The Street Fighter V Lounge: Kolin is COLD HEARTEEEEEEEEED!

Send invite if you want, ill join after my ranked match

sent i think

" your character is shit, pick akuma "

-~Capcom~- .

https://twitter.com/Essenthy/status/814394937223614465

Street fighter V is a good game Volume 2

https://youtu.be/aJI7C16truE

Played with Gief tonight. Match results have proven that he’s un-toptier. Back to below the earth tier with him.

Just lost to a laggy fireball/jump/dash RPS ryu… sigh.

Why is the netcode so bad now it’s practically unplayable with all the rollbacks.

Meanwhile…

https://twitter.com/PR_Balrog/status/814254362939650048

I don’t wanna imagine Rog in Mago’s hands,but he looks happy about s2 Boxer. God have mercy.

Damn all S1 mains dropping like crazy

Am I one of the few scratching my head at Capcom’s inconsistent game design? For example, most overheads are -6. Karin can lose 200+ going for a slow overhead that do 60. Meanwhile, Ibuki and Ken ( although his is character specific ) can go for overheads that are not only safe on block, but lead to combos

WTF was capcom smoking, with that change.

Other than that, I don’t have much of an issue with season 2.

They’re slow as fuck and easy to react to or simply check with buttons, they only work when you successfully force tunnel vision in neutral or get into your opponent’s head. If ken knocks you down in the corner always quick rise, never back rise and look for it you will be able to stuff his overhead with wakeup jab.

Karin’s has good distance, goes over lows, and is unpunishable if you space it correctly. It’s a great tool when your opponent is close to stun/death and you can simply just take advantage of the fact that they’re looking for it.

I got that, but the design decision seem wonky. And heat of the moment situations often make those slow overheads quite viable. Shine was pretty much going to town on arturo and even Smug, with that Ibuki OH.

It is what it is. Just was commenting on the inconsistency it show on surface level.

Congrats, you don’t get how fighting games work. :coffee:

Does anybody else pop Juri’s V-Trigger and then just completey forget what the hell to do with her

My understanding of the character flies out of the window when I have VT up

This sounds like my experience with every V-trigger :frowning:

Are you one of those guys who gets raped in fighting games then sends a message to the person “I WOULD PWN YOU IN GEARS OF WAR OR HALO, PLAY ME IN THAT YOU SCRUB!”

I remember getting tons of those back in SF4 days.

Karin’s overhead is faster than Ibuki’s and Ken’s on top of being airborne for most of its startup frames.

Well, I had no fun with teleporting Guile last night. And no fun with lag reinforced Laura either.

I’m pretty sure all of this was exposed a long time ago in S1, just a tool wasn’t made to do it. But all of the endpoints having no security was exposed a while back.

So I think my AA DPs getting stuffed sometimes is going to give me cancer before the end of this season.

DP shouldn’t get stuffed by jumpins, but in a game where your frame advantage after dash on an opponents wakeup is as little as -5 or 6 and never more than 3 or so along with various wakeup times, you should have to spend meter to get an invincible option on wakeup.

I like what BB /guilty gear has, attacks that just crush air attacks. Give em a flag that crushes versus air but get beat by ground attacks… done deal.