The Super Guy Match-Up Thread: Check First Posts! (Updated: 01-24-2011)

My question is did he do EX headbutt early or late? Nevermind don’t answer that. I’m going into training mode right now

edit: After some testing I’ve concluded that it can beat out EX headbutt if timed improperly. However, if timed perfectly, it can beat Run Kick easily.

basically the way it works out is if you do the overhead so that you hit Honda with your ass while hes already in the air ( not on his startup, of course) you will beat it out, if you dont hit him at the very beginning (meaning hitting him with your ass) his EX headbutt will win

Ah, thanks very much K1.

no problem Shine, ill get the sakura one up today for sure. i just got caught up with a few things last night. did the rose write up help ?

Sorry, everyone. Real life overwhelmed me a bit this weekend. I’ll get to updating the thread tonight. :tup:


not so ninja [e]dit #5: 08.10.2010

All match up information posts have been converted to the new format. If you see anything wrong with these posts, please let me know. I’ll begin adding all of the recently posted information tomorrow. :cool:

There’s no rush. You’ve already done a lot in quick ninja speed. Even an update once in 2 weeks would suffice, and I’m sure everyone would be more then content with it.

RYU
-this is a matchup guy can actually play footsies in and win. learn ryu’s cr. forward range VERY well. this should be obvious that it’s a need to know range against ryu because it’s his main poke. you can stand a pretty decent distance outside of it and throw out guy’s st. forward and it will tag ryu every time. here’s a way to learn ryu’s max cr. forward range. go into training and put ryu in the right corner… record him doing cr. forward over and over again every couple of seconds. the solid black line immediately to the right of the center of the screen is just outside ryu’s max cr. forward range. guy’s leading foot can stand on this line and not be hit by cr. forward. you can actually be exactly half screen and still hit ryu’s cr. forward with st. forward.

a way to set up this range perfectly with a block string is to do cr. jab x2, cr. strong. this will put you perfectly outside of ryu’s cr. forward range and you can throw out st. forward to tag him.

-now…in the training stage… the solid black line immediately to the left of the center of the stage(with ryu still in the right corner)… have guy’s back foot on this line. you can throw out guy’s cr. forward safely from this distance and not trade with ryu’s cr. forward… the reason being guy’s cr. forward is slightly above the ground and sails over ryu’s cr. forward. not only that… but if you can tag ryu’s cr. forward… it’s a counterhit and a guaranteed knockdown.

-throw in being able to go under fireballs with strong shoulder/forward hurricane on reaction… and doing forward hurricane to ryu’s being predictable with cr. forward xx fireball… as well as guy’s cr. forward being a very reliable anti air against ryu… the only jump in where you’re gonna have to burn meter is against j. fierce.

hopefully this will make this matchup a little easier.

Actually i do believe Guy’s Cr. mp does beat j. fierce if its not deep I could be wrong here though.

possibly… i kept getting beat out… and at best i traded with ryu’s j. fierce with cr. strong. his j. fierce beats cr. forward out clean… but guy’s cr. forward beats out all of ryu’s jump ins but j. fierce.

on a side note… i just found this out … i’m in training right now testing against sakura. d+elbow can cross her up on wake up. it’s consistent too. the easiest way to do it is put her in the corner… if you do a combo that ends in run slide and you end up crossing under her as the run slide hits, wait very slightly then jump forward and do d+elbow. it’ll cross her up every time. she has to be waking up though, at least that’s the only way i’ve gotten it to hit.

I was feeling kinda productive tonight, so the thread should be completely up-to-date now. Take a look at everything, and if there are any problems, let me know. :tup:

As a former Ken player (who later switched to Fei Long) in SF4, I’ll try to find some time to write up some details about the match up in the coming weeks. I plan on trying to cover everything, including all of the dirty Ken tricks that I used before.

my guile write up isnt listed =( lol

btw, im doing the Sakura write up right now. (sorry its taken so long Shine ! )

VS Sakura

Theres not a whole lot to explain in this matchup. Most people know how Sakura plays, but if you dont, i can give you a quick run down. Basically her goal is to land a lk tatsu. From there, she can link into cr.hp xx EX tatsu > reset / otoshi / U1 / U2. Her main ways of getting into her tatsu is with cl.st.mk / cr.mk / cr.hp. a lot of the time this will be preceded by a jump in. her main crossup is j.mk and it has a pretty good hitbox on it. fortunately, she doesnt really have any approaches that you cant shut down. all of her jump ins are beat by cr.mp except maybe j.hk if its spaced properly. either way, you can shut down all of her jump ins with cr.mk (as you can vs. most characters ). she doesnt have any safe ways of getting in, BUT she can out poke you. her st.hk has great range and pretty good priority. he fireball is nothing to really worry about because she has bad recovery time on it, its slow, and it doesnt go full screen. when you get a knockdown, apply all the pressure you want. she cant do anything about it until she gets meter, and when she does, all she can do is EX Shouoken (which has HORRIBLE recovery time ). Bait out the Shouoken, punish accordingly, re-apply all the pressure in the world. if she does land an EX tatsu on you and goes for the reset ( which should be obvious, the only things sakura would do after EX tatsu would be u1/u2 which have an ultra flash, otoshi, which she has to do immediately after she recoves from the EX tatsu, or reset (which you know shes going to do by just standing there for a sec ) just be very observative. they will go for either a crossunder or a fake crossunder. watch her very closely and pay attention to which side she ends up on. if you dont, you could be hit by another damaging, high stun combo. do NOT underestimate Sakuras ability. she can only really do one thing (resets), but she does it VERY well. i shouldve written this earlier but oh well: be careful during your run xx stop strings. she still has an SRK, and her EX SRK will blow through anything you throw at her. dont try and EX TK Izuna on her wakeup either. her srk slides first, then rises meaning youll eat a fist to the face. as long as shes on the ground, you block low. period. you dont want her to start her links. i dont know about you, but personally, I would rather take damage from her crappy overhead ANY DAY rather than risk getting hit by something that will lead into her reset game. her overhead is pretty telegraphed anyways, so it shouldnt be a problem. something else that is kinda gimmicky, but useful occasionally, is that you can tk izuna her focus attack. lastly, if you try and jump in on her when shes not waking up, prepare to eat a cr.hp. none of your jump ins will beat it. its really damn good. thats all i can think of for now, im sure there are a few things im not remembering. if i think of something else ill edit. hope this has been informative and helped.

ps: remember both her super and u1 hit low. she should never have enough EX bar for her super though, sakura burns meter like no other.

You can beat Cammy’s ForwardThrow->Low hooligan trap with C.MK…apart from using EX-BSK…am not sure if there are any other normals that beat it…even if i try back dash i get thrown :frowning:

HP-TK izuna works well as an anti-air on dictator’s jump-ins…

Doh, my bad. I’ll update the thread again hopefully sometime tonight.

^ Was gonna suggest to post it over here when first read it. Here it is.

no thats not it lol, thats just some info, i did a write up on Guile in the first page or two. thanks though !

^ Hahaha. Mean advice here anyway!

VS Juri

i think the match is 5-5 honestly. ive played both sides of the matchup. if any of you have played me for any length of time, ive pulled out juri and used her. shes my secondary. juri can AA for days, which presents a problem for Guy. she can beat out all of his jump in attempts, including command elbow, clean. she also has VERY good pokes and can buffer her pinwheel into most of the useful pokes. her divekick breaks focus and EX divekick can combo to U2. She has pretty strong pressure strings as well. once again though, she only has one option on wakeup thats safe - EX Counter. if guy scores an untech knockdown on her, shes pretty free. after using EX counter, Juri will almost always either go straight up or try and cross you up by going up-forward. just watch which direction she goes and block accordingly. if you successfully block it, she just wasted meter for nothing. when she doesnt have meter you can apply all the pressure you want, just dont jump in unless shes on wakeup. seriously, dont do it. if she blocks your jump in attempt on her wakeup, just keep going with run/stop pressure. dont jump again, it will let your pressure go. one last thing thats not really a huge issue, but its helpful: Juri’s far.st.hk goes over lows. keep it in mind, you dont know how many times its turned a game around for me at the last minute while ive been using juri.

things to add:

its kinda hard to read if youre going to get crossed up or not when she goes to the air…particularly her j.hp. i suggest simply backdashing unless you know shes going to land in front of you. i dont know about you, but i would MUCH rather eat a single aerial from her than take a whole string…her strings are nasty

also i dont recommend trying to anti air her unless youre going to use TK Izuna or rh/EX tatsu. your cr.mp beats out some stuff, but gets stuffed by others. we dont have any normals that will beat out her j.hk or her j.hp clean 100% of the time. unfortunately, and i say this with a heavy heart (if youve read any of my posts about anti airing you know why), cr.mk doesnt beat out her j.hp. she can throw it down right on top of you and get a free untech knockdown.just block. just block all of her jump ins unless you have enough time to Izuna them or unless you are going to tatsu them.

Juri has some VERY good counterhit strings that can equate to huge damage if done properly. dont throw out anything that isnt necessary against her. seriously. many of you may think im giving Juri too much credit, but im really not. she is a wild card, to put it simply. she can be a wrecking ball, or she can be a flop. i would rather not find out the hard way if i were you. she is going to want to poke the hell out of and zone you with short bursts of rushing / strings. its just what is going to happen unless you knowck her down, and if you do you need to stay on her like a fly on shit. do not let her get any space at all.

if you have any questions in particular, let me know. there is way too much info to write it all down just because of how complex both Juri and Guy are.

I wanted to suggest that we gather a general consensus of what each matchup ratio is from all of our top players, then take the average and post it under each characters name. Streak if you would be interested in doing this, just PM some of the people you think are knowledgeble/players you feel are our top Guy players and ask. Im sure they would be willing to give their input. I know i sure would. It would just be a nice reference to look at from the perspective of our top Guy players, as opposed to looking at the tier lists which put almost all of Guys matchups at 4-6/3-7. I dont agree with that crap lol

Personally, my hardest matchups are Balrog, Chun and Bison.