I will stab niggas for Hammer Bros. Suit and Laser Spitting Bowser Statues…
(Speaking of stuff that is or isn’t in the game, is there an indexed list of that yet? It seems like it would be useful to add to original post on top of sating my own curiosity.)
Anyway, I updated the first post again a couple of minor corrections based on the last couple of posts, though I’m still waiting for Davidstar to confirm which stage is “Boggle” and which stage is deleted in addition to still waiting on Joshkaz and KaboXx. Not that it’s terribly urgent or anything.
Like I said before, it’s fine and that’s understandable. It’s really the least I can do as a lazy bastard who doesn’t actually own the game.
As for the case of Sonichuman, I just found it weird since he has the most stages of anyone in this thread, yet all but one of his was missing. Shrug. No big deal since I figured you weren’t doing it out of malice or anything.
The first stage is boggle and yes second one got deleted
First one is called: My life story
Second is called: Boo’s Projects
Is chuck the enemy football player in this game for SMW?
Unfortunately Chargin Chuck is not in the game. I’m hoping they add more enemies in later as DLC and he’s included so I can work on ‘Any Given Sunday’.
Nintendo has DLC/updates for SMM coming. Bet on it. I want my Hammer Suit, my Spikes, my Charging Chucks and their variants. I’d even take stuff from Lost Levels like the winds and red Piranha Plants.
New stage! This time I tried my hand at a boss fight in the SMW engine.
**
Brutal Bows Machine - 4342-0000-0068-DBF4**
Picture![details=Spoiler]
http://i.imgur.com/7IxVPXL.jpg
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(Haha. I automatically heard the SMW boss battle music from when you fight the Reznors in the my head upon seeing that picture. Thanks, various SMW hacks.)
Anyway, I see you already updated the first post with the stage, T20thoughts. That makes sense. I added everything else that people updated last night, so at present I’m still just waiting for KaboXx to confirm what his levels’ names are.
Yus. Hmm. Y’know, I’ll add in a little message here whenever I go update the front page, so there’s no confusion.
Looks like Super Mario Maker got an update today? Wonder what it does.
Looks like Super Mario Maker got an update today? Wonder what it does.
Well the invincibility glitch still works, as does the vine clip glitch. So no important changes:
The selection of stages you can get in expert mode has changed. Now you generally get easier (read: higher completion rates) stages.
Added support for Nintendo made levels (which cannot be reported).
They fixed a bug in the way spike tops behave. Before the patch, if you created a semi-solid platform or mushroom platform, put a spike top on it, and then made a copy of the platform one block higher than the original, the spike top would walk off the edge of the platform.
This doesn’t work anymore; the spike top just walks back and forth like it should.
In the update you can also change the course name you’re working on at anytime. I can dig it.
So I finished all the levels in 10 Mario Challenge before going to bed and it turns out when you do that, you unlock the Nintendo World Championship 2015 levels only four of them but the first stage alone had me sweating my balls off! Your jump game HAS to be on point. If you seen an arrow, follow it because there is no way around the obstacles except the path they intended you to follow.
Miraculously, I passed the first NWC2015 level on my first try. Though it did give me flashbacks of Super Mario Worl’s Special World levels, which I spent a solid week beating as a child. I have been wanting to make some levels in the vein of the Super Mario series bonus, more challenging than usual levels. It’s something I’ve got on the back burner.
Currently have Maker’s block, so I made something simple. First SMW style level I made, so I guess that’s something.
“Dreams of flight”
3FD9-0000-0069-E67B
Hope this is at least a fun, albeit short level.
Oh, and @“chadouken!”, I see you still haven’t beaten the Forest Temple yet.
@Sonichuman…you haven’t beaten ANY of my levels? C’mon son…
Level Title: Thwomp’s Fortress
ID: EAFF-0000-0069-F10A
Description of Gameplay Elements: Enter Thwomp’s Fortress. I tried my best to make it feel like a traditional SMB3 Fortress stage with some of the added elements in Super Mario Maker. I’m especially proud of the custom boss battle I made at the end of the level. As with my other level, just have a little patience and you’ll survive.
Images
http://i.imgur.com/ODtZO2l.png
http://i.imgur.com/qDRQMt1.png
http://i.imgur.com/okAZTqE.png
Any feedback is welcome. Thank you.
I’m hoping they add more enemies in later as DLC and he’s included so I can work on ‘Any Given Sunday’.
is that before or after church
Here’s a new level called Puzzle House: 136E-0000-0069-F505
I wasn’t able to do everything I wanted due to limitations, but I tried my best. I don’t think the level should be too difficult. I expect the clear rate to be the highest among my stages so far.
Updated front page.
If you had to recommend 3 levels to play from this thread that aren’t your own (emphasis on fun, not difficulty), which ones would you choose? No way I can catch up on all the levels in the thread right now.
Davidstar’s shenanigans.