Akuma is cool. Besides, the closest thing we have to a character with an air fireball is Ibuki so he’ll change up the game. Abel is just dull as fuck, though. He’s just some French pseudo-grappler dude with boring generic moves and a roll. It’s not like SFV has any shortage of pseudo-grapplers. If you’re going to bring back the SFIV characters, at least C. Viper had a good visual design and Hakan had a way more interesting moveset.
Let’s be fair here, Ibuki was denied that right because she was given the ability to throw multiple fireballs simultaneously and to juggle people with EX. Not saying whether it was a fair trade-off or not, but from a design perspective it makes perfect sense why she had a limited arsenal of kunai.
Last pages are bringing back, starting to think most of you used to play with an SRK tag back in the day :^)
I’m about to pull numbers out of the air but they are based on experience n’ stuff
SF4: At the end of it’s cycle we probably had less than 5 Elite Akuma players. Online there were probably around 20 that were worth fighting. Lets just say 50 Top Akuma players out of all the entire cast. Akuma was top tier and very hard to use. A character that could die in 10 seconds if played in the wrong hands. Akuma was not over saturating SF4 due to this, specially in the early builds with the likes of Sagat, Cammy, Ryu, Viper and Rufus.
A character that was very hard for Capcom to “Dumb Down” …remember this for SFV. Akuma received a change literally every update and was STILL wrecking shop. It was clearly the player and not Akuma getting the wins at the end of the day.
SF3: Japan’s Bible of a game. MOST of the characters in that game were viable in Tournament settings. Kuroda ran a train using Q and turntable scratched the entire cast. Soon I see SFV being the same way.
Akuma was a popular character but not wrecking shop all over the place. He was just comfy and received one of the most bad ass Supers ever in a fighting game.
We grew up in a era where having an arch enemy was key. Imagine Ryu without a Rival? Or a very shitty rival…imagine Ryu’s Rival being Rufus or Dhalsim…it just doesn’t work. Akuma from all aspects was just the right character to add. The animations of SF3 was something else too so tie that in with his bad-assery, his top notch voice acting (If someone says SHOOSH you know what time it is) He just stood out.
ST: At this time we just knew him as this character that came out of nowhere and “killed” Bison. One of the best introductions to a character from Capcom…its something that’s been marked in our brains forever. The SGS.
We should know where Akuma stood in ST. Fucking broken goodness.
VS series up to MVC2: Come on son…I don’t
MVC3: Wong used him and it was cool…but how many people were using Akuma? Probably less than 3…I don’t remember seeing lots of Akumas doing tournaments…maybe online was different (you know it wasnt)
Akuma is just that character that everybody fears to fight. They’re literally scared. One of the characters that probably made a lot of people not want to play SF4 because you actually had to have tech to stand a chance against a good Akuma.
Akuma’s whole purpose is to appear in a game to make everyone say “oh-shi” shit just got real. I’m sure Capcom is going to follow suit with this.
tl;dr My coffee is done.
Akuma is Iconic.
Where Ryu goes, Akuma will always follow and Ken will always come save (or try to.) Period.
Akuma is complex character and has never really over saturated competitive play due to his advance learning curve. Capcom went through many obstacles to “tame” him in SF4. It didn’t work.
Due to this he is hated on a casual level because casual shitters can’t beat shitty Akuma players that full screen Demon.
People are just waiting for their main but aren’t mature enough to be happy when someone else gets their main first.
I agree that the implementation wasn’t stellar, but you can definitely see what they wanted from a design standpoint. It might’ve been better if they just made it a traditional air fireball like in 3 and 4, but you can see what the idea behind the kunai resource was.