The Super Guy Match-Up Thread: Check First Posts! (Updated: 01-24-2011)

For previous discussion about Guy’s match ups against other characters, please visit Shenmue’s earlier match up threads:
[LIST]
[] Sneaker Ninjas Unite! - The Guy Match Up Thread (Original Post: 04-25-2010)
[
] Master of Bushinryu - The Consolidated Guy Match Up Thread (Original Post: 05-02-2010)
[/LIST]
I’ve tried to compile all of the useful and understandable information for all of Guy’s match ups. Please remember this thread is a constant work-in-progress. Your patience is greatly appreciated. If I’ve missed some good posts by people, let me know. :tup:

Here are some links to useful threads that may help you develop strategies in certain match ups:
[LIST]
[] Guy - Way of the Sneaker - A thread for Guy’s basics. Includes information about Guy’s normals, special moves, supers, ultras, and hitboxes. Also includes information about Guy’s bread and butter combos. Originally started by MADma3str0.
[
] Character Specific Stuff - A thread for a few character specific situations. The thread doesn’t cover the combos in dialupsucky’s videos, but the information is still pretty useful. Originally started by TChamp.
[] The Versatility of Bushinryu - A thread for Guy’s option selects. Originally started by ShineErection.
[
] Bushin Frame Traps / Counter Hit Setups - A thread for Guy’s frame traps and counter-hit setups. Originally started by AlboShinobi.
[] Meaty / Uncrouchable LP Bushin Flip Setups - A thread for Guy’s meaty and “uncrouchable” Bushin Flip shenanigans. Originally started by TChamp.
[
] Personal Thoughts on Guy’s Match Up Ratios - A thread for the discussion of Guy’s match up ratios (e.g. 5-5, 6-4, etc.) and your opinions of these ratios. Originally started by This_Is_K1.
[/LIST]

Finally, here are some links to individual posts in this thread that may be useful:
[LIST]
[] xIROCx’s Neutral Jump Setups #1
[
] xIROCx’s Neutral Jump Setups #2
[*] thegame4ever’s Arcade Edition Guy vs. M. Bison Match Up Preview
[/LIST]

Abel:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-29-2010 - Teez
[
] 06-29-2010 - Teez
[] 09-09-2010 - This_Is_K1
[
] 09-09-2010 - electric
[*] 09-09-2010 - HeaTBlazn
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MP, st.MK, st.HP, and st.HK work really well against Abel. st.HK also beats Abel’s Wheel Kicks.
[
] Anti-Airs: cr.MK, st.HK, EX Bushin Senpukyaku
[] Punish: ----------
[
] Shenanigans: On Abel’s wake up, nj.HK > option select U2. Because of the throw invincibility of EX Bushin Flip, Guy can escape Abel’s Tornado Throw and deal 200 damage.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] Teez - 1, 2
[
] HeatBlazn - 1, 2
[] Xx Thomahawk xX - 1, [*] This_Is_K1 - [url=http://shoryuken.com/f334/new-guy-match-up-thread-check-first-posts-244422/index6.html#post9410720]1, 2
[
] electric - 1
[/LIST]

Adon:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-02-2010 - ActualProof
[
] 05-04-2010 - Casanova
[] 07-20-2010 - This_Is_K1
[
] [*] 08-21-2010 - MADma3str0
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP, cr.HP, and st.HK against Adon’s Jaguar Tooths.
[
] Anti-Airs: cr.MK beats all of Adon’s Jaguar Kicks.
[] Punish: ----------
[
] Shenanigans: TK EX Izuna beats predictable Jaguar Tooths.
[/LIST]

Testing:
[LIST]
[] Punish: All Jaguar Teeth with HP Bushin Flip on reaction.
[
] Source: MasterDuncan03
[] Shenanigans: Forward Throw > Dash Forward (x2) > Jump Forward = Perfect Safe Jump
[
] Source: AcidicEnema
[/LIST]

Contributors:
[LIST]
[] xShonuffx - 1
[
] ActualProof - 1
[] Casanova - 1
[
] This_Is_K1 - 1
[*] MADma3str0 - 1
[/LIST]

Akuma:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 08-23-2010 - This_Is_K1
[
] 08-24-2010 - ElMouchoLoco
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: ----------
[] Punish: By focus absorbing the first hit and dashing under the second hit, Guy can punish Akuma’s far st.HK with Bushin Chain or U2 (as long as Akuma does not have Super or U1).
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Anti-Airs: st.HP and st.HK (in range) against Demon Flip options.
[
] Source: Xx Thomahawk xX
[] Punish: Whiff punish Akuma’s cr.MK with cr.LK xx EX Hozanto.
[
] Source: Madma3str0
[] Shenanigans: If a Tatsu is performed, punish with cr.LP for a mix up opportunity due to the reset. Guy can dash under the opponent and move to the other side (or stay on the same side). cr.MP xx Run > Slide will bring Guy to the other side as well. If cr.HP is used to reset the opponent, Guy can jump and attempt a cross up after the attack.
[
] Source: xIROCx
[] Shenanigans: Forward Throw > Whiff LP Hozanto > Safe Jump MK.
[
] Source: Duck Strong
[/LIST]

Contributors:
[LIST]
[] This_Is_K1 - 1
[
] ElMouchoLoco - 1
[*] HeaTBlazn - 1
[/LIST]

Balrog (Boxer):

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 05-02-2010 - ActualProof
[] 05-02-2010 - MrChowda
[
] 07-20-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MK and st.HP stops many of his dash punches.
[
] Anti-Airs: Highly situational anti-airs include cr.MP, cr.HP, st.HK, cl.HK, and cr.HK.
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Anti-Airs: st.HP against Balrog’s jump-in attacks.
[
] Source: GGGames
[] Punish: st.MP buffered with EX Bushin Senpukyaku and cr.MK buffered with U2 against Dash Punches.
[
] Source: |Z|E|R|O|
[/LIST]

Contributors:
[LIST]
[] Zerodemise - 1
[
] JasonL - 1
[] ActualProof - 1
[
] MrChowda - 1
[] This_Is_K1 - 1
[
] GGGames - 1
[*] Shin_Akuma_ - 1
[/LIST]

Blanka:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-02-2010 - ActualProof
[
] 05-06-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP beats Rolling Attack / Horizontal Ball and Electricity. cr.MK beats Rolling Attack / Horizontal Ball (all), if timed correctly.
[
] Anti-Airs: cr.MP beats all jump-ins from Blanka as long as he remains in front of Guy.
[] Punish: Rolling Attack / Horizontal Ball (on block) with Run > Slide. Rolling Attack / Horizontal Ball (on block, in corner) with EX Hozanto > U1. LP Rolling Attack / Horizontal Ball (on block or hit) with EX Hozanto. Vertical Ball (on block or hit) with Ex Hozanto.
[
] Shenanigans: TK EX Izuna beats every Rolling Attack / Horizontal Ball. TK Izuna (all) can grab Blanka’s U1.
[/LIST]

Testing:
[LIST]
[] Shenanigans: TK EX Izuna on Blankas who like to abuse the hop.
[
] Source: Cheech Wizard
[/LIST]

Contributors:
[LIST]
[] Xx Thomahawk xX - 1
[
] obey562 - 1
[] mechanicalgrape - 1
[
] azuntt - 1
[] ActualProof - 1
[
] JasonL - 1
[/LIST]

C. Viper:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] ----------
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MK beats many of Viper’s normals.
[
] Anti-Airs: cr.MP beats all of Viper’s jump-in attacks. cr.LK and cr.MK go under Viper’s Air Burning Kicks as long as they are not instant.
[] Punish: ----------
[
] Shenanigans: TK EX Izuna against Viper’s overhead attack. EX Bushin Flip will pass through Viper’s Burning Kicks (essentially shutting down cross up Burning Kick shenanigans).
[/LIST]

Testing:
[LIST]
[] Anti-Airs: MK Bushin Senpukyaku against Burning Kicks.
[
] Source: This_Is_K1
[/LIST]

Contributors:
[LIST]
[] D’Nyc3 - 1, 2
[
] IZIEIRIOI - 1
[*] This_Is_K1 - 1
[/LIST]

Cammy:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-02-2010 - ActualProof
[
] 05-06-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: cr.MP pretty much beats all of Cammy’s jump-in attacks and non-EX Cannon Strikes. Use TK EX Izuna for EX Cannon Strikes.
[] Punish: Spiral Arrow (poorly spaced, on block) with Target Combo. Cannon Spike (on block) with Dash Forward > Bushin Chain, Dash Forward > Target Combo, or reversal HP Hozanto (xx Super). Spin Knuckle (before the actual hit) with cr.LK > Combo of Choice on reaction. Non-EX Cannon Strike (on block, height of Cammy’s jump) with reversal U2. Super and U1 with Dash Forward > Bushin Chain. Cammy’s U1 with reversal U1 or Dash Forward > U2. Guy can beat Cammy’s Forward Throw > LP Hooligan trap with cr.MK and EX Bushin Senpukyaku.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Shenanigans: Option select throw with cr.MK against Cammy’s Cannon Strike pressure. The cr.MK will trade and give Guy a knockdown.
[
] Source: HeaTBlazn
[/LIST]

Contributors:
[LIST]
[] ActualProof - 1
[
] Ark Impulse - 1
[] JasonL - 1
[
] MADma3str0 - 1
[] Shin_Akuma_ - 1
[
] shadoken - 1
[/LIST]

Chun-Li:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 04-30-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.HK (spaced, be extremely careful when she has super) to get under some of Chun-Li’s standing normal attacks. st.HK can be used in a manner similar to Chun’s st.HK. cr.HP against Chun’s st.HP and st.HK.
[
] Anti-Airs: ----------
[] Punish: U2 with MK Bushin Senpukyaku.
[
] Shenanigans: On her wake up, Guy can attempt to bait Chun into performing EX Spinning Bird Kick with his overhead (forward + MP). If Guy cancels his overhead into LP Bushin Flip, he will grab Chun when she performs EX Spinning Bird Kick.
[/LIST]

Testing:
[LIST
[] Shenanigans: cr.MK beats Chun-Li’s command cross up (down-forward + HK).
[
] Source: This_Is_K1
[] Shenanigans: Setups that beast Chun-Li’s command cross up.
[
] Source: xIROCx
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] Cheech Wizard - 1
[*] xIROCx - 1
[/LIST]

Cody:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-01-2010 - MADma3str0
[
] 05-01-2010 - MADma3str0
[*] 05-06-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: cr.MP beats all of Cody’s jump-in attacks if timed properly.
[] Punish: Ruffian Kick with Bushin Chain. If spaced properly, LK Ruffian Kick can be safe on block, according to frame data. Zonk Knuckle with Target Combo. EX Zonk Knuckle with Bushin Chain. Cody’s cr.MK (slide) with cr.LP xx EX Hozanto.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Punish: Cody’s overhead (forward + HP) on block with Bushin Chain. Currently available frame data suggests that Cody’s overhead is safe on hit.
[
] Source: MADma3str0
[/LIST]

Contributors:
[LIST]
[] MADma3str0 - 1, 2
[
] JasonL - 1
[/LIST]

Dan:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] ----------
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: ----------
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[*] ----------
[/LIST]

Dee Jay:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-22-2010 - LastRaven
[
] 07-20-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: ----------
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] LastRaven - 1
[
] This_Is_K1 - 1
[*] Shin_Akuma_ - 1
[/LIST]

Dhalsim:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 05-14-2010 - Teez
[/LIST]

Essentials:
[LIST]
[] Pokes: st.HP, st.MK
[
] Anti-Airs: cr.HP and st.HK against Dhalsim’s j.HP.
[] Punish: Bold Teleport attempts with cl.HK.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] Teez - 1
[
] samkiken - 1
[/LIST]

Dudley:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 04-30-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MK keeps Dudley away. cr.MP, st.HP, and cr.MK stop Dudley’s Ducks and Ducking Attacks. Spaced cr.HK against Dudley’s standing punch attacks.
[
] Anti-Airs: cr.MK beats all of Dudley’s jump-in attacks except j.LK.
[] Punish: Jet Upper with Bushin Chain.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Punish: LP Machine Gun Blow with U2.
[
] Source: JasonL
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] MADma3str0 - 1
[/LIST]

E. Honda:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 08-02-2010 - MADma3str0
[
] 11-03-2010 - Losha
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.LP and cr.MK stop E. Honda’s Headbutts. Command Elbow (down + MP in air) beats E. Honda’s Headbutts and Butt Slams. cr.MP will always beat E. Honda’s st.HK at the correct range.
[
] Anti-Airs: From personal experience, cr.MP does not work well as an anti-air against E. Honda. st.HK at the correct range seems to be the best option. Use cr.MK against E. Honda’s cross ups.
[] Punish: MP and HP Headbutts with EX Hozanto. HP Headbutt with Run > Slide.
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape E. Honda’s Oichio Throw and deal 200 damage.
[/LIST]

Testing:
[LIST]
[] Shenanigans: Early cr.MP (against E. Honda’s Headbutts) xx MP Bushin Flip for free grab. This_Is_K1 has done further testing, and the timing is really strict. For now, I’ll leave it in this section.
[
] Source: This_Is_K1
[] Shenangians: After landing Run > Slide, back dash and perform MP Hozanto. MP Hozanto beats all non-EX Headbutts, all Hundred Hand Slaps, and avoids all Butt Slams (LK and MK will catch Guy on the way down). After landing Run > Slide, forward dash and perform LP or EX Bushin Flip. LP Bushin Flips beats all non-LP Headbutts. EX Bushin Flip will grab LP Headbutt.
[
] Source: xIROCx
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] Saqs - 1
[] HeavyD853 - 1
[
] sfkingalpha - 1
[] KingHippo42 - 1
[
] MADma3str0 - 1
[] This_Is_K1 - 1
[
] HeaTBlazn - 1
[*] Losha - 1
[/LIST]

El Fuerte:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 06-17-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: ----------
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[*] This_Is_K1 - 1
[/LIST]

Fei Long:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-02-2010 - ActualProof
[
] 07-28-2010 - ghostC23
[*] 10-25-2010 - str[e]ak
[/LIST]

Essentials:
[LIST]
[] Pokes: st.LK and st.HK stop Fei Long’s Chicken Wing. st.HP and st.HK against Fei Long’s Rekkas. However, be careful because Rekkas are probably the best whiff punishing attacks in the game.
[
] Anti-Airs: ----------
[] Punish: Predictable cr.MP > Rekka (untrue) strings with EX Bushin Senpukyaku. Poorly spaced Rekkas with Target Combo or Bushin Chain. Flame Kicks with Dash Forward (optional) > cl. HK > Bushin Chain. Any Flame Kick > FADC > Dash Forward cannot be punished by U2.
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Fei Long’s Kaiten (Command Grab) and deal 200 damage.
[/LIST]

Testing:
[LIST]
[] Punish: Reversal Chicken Wing with cl.HK.
[
] Source: Shin_Akuma_
[*] Notes: Maybe an option select cl.HK in the works?
[/LIST]

Contributors:
[LIST]
[] ActualProof - 1
[
] ghostC23 - 1
[] This_Is_K1 - 1
[
] str[e]ak - 1
[/LIST]

Gen:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 09-21-2010 - This_Is_K1
[
] 10-10-2010 - ariez
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: cr.MP and cr.MK should anti-air most of Gen’s jump-in attacks. Gen’s j.HK (Crane) will beat Guy’s cr.MP, but Guy’s cr.MK should be safe against all air attacks, including Oga (Wall Dive).
[] Punish: Patience is extremely important when punishing Gen’s Gekiro (Uppercut Kicks). Try to remain crouching as long as possible before attempting to attack. Thus, cr.MP xx MK Bushin Senpukyaku is good to use against this special move.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] This_Is_K1 - 1
[
] ariez - 1
[/LIST]

Gouken:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 08-31-2010 - ElMouchoLoco
[
] 08-31-2010 - ElMouchoLoco
[*] 08-31-2010 - Duck Strong
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.HK and Run > Slide go under all of Gouken’s Gohadokens.
[
] Anti-Airs: ----------
[] Punish: Almost any low attack from Guy will make Gouken’s EX Tatsu whiff, so Guy receives a free, big damage punish.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] ElMouchoLoco - 1, 2
[
] Blooddrunk - 1
[] Duck Strong - 1
[
] Shin_Akuma_ - 1
[/LIST]

Guile:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 07-21-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.HP against Guile’s st.HP and f.HP. Spaced cr.HK (safe against Flash Kick) to get under Guile’s st.HP and b/f.MK (Hop Kick).
[
] Anti-Airs: ----------
[] Punish: Guile’s cr.HK (20 frame gap between the kicks) with the punish of your choice.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Anti-Airs: MK Bushin Senpukyaku against Guile’s jump-ins following a Sonic Boom.
[
] Source: JasonL
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] Nemesys_Syndrome - 1
[*] This_Is_K1 - 1
[/LIST]

Guy:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] ----------
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: cr.MK goes under all of Guy’s air attacks, including Bushin Flip, Command Elbow (down + MP in air), and Run > Overhead. Standard anti-airs also include cr.HK and TK Izuna.
[] Punish: Poorly spaced Run > Slide with close st.HK > Bushin Chain or Target Combo, Non-HK Bushin Senpukyaku, EX Hozanto, or U2. Poorly spaced Run > Overhead with Bushin Chain, Target Combo, or U2.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] Shin_Akuma_ - 1
[
] This_Is_K1 - 1
[/LIST]

Hakan:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 05-06-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MP, cr.MP, st.MK, cr.MK
[
] Anti-Airs: ----------
[] Punish: ----------
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Hakan’s Oil Rocket (Command Grab) and deal 200 damage.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] This_Is_K1 - 1
[/LIST]

Ibuki:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 05-02-2010 - ActualProof
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MK stops Ibuki’s Neckbreaker.
[
] Anti-Airs: ----------
[] Punish: Neck Breaker on block with cl.HK followed by a combo of your choice. Hien (overhead stomp attack) on block with a jump-in combo of your choice. The low follow up attack of Tsumuji (spin kicks) is not part of a true block string. If the opponent is predictable, you can punish this attempt with LK, MK, or EX Bushin Senpukyaku. U1 and U2 can also be used.
[
] Shenanigans: TK EX Izuna against Ibuki’s overhead.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] ActualProof - 1
[
] DeadCellSpawn - 1
[*] xIROCx - 1
[/LIST]

Juri:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 08-19-2010 - This_Is_K1
[
] 11-09-2010 - MadTitan
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: Stick with TK Izuna and EX Bushin Senpukyaku to anti-air Juri. cr.MP will beat some of her jump-in attacks, but it will get beaten by her other jump-ins. cr.MK will lose to her j.HP.
[] Punish: ----------
[
] Shenanigans: TK EX Izuna against Juri’s overhead attack.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] MADma3str0 - 1
[
] This_Is_K1 - 1
[*] MadTitan - 1
[/LIST]

Ken:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 10-24-2010 - str[e]ak
[/LIST]

Essentials:
[LIST]
[] Pokes: Guy’s standard set of pokes (st.MP, cr.MP, st.MK, st.HP, and cr.HK) should be used in the footsie war against Ken. cr.MK can beat Ken’s cr.MK, but it is very space dependent.Try using cr.MP against Ken’s step kick because of its priority.
[
] Anti-Airs: cr.MP, cr.MK, TK EX Izuna, and EX Bushin Senpukyaku are great anti-air options against Ken. Watch out for Ken’s j.HP, and use EX Bushin Senpukyaku against that attack.
[] Punish: Predictable cr.MK xx Hadouken strings with MK Bushin Senpukyaku. Shoryuken > FADC forward with U2.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Punish: Whiff punish Ken’s cr.MK with cr.LK xx EX Hozanto.
[
] Source: Madma3str0
[] Shenanigans: If a Tatsu is performed, punish with cr.LP for a mix up opportunity due to the reset. Guy can dash under the opponent and move to the other side (or stay on the same side). cr.MP xx Run > Slide will bring Guy to the other side as well. If cr.HP is used to reset the opponent, Guy can jump and attempt a cross up after the attack.
[
] Source: xIROCx
[] Shenanigans: Forward Throw > Whiff LP Hozanto > Safe Jump MK
[
] Source: Duck Strong
[/LIST]

Contributors:
[LIST]
[] str[e]ak - 1
[
] MADma3str0 - 1
[/LIST]

M. Bison (Dictator):

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 05-01-2010 - Dr. H
[] 10-24-2010 - Dror_SF
[
] 10-26-2010 - AcidicEnema
[] 11-03-2010 - Losha
[
] 01-24-2011 - liluoke
[/LIST]

Essentials:
[LIST]
[] Pokes: st.HP and spaced cr.HK against Bison’s st.HK. cr.MP and st.MK against Bison’s st.MK.
[
] Anti-Airs: TK HP Izuna works well against Bison’s floaty jumps. Command Elbow (down + MP in air), Izuna, and cr.MK can beat Bison’s Head Stomp. Izuna and j.HP easily beat the follow up after Head Stomp.
[] Punish: Early Psycho Crusher (on block) with Run > Slide or EX Hozanto. Devil’s Reverse (on reaction) with EX Hozanto. Blocked Head Stomp (if Bison travels backward after the move) with Run > Slide. If Guy does not want or cannot afford to block, he can punish most of Bison’s wake up options with a proper option select. Option Select MK Bushin Senpukyaku should be the best choice. Keep in mind that reacting to Bison’s wake up options should be fairly easy.
[
] Shenanigans: EX Bushin Flip will pass through EX Psycho Crusher. If Bison doesn’t space the EX Psycho Crusher properly, Guy will grab him.
[/LIST]

Testing:
[LIST]
[] Anti-Airs: HK Bushin Senpukyaku against Bison’s floaty jump arc.
[
] Source: JasonL
[] Anti-Airs: cr.MK will beat Bison’s Devil’s Reverse if timed properly.
[
] Source: britepixel
[] Punish: Unsafe Scissor Kicks (MK, HK, EX) with Bushin Chain. Can these Scissor Kicks be spaced to be safe on block?
[
] Source: MADma3str0
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] Dr. H - 1
[] shadoken - 1
[
] This_Is_K1 - 1, 2
[] Duck Strong - 1
[
] Dror_SF - 1
[] str[e]ak - 1
[
] obey562 - 1
[] AcidicEnema - 1
[
] Losha - 1
[*] liluoke - 1
[/LIST]

Makoto:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 05-02-2010 - ActualProof
[*] 05-11-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP beats almost all of Makoto’s normals.
[
] Anti-Airs: st.HK works well against Makoto when she is jumping from far away.
[] Punish: Non-Charged Hayate with Bushin Chain.
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Makoto’s Karakusa (Command Grab) and deal 200 damage.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] ActualProof - 1
[*] This_Is_K1 - 1, 2
[/LIST]

Rose:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 07-12-2010 - Incursion
[
] 08-07-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP, st.MK, and cr.MK at maximum range can beat Rose’s cr.MP. cr.HK will beat Soul Spiral, if given enough time to start up.
[
] Anti-Airs: ----------
[] Punish: Predictable cr.MP xx Soul Spiral (untrue) strings with EX Bushin Senpukyaku.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Anti-Airs: Close st.HP (xx LP Bushin Flip or Run > Stop) against all of Rose’s jump-in attacks.
[
] Source: This_Is_K1
[] Shenanigans: cr.MK against Rose’s meaty cl.MK.
[
] Source: xIROCx
[/LIST]

Contributors:
[LIST]
[] Incursion - 1
[
] Cheech Wizard - 1
[*] This_Is_K1 - 1
[/LIST]

Rufus:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 04-30-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP, st.HP, cr.HP, st.HK, cr.HK
[
] Anti-Airs: cr.MP works well against all of Rufus’s jump-in attacks and works especially well against Rufus’s dive kicks. cr.HP also works against Rufus’s jump-ins. nj.HK beats all of Rufus’s jump-ins and dive kicks.
[] Punish: Rufus’s cr.HP (on block) with EX Hozanto.
[
] Shenanigans: TK Izuna grabs dive kicks from Rufus when he’s spamming them in Guy’s face. On Rufus’s wake up, cr.LP, cr.LK, and cr.MK will force EX Messiah Kick to whiff its last few hits.
[/LIST]

Testing:
[LIST]
[] Punish: EX Messiah Kick Follow Up Options with EX Bushin Senpukyaku.
[
] Source: JasonL
[] Shenanigans: LP Bushin Flip Grab is good against dive kicks from Rufus when he’s spamming them in Guy’s face.
[
] Source: MADma3str0
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] D’Nyc3 - 1
[] MADma3str0 - 1
[
] Cheech Wizard - 1
[] shadoken - 1
[
] HeaTBlazn - 1
[/LIST]

Ryu:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 07-07-2010 - Kelevra
[] 10-28-2010 - AcidicEnema
[
] 01-19-2011 - xIROCx
[/LIST]

Essentials:
[LIST]
[] Pokes: st.MK and cr.MK will always beat Ryu’s cr.MK if spaced properly.
[
] Anti-Airs: cr.MK beats j.HK from Ryu at any range. Because it nullifies his cross ups, it is also effective against his j.MK. cr.MP is a very situational anti-air against Ryu’s j.HP.
[] Punish: Shoryuken with st.HK > Bushin Chain > Optional Follow Up. Ryu’s cr.RH with EX Hozanto. Non-EX Tatsus with U2. Predictable cr.MK xx Hadoken (untrue) strings with MK Bushin Senpukyaku.
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Punish: Shoryuken > FADC > Dash Forward with U2.
[
] Source: JasonL
[] Punish: Whiff punish Ryu’s cr.MK with cr.LK xx EX Hozanto.
[
] Source: Madma3str0
[] Shenanigans: If a Tatsu is performed, punish with cr.LP for a mix up opportunity due to the reset. Guy can dash under the opponent and move to the other side (or stay on the same side). cr.MP xx Run > Slide will bring Guy to the other side as well. If cr.HP is used to reset the opponent, Guy can jump and attempt a cross up after the attack.
[
] Source: xIROCx
[] Shenanigans: Forward Throw > Whiff LP Hozanto > Safe Jump MK
[
] Source: Duck Strong
[/LIST]

Contributors:
[LIST]
[] JasonL - 1
[
] Kelevra - 1
[] MADma3str0 - 1, 2
[
] AcidicEnema - 1
[*] xIROCx - 1
[/LIST]

Sagat:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 06-21-2010 - EmblemLord
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MK and cr.HK go under Sagat’s high (and probably best) normal attacks.
[
] Anti-Airs: ----------
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[*] EmblemLord - 1
[/LIST]

Sakura:

Match Up Information

Spoiler

Write Ups:
[LIST]
[*] 08-12-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: ----------
[
] Anti-Airs: cr.MP beats all of Sakura’s jump-in attacks except (maybe) a spaced j.HK. cr.MK shuts down all of Sakura’s jump-ins.
[] Punish: ----------
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[] Shenanigans: Command Elbow (down + MP in air) can cross up Sakura on her wake up. Easiest way to set this up is ending a combo with Run > Slide in the corner. Guy will slide into the corner after knocking her down.
[
] Source: MADma3str0
[/LIST]

Contributors:
[LIST]
[] MADma3str0 - 1
[
] This_Is_K1 - 1
[/LIST]

Seth:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-29-2010 - Zerodemise
[
] 08-23-2010 - This_Is_K1
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.HK goes under all of Seth’s Sonic Booms during its active frames.
[
] Anti-Airs: j.HP is the best air-to-air move to use while chasing Seth.
[] Punish: ----------
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Seth’s Spinning Pile Driver and deal 200 damage.
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] Zerodemise - 1
[
] This_Is_K1 - 1, 2
[*] shadoken - 1
[/LIST]

T. Hawk:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-02-2010 - ActualProof
[
] 05-06-2010 - JasonL
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.HP, st.HK. cr.HK goes under T. Hawk’s st.HK.
[
] Anti-Airs: ----------
[] Punish: Condor Spire (on block) with st.MP xx Run > Slide, Bushin Chain, Target Combo, or U2. Note that Condor Spire can be spaced properly to be safe on block, according to currently available frame data (even against U2). Condor Dive (on block) with MK Bushin Senpukyaku, Run > Slide, or EX Hozanto.
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape T. Hawk’s Mexican Typhoon and deal 200 damage.
[/LIST]

Testing:
[LIST]
[] Punish: Condor Dive (on block) with Bushin Chain.
[
] Source: ActualProof
[/LIST]

Contributors:
[LIST]
[] D’Nyc3 - 1
[
] Jarekov - 1
[] ActualProof - 1
[
] JasonL - 1
[*] This_Is_K1 - 1
[/LIST]

Vega (Claw):

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 05-28-2010 - Teez
[
] 07-27-2010 - MADma3str0
[*] 08-23-2010 - ElMouchoLoco
[/LIST]

Essentials:
[LIST]
[] Pokes: cr.MP goes under and beats Vega’s cr.HP. st.MK and cr.MK beat Vega’s cr.MP from well outside of its range.
[
] Anti-Airs: Guy should mix up his options against Vega’s Wall Dive attacks. These options include: j.HP, cr.MK, cr.HK, nj.HK, and Focus Absorb > Dash.
[] Punish: Vega’s Back Flips with Run > Slide or EX Hozanto on reaction. Option select Vega’s wake up options with crouch tech (cr.LP + LK) followed by a p-link cr.HK. If Vega wakes up with a Back Flip or a back dash, cr.HK will tag him. If Vega doesn’t perform a Back Flip or a back dash, Guy will perform a cr.LK. If Vega tries to wake up with a throw, the crouch tech will stop the throw attempt. Finally, if Vega tries to EX Scarlet Terror, Guy will be able to block it. Cross UP EX Sky High Claw with Bushin Chain (see Duck Strong’s post for clarification).
[
] Shenanigans: ----------
[/LIST]

Testing:
[LIST]
[*] ----------
[/LIST]

Contributors:
[LIST]
[] Teez - 1
[
] MADma3str0 - 1
[] ElMouchoLoco - 1
[
] Cheech Wizard - 1
[] This_Is_K1 - 1, 2
[
] Duck Strong - 1
[/LIST]

Zangief:

Match Up Information

Spoiler

Write Ups:
[LIST]
[] 04-30-2010 - JasonL
[
] 10-22-2010 - kn14
[*] 01-02-2011 - TChamp
[/LIST]

Essentials:
[LIST]
[] Pokes: st.HP, st.HK. cr.MK and cr.HK against Zangief’s st.MP and st.MK. cr.HP is also somewhat effective in keeping Zangief out. Remember to space Guy’s pokes properly. Otherwise, Zangief will just get closer with st.HK during Guy’s recovery.
[
] Anti-Airs: cr.MP is effective against Zangief’s j.MK. st.HK works well against Zangief’s late jump-in attacks and early j.HP.
[] Punish: Whiffed or Blocked Lariat with st.HK, Bushin Chain, Run > Slide, or EX Hozanto. Banishing Flat / Green Hand (on block) with U2. LP or MP Banishing Flat (on block) with Bushin Chain. HP or EX Banishing Flat (on block) with st.HK > Bushin Chain.
[
] Shenanigans: Because of the throw invincibility of EX Bushin Flip, Guy can escape Zangief’s Spinning Pile Driver and deal 200 damage. EX Run (Armor Cancel) > EX Bushin Flip against Zangief’s Knee Drop (down + LK in air) into command grab “vortex.”
[/LIST]

Testing:
[LIST]
[] Punish: st.MK (on block) with EX Hozanto.
[
] Source: JasonL
[] Shenangians: Escape Zangief’s empty jump cross up with cr.HK.
[
] Source: Tao Jones
[/LIST]

Contributors:
[LIST]
[] Casanova - 1
[
] JasonL - 1
[] Ballatician - 1
[
] This_Is_K1 - 1
[] AcidicEnema - 1
[
] Blooddrunk - 1
[] kn14 - 1
[
] Shin_Akuma_ - 1
[*] TChamp - 1
[/LIST]

Thanks for putting the effort to get something like this up. I’ll see if can help with anything that requires testing, but i lack comp for any great matchup advice.

Vs Adon

  • Dont abuse focus attacks. most of his specials break focus.
  • Dont try to bait out a DP on his wakeup by FADC backwards. it has enough horizontal range to hit you unless you space it JUST right which is kinda hard to do if youre not realy familiar with Adon’s DP.
  • His Jag Tooth is safe on block. 99% of the time you will see either a grab, or a DP after a blocked Jag Tooth. once again, backdashing is a bad idea due to the horizontal range on Adons DP. grabbing is also a bad idea. Adon has a longer grab range than Guy does. you will whiff your grab, and he will land his, or you will try to grab and be hit by a DP. personally i like to just crouch block. if he DP’s, it will whiff (free Bushin Chain), if he goes for the grab, you can crouch tech it. just have to wait for a split second. if you dont immediately see a DP, be ready to crouch tech.
  • DO NOT try and footsie with Adon. you will lose all day long. his st.hk / st.mk/ st.hp are just great pokes.
  • command elbow drop beats outs Jag Tooth. If you can predict a Jag tooth, go for the bushin flip throw or EX TK Izuna.
  • Adons FA hits high and mid. it does not hit low. cr.mk and cr.hk are safe to use.
  • be aware that adon can get out of the corner reset to bushin flip mixup with his DP. it gives him enough horizontal range so that he is safely out of the corner. he and Guy both recover at about the same time BUT you are at a disadvantage because you are now in the corner.

No problem. I’ve only been playing the game in the arcade recently, so I really haven’t spent much time in training mode. Otherwise, I’d be checking out all of the “Need to Test” ideas.

Well, I’m done for the night. I’ll continue updating the thread sometime tomorrow. If anyone notices any errors or has any suggestions, feel free to let me know. I’ve already got some ideas for formatting, but I’ll leave that until later.

VS Balrog (Boxer)

This matchup can be quite frustrating. Boxer can limit a lot of what you can do with 4 simple moves, 3 of which are normals. cr.lp, j.hk, cr.hp, and headbutt. I have experience vs Gootecks boxer so its not like im playing scrubby rogs. first of all, you have to make sure you are 100% on point with ALL of your combos / links. if youre not, youre going to get cr.lp’ed out of your links. run / stop pressure isnt really a great idea vs rog, again, because of his cr.lp. Boxers j.hk beats out every anti air we have except EX TK Izuna. 'nuff said about that. cr.hp beats out EVERY jump in we have, except crossup j.mk on his wakeup. same goes for headbutt. now, what CAN you do ? well…
grab all dash punches. just do it. grab them. grab the EX ones. gotta grab 'em all. if he is consistently grabbed out of dash punches, he will not do them, which helps us out a lot because they can be used to apply a lot of pressure. you can easily bait out headbutts / cr.hp by simply jumping in like you would normally, but landing short. Guys jump can be misleading and difficult to read. a simple way to stop your jump is by doing a command elbow. follow up the whiffed headbutt / cr.hp with whatever you can. now about that j.hk…either TK Izuna it, backdash, or cr.mk (you wont be hit). do not do ANYTHING but one of those. its just too risky. ive been hit out of any and all tatsu’s. just be careful if you backdash, you may get swept. once you bait out enough Headbutts / cr.hp’s, he might be kinda afraid to throw those out in fear of being punished. mix it up with actually jumping in, and doing " jump in feints " as i like to call them. this also works particularly well if you wall jump. OH, cr.mk > all versions of headbutt. just be patient in this matchup. you cant rushdown like you normally would be able to. if youre feeling extra brave, throw out some random run/stops at full screen - 3/4 screen, and if you see that the rog is crouching a lot, throw out a run xx overhead. its really risky though (if you whiff, you will eat a BnB xx Ultra), but if thats all it will take to kill him, it may be worth it. lastly, Rogs HATE being throw.

CODY
-all versions of zonk are punishable on block with ff chain if not done from max distance
-cody’s overhead(f+fierce)is punishable with ff chain on block and on hit if not done at max distance
-j. forward stuffs cody’s st. rh clean if he tries to use it as an anti air
-command elbow(d+strong)can beat cody’s main anti air(b+strong) if spaced correctly.
-TC can whiff very often on a crouching cody

DUDLEY
-cr. rh wrecks dudley’s st. fierce being that it’s his main poke. and will knock him down on a counterhit.

JURI
-TK air throw beats her overhead as it’s considered airborne…good to be aware of when juri activates U1
-EX hurricane can whiff pretty often on juri’s jump ins

IBUKI
-TK air throw beats her overhead(f+forward)

MAKOTO
-dash punches are punishable on block with ff chain…jab version being the hardest to punish because it can be spaced for max distance easily

BISON/DICTATOR
-ff chain punishes unsafe psychos and all versions of scissor on block except short scissor

ADON
-TK ex air throw beats jaguar tooth

VIPER
-cr. forward beats burn kick.

also i think we should find out how often TC whiffs for every character. i’ll add more stuff later when i get back into training mode.

Abel:
St.rh works well on him. it a great anti air, stuffs wheel kicks and if he tries to follow up after a roll, close st.rh stuffs every option he has and you can followup with a bushin chain. its also a good poke tool.

VS C.Viper

  • MK Tatsu > Burn Kicks
  • cr.mp beats out ALL of her jump ins
  • rush her down HARD before she can rush you down and the match is pretty free.
  • remember to block low all the time. getting hit by an overhead hurts much less than getting hit by a seismo.
  • Vipers DP beats out all of Guys jump ins except jump in EX Izuna

umm…duds standing back-fierce…maybe…forward-regular fierce…no way. Dudley will counterhit you out of cr. rh every time…

VS Chun Li

  • Command Elbow beats out EX SBK if timed right
  • her air target combo beats out all of Guys moves air to air (except Izuna of course)
  • do not try to footsie vs chun. you will be beaten.
  • once you get a knockdown on her, apply strong pressure. if she doesnt have meter, she is completely free. when she does have meter, just try and bait out an EX SBK by jump in feinting OR jump up late on her wakeup. if you are at the peak of your jump when she gets up, theres is nothing she can do except block. command elbow will beat out everything she has, including EX SBK.
  • cr.mk will keep you safe from her command crossup

VS Dee Jay

Personally i feel like Dee Jay is a slightly better version of Guile. I know many disagree, but this is my opinion. Ive played MANY good Guiles including Lamerboi and Modinside. I just feel like Dee Jay is better. He has better anti airs, his projectile is close to guiles in terms of spammability, he has a 5 frame sweep, he can vortex (his crossup is ambiguous as hell), he can combo to ultra anywhere on the screen, and he has quite a few armor breaking moves. DJ’s objective is going to be to get that knockdown, then start his vortex (most of the time, some play differently). you need to be very careful about your usage of cr.hk. if its not spaced correctly he can punish with his cr.mk sweep. be careful of doing a lot of jump ins on his wakeup, his lk upkick has a considerable amount of invincibility and seems to auto correct really well. just need to play this matchup safe, dont take a lot of risks because he can capitalize on a mistake and make you pay pretty heavily. dont get focus happy either, he can crush focus pretty easily with a single sobat. as with all anti airs, try baiting them out with jump in feints and punish accordingly. once you notice he isnt throwing out so many upkicks, feel free to mix it up with a few crossups, some command elbows, etc. but continue to do jump in feints to throw him off and not get predicatable. all in all it can be a tough matchup if he gets a knockdown on you and knows what hes doing. try to keep him off, apply short bursts of pressure, keep him guessing.

ummmm no… guy’s cr. rh goes under dudley’s st. fierce as well as his f+fierce. i’ve never been hit by his fierce while doing a cr. rh. and i play against dudley on a regular basis. one of my friends is a dudley main and he knows not to throw out dudley’s fierce during footsies because he’s afraid i’ll sweep him for a free knockdown.

I’ll post a vid later on of me getting counter hit out of cr. rh for free…is this based on you hitting cr. rh and him hitting st. forward fierce at the same time? What range are you throwing cr. rh. at?

Just finished up Shenmue’s first match up thread, and now I’ll be moving onto the second one. Honestly, I think we should just get JasonL to write up all of the match ups. All of his posts are extremely informative.

I haven’t updated the actual thread yet, but I’ve been updating the text file that I’ve been keeping for the thread. Oh, and if you think I’m dismissing your current posts in this thread, I’m not. I’m just taking the time to go through the previous threads for information first. :tup: