Sirlin did a good podcast about the execution barrier subject recently. He talked about “if you can do a thing, you must do a thing.” Which basically means if a character can do a thing but it’s really hard, all you’ve done is hide the real character from the majority of your playerbase. It’s not enough to say “well that’s only there for the technical players at the highest level.” Anyone who wants to play that character past a low or maybe mid level will have to pay that same execution tax. It wastes time, turns potential players off, and naturally takes away from the actually interesting skills we want to test.
If you have a technique that relies on finger voodoo to execute, you should either simplify the technique so it isn’t that hard to do, or change the move if that would make it too powerful.
The core of the argument is “what skills are interesting to test.” Simplifying execution lowers the skill ceiling to be sure. But is “he can hit these 1F links all in a row” or “he can do this SJC instant air blah blah reliably” a skill we really care about testing? Sirlin suggested “you could make a fighting game where you must fight your opponent and also bake a cake. and that’d raise the skill ceiling because baking a cake is harder than not baking a cake. but do we care about how well someone can bake a cake when playing fighting games?” He also quoted Seth Killian who said no one watches a Daigo vs Valle match and thinks “wow I was really impressed with how they threw all their fireballs without messing up. truly the mark of a high level player.” We care about the battle of their minds, the ground game and zoning and outthinking each other.
Sirlin also talked about the importance of capturing player intent. If a player intends to do something but fails because the execution was difficult, you could just as easily blame the control scheme as blame the player.
I suggest giving it a listen, I found it pretty insightful. It’s somewhere recent on his website.
Supposedly if you worship at the temple of low strong for 20 minutes a day your footsie ability increases by 5% cumulatively. Elders that have lived at the temple for years are said to be able to blow people off the stage with a single jab.
Lol that’d be nice. I stopped by his stream last night and he was getting bodied by a Karin player. It’s cool though, because Karin takes no skill and needs a massive nerf
You had to be there, it was pretty funny. You should have seen his optimal Nash punishes (mashed jabs) and his brilliant gameplan (throwing booms non stop, even at point blank and getting mad when the Karin got a full jump in punish)
Just came across a Ken with a 15 win streak. As soon as the match started he used Ken’s full screen teleport to close the gap. It was hard, but I had to let him kill me rather than DQ…ended up losing over a 100 points for it lol
One of the reasons I don’t play ranked anymore. Now that I got my silver title (it’s got that nice blue) I don’t have to put up with stupid ranked stuff anymore. It’s great. Now I can actually play the game again.
I’m in the nightmare of trying for gold, I’m at like 3600 and every time I beat someone good they quit. Then when I lose it’s to someone just low enough to where I lose so many points it takes 3 wins to get them back, any of which those wins might be more quits. It suuuuuuuuuuuuuuuuuuuuucks.
I haven’t put a ton of time into it, but it is frustrating to have to basically forfeit matches due to lag, it’s happened to me at least 5 times tonight.