The Super Mario Maker thread - March 9th Update: Keys Finally Found

3ds version when?

This oneā€™s pretty short, but I just wanted to see what people thought of the basic idea.

ā€œRobinā€™s Gravity Houseā€

C326-0000-005C-E9F0

this game is so much fun i downloaded some of the the stages you guys posted and i gotta say its crazy but so much fun keep posting more

Iā€™ll try these out later and write some stuff about them.

I donā€™t have this game, but itā€™s entertaining watching people play through these levelsā€¦

Iā€™ll offer up my used copy of SFIV. Lord knows I wonā€™t be using it anytime soon.

Shall I add this to the list? Iā€™ve played both the levels youā€™ve sent thus far btw, uploaded one today:

https://youtu.be/URIKq85RA-c

Sweet, much appreciated! :slight_smile:

Aaaaand new level.

ā€œThe Shell Salad Factoryā€ - 34C2-0000-0061-D67C

Itā€™s another puzzlerish stage. This time with shells and the NSMBU engine. Wheeee.

When do you usually upload.

Also if you try mine do you think you can try the other one I uploaded too.

My latest stage, an SMB3-style Ghost House.

ā€œBoo Chasmā€

7240-0000-005F-6254

A little straight-forward, but I donā€™t have sub-levels yetā€¦ So I upped the difficulty to compensate.

@LordWilliam1234
"Buzzsaw Bonanza"
Good to see that you found a theme and stuck with it, but it was very easy to break because of Yoshi. While you canā€™t spin jump on blades, Yoshi bounces on blades, making the rest of the level much easier. If you want to keep the Yoshi in there, you should make it harder to get to him, because the reward for getting him is really high for how easy it is to reach him. I would normally suggest putting the donut blocks higher in the wall jumping section, but since you have the buzzsaws chasing you in that section, Yoshi could simply use those to get up the area no matter how high you put them. I appreciate how you put the door below the following section, with the bone raft and saws. It would be easy to accidentally fall off the treadmill since itā€™s going fast and you have the pressure of the blades behind you, so seeing you taking that into consideration was good. The last part felt a bit tacked on, to be honest. Normally a last section in a themed level like this would be the most difficult part, preferably building off of earlier sections, but it was actually the easiest part of the level.

And yes, I did go back and beat it without Yoshi.

ā€œRobinā€™s Gravity Houseā€

It definitely works as Ghost House type of level. The level gimmick definitely fits the name, nice use of the different platforms. As a proof of concept, it works. Iā€™d definitely like to see you expand this into a more complete level, maybe with more platforming challenges to accompany a puzzle.
Although, that bone raft section at the bottom could have used a warning that it was a dead end. Wasnā€™t really expecting to die there.

"Spin Jump Fun"
You didnā€™t mention this one in the thread as far as I know, and I see why.

@roknin
"Last Door, Left"
Decent level, but thereā€™s a real disconnect between the two sub levels, I feel. On one hand, you have the ghost house level, with relatively simple platforming and multiple paths. Then you have the underground segment, which doesnā€™t really do anything substantial but lead back to the next ghost house segment. It justā€¦ kind of feels unnecessary. As it is, I donā€™t feel like the underground segment enhances the ghost house, or vice versa. The only interesting thing it did was the bullet cannon on a cloud that chased you to the next ghost house segment. I dunno, it just feels like you used the sub level because you ran out of doors to use in the ghost house.
Your ghost house portion of the level has good content for the most part. It had a good balance of difficulty, with a couple of trick paths one would expect out of a ghost house. As long as you pay attention to the layout of the level, and mind the name of the stage, then getting through it isnā€™t a hassle (AKA itā€™s fun).

"Kamekā€™s Party Castle"
I would say this is the better of the two levels. It was varied in its challenges, which I feel is also good; not everything has to be strictly themed. I like that you grant early access to the leaf to those who are observant in the third area, and donā€™t make it too easy. Though I think hiding the first mushroom AFTER the first area, which apparently lead to quite a few deaths, was not a good idea. The first overworld area was alright. Using the bloopers was a good idea for the lakitu, as players are likely to miss the p-switch on the way to the next area, and will have to deal with an obstacle on the way back. Itā€™s much more tolerable of an obstacle than a normal lakitu however, as bloopers donā€™t immediately fall on your head, and you can kill them, unlike spinies, so good on you for choosing that. The last real segment (I donā€™t talk about bosses unless something really interesting is done with them) is interesting, because depending on how you handle it, the room can be easy, or a nightmare. If you try to take it cautiously, youā€™ll soon have more fire cheep cheeps on screen than youā€™d want (read: Any amount), which can make the section with the three Kamekā€™s tougher than it needs to be. However, if youā€™ve got the leaf from earlier (or if youā€™re quick enough with the one in that room), you can choose to quickly deal with the three, or use the tail swipe to get out of the room fast. The end is kind of bland, compared to the rest of the level though.

@LordWilliam1234
Your Forrest Temple is amazing! VERY good puzzle mechanics. I made it to the Big Boo circle and ate shit. Iā€™ll try it a few more times later, gotta crash now. But thatā€™s one of the better puzzle levels Iā€™ve played.

I havenā€™t gotten to play nearly as much as I want to lately, and I have company coming this weekend. But my fiancee is leaving for a few weeks on Monday and Iā€™ll have an abundance of time to make and play more levels in the upcoming weeks.

Jump Man, the first course I uploaded has 9 stars and has been cleared more than any other level in spite of the rise in difficulty near the end of it. This made me think if I made That Bratā€™s Castle too difficult because as of now, only one person has cleared it. Iā€™ve given some thought to tweaking it a bit and since I have the next 3 days off work, I think Iā€™ll do just that and re-upload it.

I was playing some other peopleā€™s levels and it got me thinking. Making challenging levels is fine and all but I want my levels to be fun, too. Some of the levels I played were so well designed that they felt like the could be official Nintendo Super Mario stages. Sometime Iā€™m gonna take a stab at making an entry level stage for novice Super Mario players. I think itā€™ll be fun to try to branch out and make stages for every type of player.

Anyhoo, uploaded a new level, my second Super Mario World type.

Koopa Keep
A919-0000-0060-BDC9

Yeah, I put in Yoshi on purpose to make the level easier if you got him, but I guess it works too well for that. Level balancing like that has never been quite my strong point.

I made the last part easier on purpose, as I felt for the more average player, getting through the ā€œharderā€ part of the level would be frustrating enough (Iā€™m seeing a lot of players dying on the very first section alone), and the last part would be a kind of easier/fun ā€œreliefā€ for them afterwards (triple jumping through the buzzsaws, or just bouncing across them if they have Yoshi).

Well thatā€™s good to hear. Iā€™ll see about making a larger level with that in the future.

My friend made that one when he came over yesterday.

ā€¦soā€¦uhā€¦anyone want to try and beat this guyā€™s level?

http://i.imgur.com/SN1c8mP.webm

Course ID: 6059-0000-005E-4FB5

That Waluigi sacrifice level is the most fucked up thing Iā€™ve seen.

I have a Wii-U. I just donā€™t have the game.

Edited ā€œThe Salad Factoryā€, since I discovered that one of the later sections could get you stuck if you went the wrong way as Big Mario.

It is now:

ā€œThe Shell Salad Factoryā€ - F404-0000-0062-264F

Start of the level:

Spoiler

http://i.imgur.com/6hkiQf6.jpg

We Kaizo now.

(Hey, T20thoughts, if thereā€™s anything I can do to help, just let me know.)

In the meantime, despite myā€¦hesitance to go to reddit as is, you may want to post the links to reddit that were posted in here into the first post since theyā€™re supposedly rather informative or, at the very least, answered some questions that are probably going to be asked again.

@ā€œThe Damnedā€ - If you or other mods want to help with sticking levels into the top post here, do go ahead! Iā€™ve been having some rough times these past days, so havenā€™t gotten around to updating myself. Figure Iā€™ll do it in a day or two.

Any way for mods to add a separate second post in there? Would be useful for links like what youā€™re mentioning. The original post is already getting hard to manage sizewise :slight_smile: