easy to figure out, but you need to strike the right balance when you already know how to solve everything. Not to mention crafting it in such a way that they can’t outright break the stage.

But when you get it right, it’s very satisfying (e.g I feel I got it right with my Forest Temple).

I really wish they’d add keys to this game though…

That gameplay video also re-convinced me that I need to make the Brutal Bows Machine fight faster. Maybe I’ll add some tossable bombs…

I’m gonna do a write up on execution soon. I’ll post my results here.

Alright, my “Hyrule 2” course is now gone. In its place, my latest Temple creation:

“Water Temple”

68D0-0000-00B2-69D0

Also my first underwater level.

Kinda stole @“T20thoughts”’ idea for the boss fight, hehe. Lemme know what you guys think.

Damage Boost:

I guess a speed runner coined this term.

As small Mario you can’t get hit. But when you become big Mario, you gain invincibility at the cost of reverting in size. I imagine the exact length of invincibility is a second or slightly more.

This was tested using the NSMB, SMW and SMB3 style

Super Mario: 2 seconds of invincibility.

Power up Mario (Fireflower, Flight, etc): 4 seconds of invincibility

Power Up + Shell Cap Mario: 6 seconds of invincibility

(NSMB) Flight:

Pretty simple stuff. Press any of the lower back buttons to make Mario propel himself into the air. If you press down + any of the back buttons whilst in flight, you’ll make Mario descend down faster.

(SMW) Flight:

Holding down either Y or X plus forward will make Mario gain acceleration once Mario’s hands are out, you’ll gain the ability of flight by pressing jump and holding forward. To sustain flight you must press the opposite direction to Mario when he is swooping down. From there, you’ll see that you should continue to stay in flight mode.

(SMB3) Maintaining P Speed:

Once again, holding down either Y or X plus forward will make Mario gain acceleration. Upon reaching max speed you will gain the ability to float for around 3-4 seconds. To maintain your P Speed you need to press back and Jump together then press forward just as you land. If performed correctly, you’ll keep your momentum.

(SMW & NSMB) Jump Invincibility:

This ability is not available in flight mode for NSMB. I called it Jump Invincibility as I couldn’t think of anything better. :confused:

By pressing any of the back buttons Mario will perform a spin jump. This spin jump enables him to bounce of Thwomps and not receive any damage.

More to come

(Hmmm…good to know you’re apparently in Norway, T20thoughts. This will make guessing when you’ll be on much easier.)

Regardless, I updated your level change and latest video, LordWilliam1234. I’m guessing you have at least one or two left, no?

I suppose I’ll have to update the front page thrice though given that the post above me wasn’t there when I edited it the second time.

So, wow. I experimented a bit (and then googled, which I should’ve started with), and it doesn’t matter what you hit Bowser with. It’s either an instakill or 20 freaking hits.

I thought I’d try to see if bomb explosions did more damage to him. Not so. ANY hit counts as one single hit.

This was what made my Brutal Bows Machine bossfight so longwinded. So, tonight I tried to make it faster and more interesting, and I wound up retooling the entire fight. Took down the old Brutal Bows Machine, and reuploaded.

So here’s Beyond Brutal Bows Machine.

Level code: **30AA-0000-00B0-407E
**

Spoiler

http://i.imgur.com/O1caW4g.png