Dhalsim’s st.lp is his only 3 frame move and it’s only 3 frames as an anti-air, it’s 4 frames against grounded opponents because it takes an extra frame to swing forward.
I’m just sayin’ I see more distress than pure joy coming from SFV. Juri brings me joy
But even so…
You can try and numb the pain but it will never go away - Kid Cudi
I just hope your gaming is uplifting and not a another tacked on hassle. Capcom wanted SFV to be easier so they “dumbed down” a lot of mechanics hoping that would please their fan base but it seems like we’re still at a 50/50 situation regarding SFV…some hate it…some like it…nobody loves it
For decades we thought fighting games weren’t popular because of their hard mechanics…well whats going on now then?
Street Fighter’s elements were home brewed…simple engine exploits turned into competitive mechanics…and thus being…Capcom wanted to try something new…instead of having glitches/exploits/sleek coding reign over their game…they decided to force their own mechanics…a lot of “No, you can not do that” situations happen in sFV…which is why some players hate the hurt/hitboxes…hate Crush Counters…etc.
Just wondering if Capcom is second guessing what they originally planned for SFV…guess Season 3 will show us