Gold is pretty fraudtastic, and I say that as a super gold.
Like eventually there comes a point where you wake up and realise how much everyone around you is flowcharting hard as hell, and you can just body people by exploiting their own habits against them like “Oh, I see that he likes to do X during this pressure situation, but he will do Y during Z pressure situation, so if I prod this way then…”
Then you end up improving as you realise how much of a dirty flowcharter you’ve been yourself, and make appropriate adjustments and just generally be more thoughtful of the game as a whole than what’s immediately on the screen.
There’s a huge skill gap between Gold and Super or Ultra Gold. I think lots of people stopped playing ranked when reaching Gold (for the trophy) and that clearly shows because quite a few of them have no idea how to play while that can’t be said about Super/Ultra Golds anymore. I’m right in the middle and getting matched up with both so it’s kinda funny to see.
Then there are those whom can’t beat the flowchart player even when they try to adapt. Some flowcharts lack risk so they can be more difficult to break for some people.
watched 30 seconds of that combo video and I see a lot of chances for obvious infinites. Expandable combos are cool, but when you just mugenify everything shit becomes about getting a random hit then playing a single player game.
This has nothing to do with connections, this is piss poor implementation. I wasn’t even commenting on the actual connection between players and myself.
It’s more about the freedom and openness of the combo system (which is what the mod does) rather than the combos on display in the video. These are meant for demonstration and a proof of concept (not to mention they are super unoptimized, just like many combo videos for SFIV where the scaling barely takes any life off the opponent)
Why is it that people enjoyed long combovids for SFIV, but show them something similar for V and they take the pitchforks and say “go play marvel or guilty gear”?
Welp, just stopped playing after losing to an Akuma because he played solid. I tried to copy him, dashing after a button, but got fucked every single time. It made me a little mad, but I realized that was something better done by shotos, maybe. But that small grain of salt is enough to make me remember how bad of a product SFV is, and the thought of “why should I invest time in this shitty game? Fuck it, I’ll wait for Marvel” is stronger than my will to improve.
I’m a 16’er and a casual, and I think this is where single player content would play a role. If this game had an arcade mode or harder trials, I could just blow of steam by seeing some arcade endings I didn’t saw already, or try that trial I couldn’t pass. Anything to make people not close the game after being demoralized by other players.
Anger is a good motivation to improve, but I think you gotta have some love for the game you’re playing, even if you’re completely buttblasted. Back when I was at bronze, before Guile was released I think, I loved this game. Capcom handled Guile’s release perfectly and I thought they would keep it that way. I enjoyed the salt of losing because it showed me the way to improvement. Then it was a downward spiral from that on Capcom’s side and I just can’t get hyped for anything anymore, unless it’s a major overhaul.
It’s like if your girlfriend gave you a nice head and you love it, but suddenly she grow a dick, and even though the blowjob didn’t changed, knowing she has a dick turns you off.
Potential for actual balance instead of “There’s no escape!” (From Trigger comebacks) or “FANG will be patched in the game in the next Balance patch.”
I wonder what I could do to actually make this game balanced… Aside from actually giving Ryu a gameplan, solid tools for Alex and useful moves for FANG of course.
You all could of been in the land of happiness if you just picked a character from Karin’s Superhero Squad
-Karin
-R. Mika
-Birdie
-Ibuki
-Satsuki (Waiting on Resume)
-Cammy (Waiting on Resume)
Extended family Laura. I’ve been preaching this for a long time now. Join us.
Or you can join Illuminati. Capcom can’t won’t not never ever nerf Urien because they can’t. So pick up Urien now and wait for Helen.
Imagine if Capcom was counting yups and uh nos with some data mining (small man in his closet on a Wal-Mart netbook and a legal pad doing tally marks to keep track) and that was how they were gauging what characters and concepts were popular?