The Street Fighter V Lounge: Tron Bonne rumored as DLC

It gets scaled harder (unblockables start the scaling at 60%) and you get a lot less damage anyway.

I’d like there to eventually be a sort of ā€œultra doubleā€ system for VT, where you can pick multiple VT at the cost of lower damage. Hopefully they take the obvious step of giving characters more than one VT option

At the time I didn’t know them as hit boxes, but yeah I liked how Fei Long had very distinct Bruce Lee like animations with his s.hp with the extended fist and other fist clenched over his head. You just didn’t get that from MK normals. They pretty much motion captured them all doing the same generic punches and kicks for each character. Other than specials Jax and Sub Zero fought basically the same even on an aesthetic level.

The animations and martial arts styles were just more involved in SF. MK just made me feel like I was controlling generic martial artists in different garbs.

Tfw Windalfr has been asking for games for quite some time and you can’t play because you’re not home. All while everyone else is arguing about games they don’t play instead of playing a game that they do play.

http://i.imgur.com/g79KL79.jpg

I dunno, I like animation of all varieties, and MK has it’s own unique animation at that.

I like how stiff and fast they move when swinging, reminds me of bad ass super heroes fighting, or better yet, reminds me of how they fight in the matrix. (especially the blocking sounds) So in a way, there’s beauty/genius in lack of realism and "proper animations? " Am I too deep to understand? Kind of confusing.

^ That reason above is exactly why I loved that NRS was chosen to make the Injustice series, cause it makes sense, that’s their ball park. Maybe real animators understand what i’m saying, not over entitled people who are experts on subject. lol (not directing at ANY of you)

Jesus Christ some of the shit I read here. Some of you guys need to get out more. Get off SRK for a minute or something.

I don’t like VR and VT tied to the same resource system either. It’s just not fun having to give up your V-trigger for the sake of a generic defensive option. Keyword there being FUN.

Obviously they would have to make major balance changes to accomodate, but I would much prefer if VT was something you built up with V-skill and CCs***, and have VR as a separate meter that fills when you take damage (like Burst in ArcSys games). Fix all the underwhelming V-skills/VTs and suddenly you have a very cool system where each character’s V-system is actually a core part of their gameplay, but takes more work to build up than the current system (where most characters build 90% of their V-gauge from getting hit).

It would also add diversity to each character’s gameplan, because it creates a choice between ā€œdo I prioritize building V-triggerā€ or ā€œdo I prioritize ending the round NOW?ā€

***actually, I wouldn’t mind if AAs built up V meter as well. It’s a nice way to make them more rewarding across the board.

What’s a ā€œoutā€?

…but SRK is like 80% of my life right now :confounded:

The other 20% being ponies and vid games.

I think early beta CCs didn’t even build V Gauge.

They didn’t, but didn’t V-Skills build more meter? I know Ryu did.

Yeah I think thats why they decided to add gauge building to CCs so the balance would be a bit less off for building v trigger

Last one @Windalfr

Gotta cook dinner

ggs @Windalfr as always, thanks for those matches I really appreciate it.

Migga you in here with the rest of us!!!

https://youtu.be/ahmm-3tiNhE

This is pretty sweet lol

You wish, you fucking love us, nice try jerk.

Actually I’ve had almost every regular poster in this thread on ignore at one point, including you. I do not love of any of you.

But I do hate you guys less, so there’s that.

Except me, right?

http://i.imgur.com/ttbsLxe.png