I’m almost convinced Cammy actually teaches you the worst fundamentals in the game. And yes I’m salty because I ended the night losing to a basic Akuma.
Hopefully Helen will give me some different insight into how this game should be played.
And I know you can Back Jump/Neutral Jump Tackles. But if people can’t react and/or punish preemptively while they’re on the ground, I find it hard to encourage players to BJ/NJ when a good Urien will clock the shit out of you for neutral jumping.
Sure go ahead and back jump. You’re losing spacing and for some characters that’s a total lost. You have to fight Urien up close. What charcter you’re zoning with? What mind games are you presenting to Urien full/mid screen? Hadouken? Kunai? Stores?
Edit: Again most characters have to get up close so the concept of NJ/BJ in those positions just isn’t clicking with me. There’s so much shit Urien can do to knock you the fuck out of the air, shit he can even just pop VT and juggle the hell out of you. Mybad I forgot this is the same place that said Urien didn’t have good Anti-Airs in Season 1.
Don’t bring up blocking and going for a jab trade because that’s not what I’m talking about.
People who send me hatemail after winning are the best.
I am so sorry my gameplay got under your skin so bad you simply cannot enjoy the thrill of victory. I sincerely apologize for forcing you to actually earn your fight money.
The thing I’ve said for years now, if you want to make a stupid and spamable move do the following:
Have the move launch the player forward while attacking
Have the move be safe on block
Give the player a good reward on block or hit.
Do those three things in any fighting game and the move will be derp at best or OP at worst. Be the game KOF, Marvel, SF, Anime, or any other type of game I’ve consistently found the most irritating moves to have these properties.
You can’t neutral jump EX tackle, it goes behind you and he recovers in time to pressure you first before you land - it’s literally the safest, most optioned move I can remember in a fighter. Easy way to fix EX tackle would be to lower its hit box and put a hurt box around it up top, so you still get the greatness of the move, but at a risk. If you look at the EX tackle hit box on the first hit it’s red all the way to the tip, then when the second hit comes around the red box expands to like half Uriens body size.
In comparison to say Balrogs EX dash straight - which although impossibly quick, still has a giant green hurt box around the whole length of his body up above the hit box. These moves though are not meant to be countered, not like the EX moves in SF4 which could be Dp’d/Ultra’d on reaction ( you can’t even parry them with a 3 frame parry). It’s a design philosophy to let players take an easy route back into matches. Birdie’s EX Bull horn is also completely ridiculous especially since he can loop them, but since he suffers in other areas it’s not brought up as much.
Yes - I’m still here because I like reading stuff when I’m taking a shit.
Man, I’m currently on the verge of the longest win streak I’ve ever had, and I’ve played way less SFV than usual. People just keep putting themselves in the corner, freaking out, and doing stupid shit. Is that the secret of Street Fighter? Everyone’s a frightened little baby?
Punk’s Karin is really great. With Wong I feel like he relies too much on his godly fundamentals to coast by.
Watching that famous Wong vs Smug set was heartbreaking to me as after a year of Karin, Wong will still using the most basic, unoptimised combos + a cute corner reset. Punk on the other hand is using like 95% of her tools, and is almost there at showing us what the “perfect” Karin looks like.