@“po pimpus” - “Kamek’s Haunted House” was fun and nicely Nintendo-style-balanced, challenge-wise. Maybe a bit of a skelekoopa overload at the end… All those thrown bones and the Boos forced me to take a hit.
On the other hand, having a regular Kamek as a “boss” felt a little anticlimactic! Give that man a shroom or something
There’s a way to deal with the Dry Bones Brigade at the end… I was going to make the goal a little more difficult to get to, but for some reason I relented.
The cape is OP here. Just keep using the spin and it knocks away both the bones they throw and can hit the Dry Bones themselves, in addition to just stomping on them. Can keep moving forward without too much worry.
Which reminds me, there really needs to be a specific item that you can put in a block that changes the item inside based on what power-up you have. I know there’s a trick with the Yoshis, but that only works on the styles that actually have Yoshi.
i’m gonna try and make a level a week.
idk, when i start trying to make a level i just get so overwhelmed and feel creatively devoid i just put some stuff down and erase it all.
@MrWizard - Man. Wizardopolis is such a well-designed level, but with SO many cheap shots.
The course is very doable, but it’s just too long for that amount of obstacles that you simply cannot avoid unless you’ve seen them already and remember they’re there.
There are lots of rooms that flow very well. The boos/spikes room works nicely, even though the RNG with the Chain Chomp can force you to take a hit if you’re unlucky.
Another RNG moment with the mass of hammer bros, where one of their hammers can hit you before you even have a chance to get the star.
What made me quit was getting hit by a long rotating-fireball-thingy or whatever it’s called, coming in unannounced off the top of the screen during the moving platform bit, just as a homing bullet blocked the only way to dodge it. If I had been in mid-jump to kill that bullet, I wouldn’t even have seen it before it hit me. Nnnnnope to that.
I starred it, but no way am I bothering to beat it
Seeing as how “The Clown’s Kiss” had all of seven plays and one star, I didn’t feel bad about reuploading it after I’d fixed an annoyance that would potentially despawn the clowncopter.
This was a lot better, I enjoyed most of it. Though I will say, it’s a little tedious that you have to do the first section twice to get up to the buzzy beetle. One of the only puzzle levels I’ve liked so far in Mario Maker. Though, I wonder how many people will think they are stuck in a couple sections. Thought I was in the bomb area, until I realized that leaving and coming back saved me. Hope you don’t mind that I left a comment about that in the level, cause I’m not sure how many people know about that, and I wouldn’t want people to quit your level because they thought they were stuck.
I ran out of blocks to place so I had to cut the length a little short, and the height is only enough for 2 areas of the Zelda overworld, but it’s not bad. Took a few liberties on block placements (and warp pipes take up a 2x2 area instead of 1x1 for the underground spots) but for the most part it’s 1-1 to Zelda A7-K8 (Second quest version so the Level 3 dungeon is swapped with a “shop.”)
You can get a total of 100 coins in the level (make sure you get all 10 coins from the multi-coin blocks you find). Can you locate all of them? Zelda-heads should know where all the secret locations are…
Think I’ll try a SMW style level next.
Also, @Zebster, I forgot to mention it last time but your Karin av is triggering me. I demand that you change it to something better and stop oppressing me with a spoiled rich brat.
(Oh and you’re apparently still the only person who’s cleared my Forest Temple level so far.)
Hm, didn’t realize starting over without dying would count against the clear rate. I was missing 1 coin on my first run and couldn’t figure out where I missed it so I started over and cleared it the second time. I like the idea of the level-
I’ll be playing through levels on my YT channel if you guys want me to try some of these there as well. Planing to do Mario Maker vids weekly, on Mondays.
Also, I’ll be doing levels on rare occasion (just not enough time to do a ton of levels right now), these are currently my most complete courses: