The Super Mario Maker thread - March 9th Update: Keys Finally Found

Both of mine, then a random one.

I reuploaded my Puzzle House level after a streamer discovered a way to cheese the level. Was an easy fix, but the ID is totally different. Here it is: ABD4-0000-006A-D37A

(Very well. I have updated the front page with new code.)

Iā€™m tempted to go search for any information on what the update changed among other things, but I figure it can wait a while.

Iā€™m not sure whatā€™s entirely necessary given it shows which of us edited the first post last; I was merely pointing out you had already taken care of the front page.

Itā€™s up to you, though. After all, itā€™s your thread as Iā€™ve said before. Iā€™m just here (to try) to help, especially since I donā€™t have the game currently and currently have nothing but free time, so itā€™s really the least (and only thing) I can do.

May I know what was wrong with the previously released iteration? Itā€™s not vital or anythingā€“Iā€™m merely curious.

Has anyone tried mine out.

A goomba was used to reach a door that leads to the end of the level, which is something I donā€™t want to happen. It made it so that the level could be ended in less than a minute.

I tried out forest temple and got stuck. Iā€™m gonna try again when I get the chance.

Looks like DLC for the game has a good chance of coming. Game was datamined and it looks like Bullet Bills at one point were meant to be placed without the launcher (BANZAI BILLLLLSSSSS!!!) and the Angry Sun was found.

So apparently Iā€™m the only one whoā€™s managed to beat all of @Davidstar 's stages.

Spoiler

https://youtu.be/vmwoS5c0-js

I see that @KaboXx wasnā€™t too fond of Crappy Bird.

I mean they would be absolutely out of their shit to NOT have DLC already cooking for this game.

Tons of enemies they could add, and a whole game still ā€œtechnicallyā€ not acknowledged if they wanted to do so (SMB2 USA)ā€¦ and then other base functions like Hidden Doors (or rather, P-switch only doors), locked doors or key exits, etc.

The only question really is, how long will we have to wait for said DLC. :stuck_out_tongue:

Much thanks!

On Last Door, Left: Indeed, I ran out of doors and ended up having to sub it out with pipes to get the rooms I wanted. After I constructed everything, I kindaā€™ realized that quite a few of those rooms are pretty useless.

I then also discovered a way to break the level that I had to get rid of early on, lol.

Iā€™ll probably try the door maze idea again, but just build it a bit more intelligently. Also, the swap between area types was more me playing around in a ā€œoh thatā€™s coolā€ way, and later on I regretted doing it.

On Kamekā€™s Party Castle: The second ā€œendā€ of that level was honestly tacked on. :frowning: I wasnā€™t sure I should even have it, and thinking back, I think Iā€™ll end up removing that section entirely (IIRC the first Kamek section leads to a pipe, then to another Kamek section at the end).

Oh man, originally that first Kamek section was a nightmare hahaā€¦ I had I think 3 or 4 Kameks there? And they were vicious. I had to tweet that around so much to get it to feel right.

Good to hear that blasting through or having the Leaf makes it easier haha. That was kind of the idea, and something that tends to be a theme in later Mario levels usually - being too patient can get you punished worse. So for that part, I tried to use that philosophy with the Kamek setup.

I havenā€™t started my next level yet, but going to keep all this in mind. Probably will work on one over the weekend. :slight_smile:

Oh yeah, @roknin, I also cleared both of your courses. Dunno if I mentioned that earlier.

Fun stuff, but things did seem more ā€œtacked onā€ as the level got closer to the end. I think @Zebster already addressed that though.

@KaboXx I also played both of your levels. Both yourself and your bro need more Lakitus.

How many tries they take you?
So far lw is the only man in this thread

I lost count honestly. Somewhere around 70-100 for the first two? All I remember for sure is that they took me around an hour each.

Crappy Bird I think only took me about 15 lives over the course of 10 minutes. Something around there.

Yes goodā€¦
makes me want to make more

ā€¦umā€¦sureā€¦you do thatā€¦

Why do the NSMB enemies move soā€¦ weird? And where are the animations upon ending a level?

NSMB got really shafted.

What did you think about my levels?

They were well crafted. The first one was frustrating though, mostly because of the near-perfect jump for the first spring and finding the timing for getting on the Lakitu. Second one was still hard but felt more enjoyable. Probably because of the use of the Propeller hat, plenty of wall-jumping, and that ending.

Crappy Bird felt like it was just kinda there, but it was still fun.

They cut down the animation frames for performance reasons, after all you can have 100 normal, non-lakitu enemies (lakitus count as two enemies) +3 Bowserā€™s, and everything else in a level (200+ enemies if you fill the second sub level as well). Things never got that crazy in any of the NSMB games, so they could afford to have all the animation frames they normally have. As for the end of level animation, dunno, itā€™s pretty weird since Super Mario World has its end of level animation.

Limit video from GamExplain in case it hasnā€™t been posted

Spoiler

https://www.youtube.com/watch?v=MIGRg1DLwi8

I wish theyā€™d keep it 60fps complete with ā€œbah bahā€ if you kept it under a limit but alright I guess. Yet another compromise.

Updated my Forest Temple level. Fixed a part where you could get stuck if you accidentally blew up a block you werenā€™t supposed to.

New ID: 3211-0000-006E-199B

Old version will remain up for now, until I need to remove it due to hitting my upload limit. But replace the ID in the OP with this one.