Hakan:
Match Up Information
Spoiler
Write Ups:
[LIST]
[*] 05-06-2010 - JasonL
[/LIST]
Essentials:
[LIST]
[] Pokes: st.MP, cr.MP, st.MK, cr.MK
[] Anti-Airs: ----------
[] Punish: ----------
[] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Hakan’s Oil Rocket (Command Grab) and deal 200 damage.
[/LIST]
Testing:
[LIST]
[*] ----------
[/LIST]
Contributors:
[LIST]
[] JasonL - 1
[] This_Is_K1 - 1
[/LIST]
Ibuki:
Match Up Information
Spoiler
Write Ups:
[LIST]
[*] 05-02-2010 - ActualProof
[/LIST]
Essentials:
[LIST]
[] Pokes: st.MK stops Ibuki’s Neckbreaker.
[] Anti-Airs: ----------
[] Punish: Neck Breaker on block with cl.HK followed by a combo of your choice. Hien (overhead stomp attack) on block with a jump-in combo of your choice. The low follow up attack of Tsumuji (spin kicks) is not part of a true block string. If the opponent is predictable, you can punish this attempt with LK, MK, or EX Bushin Senpukyaku. U1 and U2 can also be used.
[] Shenanigans: TK EX Izuna against Ibuki’s overhead.
[/LIST]
Testing:
[LIST]
[*] ----------
[/LIST]
Contributors:
[LIST]
[] ActualProof - 1
[] DeadCellSpawn - 1
[*] xIROCx - 1
[/LIST]
Juri:
Match Up Information
Spoiler
Write Ups:
[LIST]
[] 08-19-2010 - This_Is_K1
[] 11-09-2010 - MadTitan
[/LIST]
Essentials:
[LIST]
[] Pokes: ----------
[] Anti-Airs: Stick with TK Izuna and EX Bushin Senpukyaku to anti-air Juri. cr.MP will beat some of her jump-in attacks, but it will get beaten by her other jump-ins. cr.MK will lose to her j.HP.
[] Punish: ----------
[] Shenanigans: TK EX Izuna against Juri’s overhead attack.
[/LIST]
Testing:
[LIST]
[*] ----------
[/LIST]
Contributors:
[LIST]
[] MADma3str0 - 1
[] This_Is_K1 - 1
[*] MadTitan - 1
[/LIST]
Ken:
Match Up Information
Spoiler
Write Ups:
[LIST]
[*] 10-24-2010 - str[e]ak
[/LIST]
Essentials:
[LIST]
[] Pokes: Guy’s standard set of pokes (st.MP, cr.MP, st.MK, st.HP, and cr.HK) should be used in the footsie war against Ken. cr.MK can beat Ken’s cr.MK, but it is very space dependent.Try using cr.MP against Ken’s step kick because of its priority.
[] Anti-Airs: cr.MP, cr.MK, TK EX Izuna, and EX Bushin Senpukyaku are great anti-air options against Ken. Watch out for Ken’s j.HP, and use EX Bushin Senpukyaku against that attack.
[] Punish: Predictable cr.MK xx Hadouken strings with MK Bushin Senpukyaku. Shoryuken > FADC forward with U2.
[] Shenanigans: ----------
[/LIST]
Testing:
[LIST]
[] Punish: Whiff punish Ken’s cr.MK with cr.LK xx EX Hozanto.
[] Source: Madma3str0
[] Shenanigans: If a Tatsu is performed, punish with cr.LP for a mix up opportunity due to the reset. Guy can dash under the opponent and move to the other side (or stay on the same side). cr.MP xx Run > Slide will bring Guy to the other side as well. If cr.HP is used to reset the opponent, Guy can jump and attempt a cross up after the attack.
[] Source: xIROCx
[] Shenanigans: Forward Throw > Whiff LP Hozanto > Safe Jump MK
[] Source: Duck Strong
[/LIST]
Contributors:
[LIST]
[] str[e]ak - 1
[] MADma3str0 - 1
[/LIST]
M. Bison (Dictator):
Match Up Information
Spoiler
Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[] 05-01-2010 - Dr. H
[] 10-24-2010 - Dror_SF
[] 10-26-2010 - AcidicEnema
[] 11-03-2010 - Losha
[] 01-24-2011 - liluoke
[/LIST]
Essentials:
[LIST]
[] Pokes: st.HP and spaced cr.HK against Bison’s st.HK. cr.MP and st.MK against Bison’s st.MK.
[] Anti-Airs: TK HP Izuna works well against Bison’s floaty jumps. Command Elbow (down + MP in air), Izuna, and cr.MK can beat Bison’s Head Stomp. Izuna and j.HP easily beat the follow up after Head Stomp.
[] Punish: Early Psycho Crusher (on block) with Run > Slide or EX Hozanto. Devil’s Reverse (on reaction) with EX Hozanto. Blocked Head Stomp (if Bison travels backward after the move) with Run > Slide. If Guy does not want or cannot afford to block, he can punish most of Bison’s wake up options with a proper option select. Option Select MK Bushin Senpukyaku should be the best choice. Keep in mind that reacting to Bison’s wake up options should be fairly easy.
[] Shenanigans: EX Bushin Flip will pass through EX Psycho Crusher. If Bison doesn’t space the EX Psycho Crusher properly, Guy will grab him.
[/LIST]
Testing:
[LIST]
[] Anti-Airs: HK Bushin Senpukyaku against Bison’s floaty jump arc.
[] Source: JasonL
[] Anti-Airs: cr.MK will beat Bison’s Devil’s Reverse if timed properly.
[] Source: britepixel
[] Punish: Unsafe Scissor Kicks (MK, HK, EX) with Bushin Chain. Can these Scissor Kicks be spaced to be safe on block?
[] Source: MADma3str0
[/LIST]
Contributors:
[LIST]
[] JasonL - 1
[] Dr. H - 1
[] shadoken - 1
[] This_Is_K1 - 1, 2
[] Duck Strong - 1
[] Dror_SF - 1
[] str[e]ak - 1
[] obey562 - 1
[] AcidicEnema - 1
[] Losha - 1
[*] liluoke - 1
[/LIST]