The Street Fighter V Lounge: Tron Bonne rumored as DLC

Why do people hate Ryu in this game?

@ā€œDevilJin 01ā€ @Rugalitarian @Trife88

Yall wanna lounge tonight? My Birdie and Rog need some work…

Come get this work

I own Revelator but I barely touched it.

We like to talk about games that are better than SF5 but never play them.

Birdie is free to cammy
Just not bronze cammys

Aka @twinblades

Because he’s good and wins a lot. He’s sure as hell a lot more fun and full of character than any SFIV shoto.

Is it more difficult to time wake up meaties online? I almost never miss Ryu’s c.HK dash s.MP meaty in training but for some reason online I eat a lot of mashed jabs against normal quick rise

Technically speaking no, it should be the same because of the way rollback netcode works. Are you doing setups or timing the meaties manually?

On SRK people just like to whine. Ryu has all of the basic tools, great meaties and good damage without many weaknesses. With easy meter building from the hadouken opponents always in danger of losing the round with one mistake. He’s also the most common opponent

Setups. I’ll have to go back and check to see if I’m missing back rise or have the dash timing off

I do, but I live in central america so depending where you live we could or not have an acceptable connection.

I mean the mechanical complexity isn’t 1:1 between characters at all. I’m what you would consider an intermediate Xrd player(I go a bit better than even against most WNF players, but get rekt by most people who top 8 majors) and the hardest part of it all is knowing how my opponent’s tools operate to be able to break down their defense or be able to deal with their offense. Like a ton of characters your bnb/standard oki is just like gatling xx special/sweep then meaty projectile, meaty hit, or safejump which is no different than most fighting games.

I think being intimidated by the mechanical complexity instead of breaking it down bit by bit and prioritizing what to learn is a bigger problem than the difficulty itself. Like I play Raven, he has a TK special move combo against light characters in the corner thats much much harder than almost anything else he can do because you’re basically trying to time a tight link out of a long game stoppage in his throw animation, and you have to tk to do it so you can’t mash it or anything. so if you do it too early, you get the ground special and get punished and if you do it too late you whiff through their tech and get punished. Now the reward for this combo is great, it’s about 50% more damage on a character like elphelt, but I don’t devote a large amount of time to practicing it, and I still rarely go for it in matches because the EV on spending time on it is so bad being a positioning and character specific combo when working on other things that are easier and more universally useful pushes my game a lot more.

I mean if my experience fighting people who primarily play anime games is any indication, SF is generally better for your spacing/fundamentals because it’s harder to just push momentum on someone and kill them, but you get hard capped on how good you can get if you attempt to ignore fundamentals. I agree where you’re coming from though that it’s better to focus on one game in general until you feel your fundamentals are at a place you’re comfortable with, however if it’s not a game you really really enjoy, it’s going to be harder to want to sit in training mode and work on all the little things you need to. Like in SFV it’s really hard for me to work on stuff like block punishes or hurtbox/hitbox manipulation stuff because actually playing the game isn’t fun for me most of the time.

The thing is halfheartedly working on SFV for 6 months then working yourself seriously in Xrd for 6 months going to be better than spending 12 months in Xrd?

Thats a question I can’t really answer, but I’d lean towards no. I think it’s most important to just embrace a game and be actively loving to learn it than trying to breakdown some sort of ā€œcorrectā€ order for learning game types. That being said the learning curve is much steeper and the skillcap much higher in a game like xrd, so if you’re just absolutely TRASH you might not even feel like you’re playing the game when you play it, but I have no idea how bad you actually are.

PS: when really trying to learn a game, I think a 5:1 training mode to games played split or more is really really good. Playing matches is less impactful when you aren’t playing near the full game, and it’s harder to create bad habits if you’re only practicing good stuff in training mode. The big thing here is that learning to sue training mode both effectively and efficiently is something most players don’t do. They start it up and just start grinding their combos.

I like Ryu. His dash gimmicks in lag are annoying but other than that hes cool. The thing for Ryu players to do is to jump air to air with you whenever I try to air ex kunai or generally jump in. Their whole game is around baiting you into believing they arent going to jump and then they finally jump.

Birdie players are like that too. When they know they arent going to win the ground game against you they turn into a blimp and hope for the best.

Funny you mention that veserius because I’ve always thought that proper training mode Usage has needed articles written about since forever.

Eh oh well.

Ryus dash is worse than like 5 characters…

In lag that shit makes my eyes crooked. Even though Nash has a faster dash I guess I just expect it more from him. All the dashes are stupid in delay though. Rollback dashes I can’t stand

Low tier confirmed

I really only hate Ryu when they’re laggy, I guess that leaves only 2% of the Ryu populace as any good

@Plaid_Unicorn ill let you know. Gonna be doing some more ranked grinding tonight

yeah I should write one maybe. I feel like it’ll mostly fall on deaf ears though.